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Thread: Pls rate Elf/Warrior

  1. #16
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    As was mentioned, get more elites. Retraining those o-specs will go a long way toward improving your numbers. Elf economy isn't that bad that you can't get a nearly full elite army (keeping a few specs for dragons), much less a full elite offense- especially on Genesis. And it's less expensive to maintain your numbers in war if you're retraining all losses as d-specs. You'll just need to pump elites for a few days after war- find a few good plunders.

    This is personal preference, but I'd get rid of the GS altogether. If you have under 7 hour attack times, you're attacking close to 4 times a day. The ~8% land saved by your GS is just a drop in the bucket at that point. It's healthy to lose some land in war anyway.

    The towers are fine though. ~10% with +43.9% magic sci will cover your self spells. If you are maintaining 2wpa, you don't need to worry about more towers to stock runes for FB, PF, etc because you'll only be wasting land generating ammo for fizzles...

    Also, a point about Elf hospitals to follow up on a previous reply. The losses bonus from hospitals in terms of number of troops saved is essentially halved for Elves. The bonuses do not stack, so hospitals reduce losses for the half left after your race bonus. Ie- you're saving 9.62% of the remaining 50% losses. You have better uses for that land, which you seem to have already taken care of by your other post.

  2. #17
    Sir Postalot Lestat's Avatar
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    Fair enough, good work.

  3. #18
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    Updated!

    The Province of
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: Genesis #18
    Utopian Date: June 20th, YR6 (82% in the day)
    RL Date: August 28th, 2008 (1:19 GMT)

    Ruler Name: Viscount greenie the Warrior
    Personality & Race: The Warrior, Elf
    Land: 2,991 Acres
    Money: 52,484gc (86,796gc daily income)
    Food: 35,894 bushels
    Runes: 245,691 runes
    Population: 85,210 citizens (28.49 per Acre)
    Peasants: 29,114 (89% Building Efficiency)
    Trade Balance: -193,180gc (0% tax rate)
    Total Networth: 491,419gc (164.30 per Acre)

    Military Eff. with Stance: 151.47% off. / 124.95% def.
    Soldiers: 0 (61.6% estimated draft rate)
    Rangers: 5,141 (38,936 offense)
    Archers: 20,253 (126,536 defense)
    Elf Lords: 21,116 (191,911 offense / 131,927 defense) + 800 in training...
    War-Horses: 13,140 (up to 19,904 additional offense)
    Prisoners: 0

    Total Modified Offense: 250,751 (83.84 per Acre)
    Practical (75% elites): 202,773 (67.79 per Acre)
    Total Modified Defense: 258,463 (86.41 per Acre)
    Practical (25% elites): 159,517 (53.33 per Acre)

    Thieves: 5,995 (2.00 per Acre / 99% Stealth)
    Wizards: 3,591 (1.20 per Acre / 56% Mana)

    Crystal-Ball on your province will show:
    Max. Possible Thieves/Wizards: 14,646 (4.90 / Acre)
    Estimated Thieves Number: 5,858 (1.96 per Acre)
    Estimated Wizards Number: 2,197 (0.73 per Acre)

    Buildings: 1,520gc to build, 1,098gc to raze
    Away bonus: 145,570gc (12h) / 436,710gc (20h)

    Server: Genesis #18
    Ruler Name: Viscount greenie
    Personality: The Warrior
    Race: Elf
    Building Efficiency: 89.3%
    Kingdom Stance: Normal

    1. Homes: 303 (10.1%)
    2. Farms: 203 (6.8%)
    3. Banks: 277 (9.3%)
    4. Training Grounds: 470 (15.7%) + 10 in progress (+0.3%)
    5. Barracks: 320 (10.7%)
    6. Forts: 319 (10.7%)
    7. Guilds: 568 (19%)
    8. Towers: 302 (10.1%)
    9. Stables: 219 (7.3%)

    Total Land: 2,991 Acres (99.7% built)
    In Progress: 10 Acres (0.3%)

    ** Effects Summary (Available Buildings Only) **
    1. +2,424 maximum population, +24.39% birth rate
    2. Produce 15,862 bushels (19,827 with FL)
    3. 6,184gc, +9.38% income
    4. +17.74% offense bonus
    5. -12.8% attack time
    6. +12.76% defense bonus
    7. Training about 10.14 wizards per hour
    8. Produce 3,371 runes per hour
    9. Produce 196 horses/hour, hold 13,140 horses

    ** Effects Summary (Known Science Only) **
    8.2% Income (103,811 points)
    7.7% Building Effectiveness (176,855 points)
    5.3% Population Limits (199,496 points)
    20.6% Food Production (30,085 points)
    0% Gains in Combat
    26.4% Thievery Effectiveness (57,751 points)
    42.5% Magic Effectiveness & Rune Production (216,410 points)

    aiming for ~50% sci in both magic and theivery, and 10% tools
    currently putting money into those (and whats left into training elites)
    guilds are @ 20% in an attempt to get wpa up to 1.5 raw asap, will then drop back to 15%, and the extra will be split into forts and stables

    dont want gains sci cause that'll reduce my effectiveness @ honor whoring =)

  4. #19
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    you dont need WT?you might get NS as well,dont you?
    BTW,are homes good for elf?or i should get rid of this and build others like WT,TG to 20% etc.

  5. #20
    Sir Postalot
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    Quote Originally Posted by krueger View Post
    you dont need WT?you might get NS as well,dont you?
    BTW,are homes good for elf?or i should get rid of this and build others like WT,TG to 20% etc.
    with 2tpa +40% science and CS (25% auto fail) theives arent as big a problem as you might think :)

    often get ~30-40% failure rates

  6. #21
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    looking a lot better greenie :) though id still consider getting tds instead of homes once your BE sci improves a bit more - even 2.5 tpa with a lil sci and TDs will let you op a lot of ppl.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|
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  7. #22
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    It's average. It's not bad, it's not good. When looking at how strong a province is I look at the the fallowing areas: Population, Econ, Military, rank, and one the most important factor that I will keep to myslef :D.
    The point system I use. 1newplayer-10godly.
    Population: 1. max pop(any thing over 45.00 citizens per acres is a 10. Any thing over 30.00 citizens per acres is a 9.) 2. work force (having every job that is available worked is a 10. I always have all the jobs available worked to maximize income.)
    Econ: 1. Raw BE(100% is a 10. I always run 100% rawBE. For Dwarfs 100%RawBE is 125%)
    Military: 1. MODMilitaryEff. (If the average of one's defEff. and offEff. comes out to 136.5% or more that's a 10.) 2.opa/dpa avgerage (Anything over 140 is a 10. Anything over 120 is a 9.)
    Rank: Lord2 points, Baron3points, viscount4points, Count6 and so on. Any rank Duke or higher is a 10)
    If a proivnces gets 22 points is a godly province.

  8. #23
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    Oh I did a typo if a province gets 22 points thiat is a 5 average player. 44 points is a godly province.

  9. #24
    Sir Postalot
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    Quote Originally Posted by vines View Post
    It's average. It's not bad, it's not good. When looking at how strong a province is I look at the the fallowing areas: Population, Econ, Military, rank, and one the most important factor that I will keep to myslef :D.
    The point system I use. 1newplayer-10godly.
    Population: 1. max pop(any thing over 45.00 citizens per acres is a 10. Any thing over 30.00 citizens per acres is a 9.) 2. work force (having every job that is available worked is a 10. I always have all the jobs available worked to maximize income.)
    Econ: 1. Raw BE(100% is a 10. I always run 100% rawBE. For Dwarfs 100%RawBE is 125%)
    Military: 1. MODMilitaryEff. (If the average of one's defEff. and offEff. comes out to 136.5% or more that's a 10.) 2.opa/dpa avgerage (Anything over 140 is a 10. Anything over 120 is a 9.)
    Rank: Lord2 points, Baron3points, viscount4points, Count6 and so on. Any rank Duke or higher is a 10)
    If a proivnces gets 22 points is a godly province.
    ok...
    so, you keep all jobs filled for maximum BE?
    even with 20% homes, you have 13.5 pop/acre dedicated toward pezzies out of a max pop of 26.6
    thats a completely retarded measure
    also raw BE is affected by work force, so you have 2 counts for BE, you shouls only have 1
    and going by your system, i have 4 (viscount) + 10 (ME, i have 138% average) and will say ~7 for pop (28.5)

    that immediately gives me 21 points, now, how is that average when after 3 of your "measures" im already 1 point away from a godly prov?

    Quote Originally Posted by vines View Post
    Oh I did a typo if a province gets 22 points thiat is a 5 average player. 44 points is a godly province.
    riiiight.... 2 of your measures are exactly the same thing, so i think you should drop godly by at least 10 points ;) and average by at least 5
    btw, there is an edit button, bottom right hand side of your post, so there is no need to double post ;)
    Last edited by _greenie; 29-08-2008 at 21:38. Reason: he changed the numbers =)

  10. #25
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    I didn't know there was an edit button thanks for telling me. I'm new to posting forums. Don't know how things work. 22points is not the same as 44points. 10 * 5 = 50points that's how I got the number and some areas have more than one part I grade on in those areas I get the average.

  11. #26
    Sir Postalot
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    *sigh*
    you dont seem to understand...
    Raw BE(100% is a 10. I always run 100% rawBE. For Dwarfs 100%RawBE is 125%)
    2. work force (having every job that is available worked is a 10. I always have all the jobs available worked to maximize income.)
    these 2 are EXACTLY the same...
    unlless you mean you run 50% homes or something....
    by all jobs i assume you mean all jobs for MAX BE, rather than 25 pez per built acre...
    in which case why are you giving someone 40% of the score for having all jobs filled for 100% BE?

  12. #27
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    No they are not the same. One can have 67% of the jobs filled and still have 100%RAWBE.

  13. #28
    Sir Postalot
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    Quote Originally Posted by vines View Post
    No they are not the same. One can have 67% of the jobs filled and still have 100%RAWBE.
    ahhh, you're one of those people...

  14. #29
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    :S uhh I guess so that's it's 10godly. If it didn't take mad skills to get a 10 it would be be godly. My Gnome as 100% jobs filled and 100%RAWBE. That's why the province is able to make +30k each day.

  15. #30
    Sir Postalot
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    Quote Originally Posted by vines View Post
    :S uhh I guess so that's it's 10godly. If it didn't take mad skills to get a 10 it would be be godly. My Gnome as 100% jobs filled and 100%RAWBE. That's why the province is able to make +30k each day.
    my human/warrior on wol is 950 acres, drafting @ reservist, sustained science research is making 28k net/hr

    your prov (from other thread) is 1100 acres, and is making 2k more than me without science research

    how is yours better?

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