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Thread: Pls rate Elf/Warrior

  1. #46
    Member
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    Sep 2008
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    14
    sorry *.75 (gen)

    explain??

  2. #47
    Sir Postalot
    Join Date
    Aug 2008
    Location
    Australia
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    http://games.swirve.com/UTOPIA/genesis.htm

    - 25% faster Attack Times

  3. #48
    Member
    Join Date
    Sep 2008
    Posts
    14
    god that is insane, u don't even need barracks almost in gen

  4. #49
    Sir Postalot
    Join Date
    Aug 2008
    Location
    Australia
    Posts
    3,036

    Update

    Quote Originally Posted by Sharmu View Post
    god that is insane, u don't even need barracks almost in gen
    currently my intra kd attack time is 6.08 hours,
    my OOW, off island attack time is 7.34
    on island is 6.61

    and this is me currently:

    [http://www.utopiatemple.com Angel v1.92 Beta 2]

    Server: Genesis #18
    Utopian Date: April 8th, YR10 (32% in the day)
    RL Date: September 22nd, 2008 (12:49 GMT)

    Ruler Name: Viscount the Warrior
    Personality & Race: The Warrior, Elf
    Land: 4,704 Acres
    Money: 311,058gc (128,829gc daily income)
    Food: 123,692 bushels
    Runes: 352,169 runes
    Population: 134,102 citizens (28.51 per Acre)
    Peasants: 43,213 (90% Building Efficiency)
    Trade Balance: 2,079,738gc (0% tax rate)
    Total Networth: 803,098gc (170.73 per Acre)

    Military Eff. with Stance: 156.1% off. / 129.03% def.
    Soldiers: 0 (61.7% estimated draft rate)
    Rangers: 4,114 (32,109 offense)
    Archers: 31,303 (201,947 defense)
    Elf Lords: 38,044 (356,313 offense / 245,435 defense)
    War-Horses: 28,800 (up to 44,956 additional offense)
    Prisoners: 0

    Total Modified Offense: 433,378 (92.13 per Acre)
    Practical (75% elites): 344,300 (73.19 per Acre)
    Total Modified Defense: 447,382 (95.11 per Acre)
    Practical (25% elites): 263,306 (55.97 per Acre)

    Thieves: 9,249 (1.97 per Acre / 100% Stealth)
    Wizards: 8,179 (1.74 per Acre / 95% Mana)

    Crystal-Ball on your province will show:
    Max. Possible Thieves/Wizards: 27,666 (5.88 / Acre)
    Estimated Thieves Number: 11,066 (2.35 per Acre)
    Estimated Wizards Number: 4,150 (0.88 per Acre)

    Buildings: 1,962gc to build, 1,526gc to raze
    Away bonus: 216,065gc (12h) / 648,195gc (20h)

    Building Efficiency: 89.7%
    Kingdom Stance: Normal

    1. Homes: 461 (9.8%)
    2. Farms: 311 (6.6%)
    3. Banks: 434 (9.2%)
    4. Training Grounds: 803 (17.1%)
    5. Barracks: 602 (12.8%)
    6. Forts: 566 (12%) + 5 in progress (+0.1%)
    7. Guilds: 658 (14%)
    8. Towers: 384 (8.2%)
    9. Stables: 480 (10.2%)

    Total Land: 4,704 Acres (99.9% built)
    In Progress: 5 Acres (0.1%)

    ** Effects Summary (Available Buildings Only) **
    1. +3,688 maximum population, +23.79% birth rate
    2. Produce 24,410 bushels (30,512 with FL)
    3. 9,732gc, +9.39% income
    4. +19.05% offense bonus
    5. -15.02% attack time
    6. +14.24% defense bonus
    7. Training about 11.8 wizards per hour
    8. Produce 4,306 runes per hour
    9. Produce 431 horses/hour, hold 28,800 horses

    Server: Genesis #18
    Books to Allocate: 4,233 books

    ** Effects Summary (Known Science Only) **
    11.8% Income (332,626 points)
    10.2% Building Effectiveness (488,508 points)
    5.2% Population Limits (300,082 points)
    30.5% Food Production (103,630 points)
    0% Gains in Combat
    50.8% Thievery Effectiveness (337,319 points)
    50.8% Magic Effectiveness & Rune Production (486,321 points)

    ** Science Points in Progress **
    Alchemy: 22,740 points in progress

    current fav thing to do is hit all elite gnomes with their armies home =)
    Last edited by _greenie; 22-09-2008 at 12:02.

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