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Thread: Pls rate Elf/Warrior

  1. #1
    Sir Postalot
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    Pls rate Elf/Warrior

    The Province of
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: Genesis #18
    Utopian Date: May 9th, YR5 (32% in the day)
    RL Date: August 19th, 2008 (13:49 GMT)

    Ruler Name: Viscount ___ the Warrior
    Personality & Race: The Warrior, Elf
    Land: 2,770 Acres
    Money: 85gc (85,839gc daily income)
    Food: 103,718 bushels
    Runes: 190,378 runes
    Population: 77,024 citizens (27.81 per Acre)
    Peasants: 28,793 (90% Building Efficiency)
    Trade Balance: -330,535gc (0% tax rate)
    Total Networth: 431,846gc (155.90 per Acre)

    Military Eff. with Stance: 150.65% off. / 120.87% def.
    Soldiers: 412 (59.3% estimated draft rate)
    Rangers: 7,391 (55,672 offense)
    Archers: 19,363 (117,025 defense)
    Elf Lords: 15,858 (143,339 offense / 95,841 defense)
    War-Horses: 12,360 (up to 18,620 additional offense)
    Prisoners: 0

    Total Modified Offense: 218,252 (78.79 per Acre)
    Practical (75% elites): 182,422 (65.86 per Acre)
    Total Modified Defense: 213,364 (77.03 per Acre)
    Practical (25% elites): 141,480 (51.08 per Acre)

    Thieves: 2,679 (0.97 per Acre / 100% Stealth)
    Wizards: 2,528 (0.91 per Acre / 100% Mana)

    Crystal-Ball on your province will show:
    Max. Possible Thieves/Wizards: 9,046 (3.27 / Acre)
    Estimated Thieves Number: 3,618 (1.31 per Acre)
    Estimated Wizards Number: 1,357 (0.49 per Acre)

    Buildings: 1,463gc to build, 1,042gc to raze
    Away bonus: 143,965gc (12h) / 431,895gc (20h)

    At this time, approximately 63.0% of our maximum population is allocated to non-peasant roles. Our wage rate is 200% of normal levels, and our military is functioning at 104.6% efficiency.

    Server: Genesis #18
    Ruler Name: Viscount ____
    Personality: The Warrior
    Race: Elf
    Building Efficiency: 89.6%
    Kingdom Stance: Normal

    1. Homes: 278 (10%)
    2. Farms: 189 (6.8%)
    3. Banks: 277 (10%)
    4. Training Grounds: 445 (16.1%)
    5. Barracks: 300 (10.8%)
    6. Forts: 225 (8.1%)
    7. Guard Stations: 144 (5.2%)
    8. Hospitals: 103 (3.7%)
    9. Guilds: 328 (11.8%)
    10. Towers: 260 (9.4%)
    11. Stables: 206 (7.4%)

    Total Land: 2,770 Acres (99.5% built)

    ** Effects Summary (Available Buildings Only) **
    1. +2,224 maximum population, +24.27% birth rate
    2. Produce 14,855 bushels (18,569 with FL)
    3. 6,205gc, +10.08% income
    4. +18.12% offense bonus
    5. -12.98% attack time
    6. +10.03% defense bonus
    7. -8.83% losses when attacked
    8. 6.42% cure plague, -9.62% military losses
    9. Training about 5.88 wizards per hour
    10. Produce 2,912 runes per hour
    11. Produce 185 horses/hour, hold 12,360 horses

    ** Effects Summary (Known Science Only) **
    8.4% Income (100,814 points)
    3.5% Building Effectiveness (34,871 points)
    3.6% Population Limits (83,496 points)
    15.9% Food Production (16,644 points)
    0% Gains in Combat
    0% Thievery Effectiveness
    43.9% Magic Effectiveness & Rune Production (213,220 points)

    ** Science Points in Progress **
    Housing: 14,810 points in progress

    yeah, the raw numbers arent great, but when im attacking every 7 hours, and the 4% hops are there for no real reason other than i seem to have dreadful luck with NB & plague... (and this seems to cure it in 3-4 hours normally, go figure)

    my econ sucks, no other way to descibe it
    Our Income 112,359gc
    Military Wages 36,220gc (200% wages)

    my raw tpa/wpa is down from the 1.5 it normally is, got OOW ~2 days ago, and army is back up to strength, but wpa/tpa aint too crash hot cause i gained ~50% of land in war

    anyways, am sure people will enjoy flaming :)

    cheers

  2. #2
    Veteran
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    Both your tpa and wpa make you vulnerable to ops. I think you shud get 1.5 to2 raw. You may wanna build only guilds to pump em up. After that, go to a more conventional build.
    Your making too many runes, lower towers for more stables.
    Your GS is quite low, drop the hosp for more GS.
    Around your current draft level, armories become useful again. If you dont need all them barracks you cud put in a few arms from there or lower your homes for arms.
    Your science needs more focus in tools and housing, they will help ur prov in all aspects.

  3. #3
    Needs to get out more VT2's Avatar
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    F-

    It's on damn Genesis. If this is all you can manage, then I don't even want to see what your World account looks like.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  4. #4
    Sir Postalot
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    Quote Originally Posted by VT2 View Post
    F-

    It's on damn Genesis. If this is all you can manage, then I don't even want to see what your World account looks like.
    4 wars, and a late start =)

    and not much attention paid to it...
    i know its pretty poor, so *shrugs*
    was looking for advice, not people to state the obvious

  5. #5
    Needs to get out more VT2's Avatar
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    I have been in one war, and I login once every other day. I haven't grown an inch since week three, yet I'm still more powerul and awesome than you.

    My inactive provinces owns yours straight down.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  6. #6
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    constructive critisism ftw vt2 ;)

    elite offense, more tpa, get some TDs instead of homes and boost BE sci to make up for lowered BE - more sci in general.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|
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  7. #7
    I like to post Catwalk's Avatar
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    Other than weak science it looks quite well rounded. Should get mostly elites for offense, cash permitting.
    For Master of Magic fans:

    Quote Originally Posted by Dylan Collins, CEO of OMAC
    You should ask as many people as you can to criticise what you plan on doing.

  8. #8
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    considering elite training and upkeep is expensive, and elves econ is weak until they are fully trained, would arms be better than banks?
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  9. #9
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    You'd still need banks to get gc for building so I'd rather banks than arms.

  10. #10
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    banks increase the gc you get, you dont get 0 without them - arms make draft cheaper, reduce maintainance and lower training rate. but meh, i havent ran any numbers, smt just says to be that arms are ftw for elves.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|
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  11. #11
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    ** Effects Summary (Known Science Only) **
    0% Thievery Effectiveness

    big mistake, even 10k books would mean a great difference.


    And for "6.42% cure plague" i wouldn't keep those hospitals. Build homes instead. And instead of stables i would build arms and change off-specs into elites.

  12. #12
    Post Fiend
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    Looks nice :)

    Running an Elf/Warrior myself. Would suggest some build-changes:

    1. Raze the rax => As a Warrior, with QF you are already pretty fast (-28 % attack time)
    2. Raze the hospitals => 50% losses already. Is it worth the buildings to increase that further to 58%?

    3. Build some WT to protect your wizzies from AW, or runes from rob towers?
    4. Increase the % of Towers? Do you have enough runes to cast the FB, pitfalls, or other crap on the enemy, with maintaining your own CS, RM, MA, etc?
    This is a game, not a job...

  13. #13
    Sir Postalot
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    Quote Originally Posted by Mirage View Post
    Looks nice :)

    Running an Elf/Warrior myself. Would suggest some build-changes:

    1. Raze the rax => As a Warrior, with QF you are already pretty fast (-28 % attack time)
    2. Raze the hospitals => 50% losses already. Is it worth the buildings to increase that further to 58%?

    3. Build some WT to protect your wizzies from AW, or runes from rob towers?
    4. Increase the % of Towers? Do you have enough runes to cast the FB, pitfalls, or other crap on the enemy, with maintaining your own CS, RM, MA, etc?
    1. and loose my 6.5-7 hour attack time in war? no way!
    Btw elf/warrior in gen gives -23.5%
    the rax drop me from 7.8 to under 7 hours, and i can make use of that, its what keeps my honor up!
    2. yup, done!
    3. increased tpa to 2 raw + 40% sci atm
    4. i dont do alot of offensive magic with only ~2mod wpa (has increased since first post)

  14. #14
    Sir Postalot Lestat's Avatar
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    It looks OK. 6/10 for me.

    One question, how on gods green earth did you make viscount with that terrible T/M defense?

  15. #15
    Sir Postalot
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    simple, it wasnt that bad =)

    normally its closer to 1.5-2 raw for both, when combined with CS, RM, MA (am good at constantly re-casting this) people get kinda pissed off very quickly
    and when you can out hit people 3:2 it gets there very quickly

    also, i got a decent kd, we are 3/3 atm and completely destroy other people =)
    and no, we arent traded

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