Is it a good or bad idea? Will it make my nw/a to high or what?
Opinions please
Is it a good or bad idea? Will it make my nw/a to high or what?
Opinions please
Too high is never good.
When you get to the point where you will have to spend millions of bpa to raise your sci 1%, then you should begin to think about changing direction.
I think a good balance of all sciences equally is good...
Yeah
As a gnome i plan to pump a little pop science but not too much (will try to be even in about all science cat)
Kaer Loche Alliance
Lots and lots, then some. You need VERY high science levels before NW is a significant drawback, and gnomes benefit more than others from Housing sci because they get a natural multiplier on it.
For Master of Magic fans:
Originally Posted by Dylan Collins, CEO of OMAC
There's never enough pop sci :p
Emoticons have gone ?!?! \:D/
Last edited by Benjiman; 25-08-2008 at 17:24.
Science per see is not a big factor in raising NW. If you leave the increase in pop as peasants, you can decrease banks, increase war buildings, and have better BE. That's more than fair compensation for the extra net worth from science.
Dolgil Rosethorn
If it's broke, fix it.
If it's not, don't.
If you do not like the results, change your methods.
Quit making the same old mistakes. Make new ones.
If any race benefits from pop sci, it's gnomes. I'm running an artisan gnome and after my science pump will be at 37pop./acre, which means I can rape anyone in TPA and WPA, while still maintaining dpa and a good BE.
This is a very good question. The answer depends on how big your military is. Remember pop science adds a lot to nw/a for a few reasons 1. science adds networht just by its self. 2 it add people and people add to networth 3. the bigger population the more likely one is to make there military bigger. Bigger military mean more net worth. If one has a super big army one does not want to us science. I will use my province as an example I'm playing gnome this age. My MOD military is running at 99%. I have no science because if I did that would make my net/a too high. See it all depends on your strategy and what that strategy calls for to work correctly.
thats a bad strategy :s you are forgetting one key element in this equation. while getting pop sci increases your army and therefor it increases your networth - IT INCREASES YOUR ARMY. you now have more troops to attack/defend with. pop sci is pretty much vital, and you can never have too much.
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I understand why you are :S. It is hard to explain through only using words. I will use my province as an example when using science as a gnome would not work as well.
The Province of Red Mist (??:??)
[http://www.utopiatemple.com Angel v1.92 Beta]
[Posted by: Red Mist]
Server: World of Legends (Age 40)
Utopian Date: January 9th, YR3 (57% in the day)
RL Date: August 29th, 2008 (14:34 GMT)
Ruler Name: Lord Blood Shed ?
Personality & Race: ?, Gnome
Land: 1,149 Acres
Money: 1,716,691gc (35,848gc daily income)
Food: 76,777 bushels
Runes: 23,438 runes
Population: 40,214 citizens (35.00 per Acre)
Peasants: 15,620 (100% Building Efficiency)
Trade Balance: -4,069gc (0% tax rate)
ME+Stance (no spells): 92.5% off. / 120.28% def.
RawMilitaryEff. 94.4%
Soldiers: 6,235 (59.3% estimated draft rate)
Halflings: 0
Pikemen: 1,030 (6,194 defense)
Golems: 11,988 (55,447 offense / 72,094 defense)
War-Horses: 3,750 (up to 3,469 additional offense)
Prisoners: 0
Total Modified Offense: 64,683 (56.30 per Acre)
Practical (50% elites): 36,960 (32.17 per Acre)
Total Modified Defense: 85,787 (74.66 per Acre)
Practical (50% elites): 49,740 (43.29 per Acre)
Thieves: 4,595 (4.00 per Acre / 100% Stealth)
Wizards: 746 (0.65 per Acre / 84% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 6,458 (5.62 / Acre)
Estimated Thieves Number: 2,583 (2.25 per Acre)
Estimated Wizards Number: 969 (0.84 per Acre)
** Networth Table: **
Total Networth: 181,459gc (157.93 per Acre)
Golems: 62,937gc (35%) - [5.25gc]
Land (90% built): 58,599gc (32%) - [15+40gc]
Thieves: 18,380gc (10%) - [4gc]
Peasants: 15,620gc (9%) - [1gc]
Soldiers: 9,352gc (5%) - [1.5gc]
Pikemen: 5,150gc (3%) - [5gc]
Science (estimated): 4,470gc (2%) - [1/92gc]
Wizards: 2,984gc (2%) - [4gc]
War Horses: 2,250gc (1%) - [0.6gc]
Money: 1,717gc (1%) - [1/1000gc]
Buildings: 1,045gc to build, 637gc to raze
Away bonus: 78,100gc (12h) / 234,300gc (20h)
Science Intelligence on Red Mist (??:??)
[Generated by Utopiapimp]
[Posted by: Red Mist]
Source: Utopia Angel, 1.92 Beta
Server: WoL (January 8, YR3)
Ruler Name: Blood Shed
Personality: ?
Race: Gnome
** Effects summary **
+0% Income (0 points)
+0% Building Effectiveness (0 points)
+0% Population Limits (0 points)
+0% Food Production (0 points)
+0% Gains in Combat (0 points)
+0% Thievery Effectiveness (0 points)
+0% Magic Effectiveness & Rune Production (0 points)
As one can see if I use science that will take money and will make my military only bigger which is not a good thing because for many reasons. The science adds to networth wich I don't want and pop science makes my army bigger which I do not want. I'm drafting 4,000 more troops once I do that I will train them into elites and that will make my Net Worth go up a lot. However, the province with the same networth when I get done building my military will be bigger in land and they millitary will be weaker because they have science. So as one can plainly see for the type of strategy I working I don't want any science. I'm not going to tell you how I'm doing it. Masters must not give answers away be rather give others insight.
Are you a troll or do you seriously have nfi how this game works? =P
HOLY CRAP! You remember me double tapping you ~2-4 weeks after the age started? I think you were an orc/mystic running a 30% draft rate and you were bragging how strong your province was. I felt bad for killing you since you really seemed like a stubborn newbie. But I'm glad it didn't deter you from pursuing your godly ways. =)
you forget a key element.
Let's say 100k pop sci gets you 5% extra pop on a dwarf.
I don't remember how high sci nw is, but let's just say those 100k sci points = 1000nw, to make it easier.
5% extra pop, which goes into army. You could get 5% extra army in another way, by growing 8% land. This is because you need peasants if you get more land.
That 8% land will cost you ALOT of nw, and surely more than 1000nw. I lost my nw calcs since my comp crashed, but I believe it was around 60-65 nw for 1acre+building.
No need to say that 5% pop sci pays off if you're 150 acres or 15000 acres. The bigger you are, the more it pays off.
ABS vs Rangers
There is no such a thing like too much pop sci.
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