-
Fix randoming.
People who start new or defect should go to a RANDOM KD with an opening, not how it is now.
Problems with current KD placement of new players/defectees:
People can more easily create farm KDs using it.
New players have no chance to land in an established KD.
Established KDs rarely, if ever get a new player.
New players have nothing to draw on when they land in the game, no resources at all unless an odd experienced player refused great offers of top KDs and randoms instead. This is much worse than just the invite system issues.
-
The problem is how the game creates new kds.
-
kds with low provinces get filled up first - some do go to already established kds but priority goes to kds that need more players.
-
Exactly and that is a problem.
KD has one prov. The next 20 new players go to that one KD. You now have a KD of all new players.
A KD disbands, NO ONE is left there... next 20 new players go there... I wanna play with friends and not use invites? no problem... Tell them to all join at once we will be in the empty KD together with whatever new players are joining. Just takes a bit of timing.
Someone wants a farm KD? no prob, make accounts all at once, most will land together with noobs who dunno WTH is going on. Highly abusable.
Its not uncommon either. I tested it out. And I'm looking around me and entire new KDs are having protection together... now in year 2.
-
right, but what else do you expect? Force other players to leave their kds? You cant have all new players joining established kds.
-
Where did I say force people to leave their KD? o.O
~if every prov leaves a KD, it should be removed from the list of KDs to fill.
~Palem keeps mentioning the game is creating new KDs incorrectly, fix that too.
~if a KD has less than a certain # force merge it with another KD, it could even be a low number like 2 or 3 even
~ dont let the game make a new KD when its not waranted
-
new kds open up as the amount of players grow (which it tends to do as age progresses) - i dont see any suggestions on how to get experienced players into these kds. New kds are full of new players because they are the people that join random kds. You need to suggest an alternative method to what we have now. Forced merging mid age is usually something people do not want,and is avoided by having smallers kds fill up faster.
-
The problem was discovered in the 'Kd Size' thread. The game is creating too many kds.
As it stands, the game only needs ~259 kds (6469 provs at 25 provs per kd). There's currently 298 kds. This number is only going to rise as the age goes on. This ends up with a few kds at or nearly full and a ton of kds that are left with <20 provs that are much worse off.
-
I can suggest a better method.
First of all, as Palem said, create less new kingdoms. For instance, right now the game shouldn't be creating new kingdoms at all - Make it very conservative on kingdom creation. As an example the rule could be: If less than a given unitary (not percent) amount of kingdoms has empty slots (10? 20?) create a new one.
Then just place the players randomly without giving any priority. The priority won't be needed at all since there will be very few kingdoms with slots open at any time so they will all have a high chance of getting players.
I think this system would work pretty well but, if you really think it's needed, you could do priorities with a few minor tweaks. For instance, the probability that a kingdom, which has been in the slots open group (the kingdoms that can receive players), gets a player could slowly raise the longer the kingdom remains in that group (note that the number of open slots doesn't matter). This is an example of a priority system that would be an improvement on the current one in my humble opinion.
-
If the game allocates provinces to kd at less than 20:1 obviously there is a problem there that needs to be addressed...
Bishop: OP isn't neccessarily saying X is a solution. She's merely pointing out that a problem exists (which one does). Rather than criticzing a lack of a solution, wouldn't it be more productive to acknowledge that a problem does exist and then work from there?
-
I don't see where Bishop denies there's a problem. I'm sure if he had a solution, he would have proposed it.
-
If there are less new KDs created, then new players will land in the empty slots that are already available. A new KD should only appear if there is risk very quickly of not having any openings available. It should not happen constantly.
Since the game itself is not quickly growing, It is weird/wrong for 25 new KDs to have arrived just this week, while old KDs are struggling to fill all their spots still.
Right now New KDs are created WAY too soon. My suggestion is to fix that.
If there are 258 KDs needed to hold the players we have now, then with 298 KDs available there are PLENTY of spots for new players to land in. If I wanted to, I could have asked 10 people to sign up right when I did, getting them all in before we were too large a KD. IF I had had the luck to be the first in the KD I could have gotten even more in. Who needs invites then? If you get bad luck and land last, just delete and retry. This is too abusable.
I know there are new signups but you'd need around 1000 just to fill the KDs we have now, no new KDs are needeed right now at all.
-
Up to 378 Kds now. We'd need 9450 players to fill them all.
we have 6948 players in the game.
SO you really expect 2502 new accounts in the next couple days?
Solution: Stop creating so many KDs.
-
The conservative method sounds good, however it can also lead to adding additional stress onto KDs that cannot maintain 25 players. Since KD creation is more conservative then many of the farms/intel multi's would also end up in those KDs, putting a big onus on weaker (altho established) KDs to constantly kill these farms/multi's off. This could lead to more of those KDs members leaving and thus ultimately leading to another KD disbanding which is the last thing we want.
-
Yep a friend created a new account today, he ended up in his own kingdom. I'm sure that is a great time for new players who have no idea what to do. There are a lot of kingdoms with less than 25 provs around, they should be filled first.