The Virtual Kingdom...so far
Bocan ~ heretic
Bocan ~ rogue
Bocan ~ war hero
Dark Elf ~ mystic
Dark Elf ~ paladin
Dark Elf ~ undead
Elf ~ mystic
Elf ~ paladin
Elf ~ sage
Faery ~ heretic*
Faery ~ mystic
Faery ~ rogue
Halfling ~ heretic
Halfling ~ sage
Halfling ~ rogue
Avian ~ tactician*
Avian ~ war hero
Dryad ~ tactician*
Dryad ~ undead
Dwarf ~ paladin
Dwarf ~ warrior
Human ~ sage
Human ~ warrior
Orc ~ tactician*
Orc ~ undead
Hello.
Part of the endeavor was to have near max spell spread without sacrificing some far reaching capability. Some combinations are to bring up weaknesses while others compound strengths. So I tried to get an array of Greater Protection across attacker types, Chastity available to as many t/ms as sensible, and spec conversions to press unbreakable potential. I also went for decent overall speed since the attacker core is smaller in this version.
Edit 1: I'm switching dwarf sage and halfer paladin to dwarf paladin and halfer sage. Town Watch was redundant for halfer and combative/attacker paladins benefit from build speed due to the guild requirements and the server propensity to raze. Amnesia should be fairly effective via halfer with pop bonus plus science bonus.