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Thread: Please rate Gnome A/T

  1. #1
    Post Fiend Astares's Avatar
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    Please rate Gnome A/T

    1st time playing both the race and personality, 1 month OOP. Building %'s aren't perfect, i'm too lazy sometimes to figure exact numbers and just guess. Badly.


    Personality & Race: The Rogue, Gnome
    Land: 2,056 Acres
    Money: 171gc (63,678gc daily income)
    Food: 40,172 bushels
    Runes: 59,093 runes
    Population: 65,525 citizens (31.87 per Acre)
    Peasants: 22,197 (100% Building Efficiency)
    Trade Balance: 35,467gc

    ME+Stance (no spells): 151.12% off. / 128.85% def.
    Soldiers: 178 (63.6% estimated draft rate)
    Halflings: 5,318 (40,182 offense)
    Pikemen: 9,750 (62,816 defense)
    Golems: 18,763 (141,772 offense / 120,884 defense)
    War-Horses: 2 (up to 3 additional offense)
    Prisoners: 0

    Total Modified Offense: 182,226 (88.63 per Acre)
    Practical (50% elites): 111,344 (54.16 per Acre)
    Total Modified Defense: 183,929 (89.46 per Acre)
    Practical (50% elites): 123,490 (60.06 per Acre)

    Thieves: 7,673 (3.73 per Acre / 38% Stealth)
    Wizards: 1,646 (0.80 per Acre / 81% Mana)

    Buildings: 1,279gc to build, 864gc to raze
    Away bonus: 110,985gc (12h) / 332,955gc (20h)



    Personality: The Rogue
    Race: Gnome
    Building Efficiency: 100.1%
    Kingdom Stance: Normal

    1. Homes: 478 (23.2%) + 5 in progress (+0.2%)
    2. Farms: 138 (6.7%)
    3. Banks: 232 (11.3%)
    4. Training Grounds: 325 (15.8%)
    5. Forts: 219 (10.7%)
    6. Guilds: 237 (11.5%)
    7. Towers: 97 (4.7%)
    8. Thieves' Dens: 325 (15.8%)

    Total Land: 2,056 Acres (99.8% built)
    In Progress: 5 Acres (0.2%)

    ** Effects Summary (Available Buildings Only) **
    1. +4,398 maximum population, +53.59% birth rate
    2. Produce 12,087 bushels (15,109 with FL)
    3. 5,806gc, +12.53% income
    4. +19.98% offense bonus
    5. +14.29% defense bonus
    6. Training about 4.74 wizards per hour
    7. Produce 1,214 runes per hour
    8. -53.29% losses, +39.97% effectiveness

    ** Effects Summary (Including Future Buildings) **
    1. +4,444 maximum population, +53.97% birth rate

    Science Intelligence

    ** Effects Summary (Known Science Only) **
    9.8% Income (100,051 points)
    5.5% Building Effectiveness (61,968 points)
    3.6% Population Limits (61,456 points)
    29.9% Food Production (43,588 points)
    5.5% Gains in Combat (40,498 points)
    30.4% Thievery Effectiveness (52,838 points)
    26.3% Magic Effectiveness & Rune Production (56,693 points)

    ** Science Points in Progress **
    Housing: 652 points in progress
    Military: 7,228 points in progress

    ** Summary **
    Non-Peasants: 70%
    Efficiency (SoM): 151.1% off, 128.9% def, 107.4% raw
    Net Offense at Home (from Utopia): 182,226
    Net Defense at Home (from Utopia): 183,929
    Modified Attack points (calculated): 182,204
    Modified Defense points (calculated): 183,996

    ** Standing Army (At Home) **
    Soldiers: 178 (269 offense / 229 defense)
    Halflings: 5,318 (40,177 offense)
    Pikemen: 9,750 (62,839 defense)
    Golems: 18,763 (141,754 offense / 120,928 defense)
    War Horses: 2 (up to 3 additional offense)
    Total Attack points: 182,204
    Total Defense points: 183,996

    ** Troops in Training **
    Halflings: 1,435 (10,841 offense)
    Next 9 hours: 116 119 116 116 116 116 116 116 117...
    Golems: 1,548 (11,695 offense / 9,977 defense)
    Next 9 hours: 105 108 106 106 108 108 104 105 105...
    Thieves: 383
    Next 12 hours: 20 20 20 20 20 20 20 21 21 21 21 21...

  2. #2
    Sir Postalot
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    raise you DR
    take it to at least 70%
    knock off 10% homes for stables

  3. #3
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    I like what he is doing. I think we all have own style of play and would change things about the build to fit our own styles, however, it's an all around build.

  4. #4
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    Yes. Please enlighten us some more vines.

  5. #5
    Post Fiend Astares's Avatar
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    Well I thought about ditching some homes, but I like keeping my BE up. Not to mention the higher birth rates help when mystics decide to fb you.

    When the troops in training are completed, I will be at 70 mod opa/55 mod dpa, if I need to send out 70 opa. 10.5 mod tpa but my wpa is kinda crappy. I just haven't had time to pump them. Same with science, just haven't had time to get it up.

    It's a work in progress, thanks for the..umm. helpful comments. :)

  6. #6
    Sir Postalot
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    whats your NW?
    cause its kinda hard to tell you what to improve without it =)

  7. #7
    Post Fiend Astares's Avatar
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    Oh my bad - 357k nw

  8. #8
    Post Fiend
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    Imo you have too many leets, they are not networth efficient. Try something closer to 1:1:1.

    Also you are a gnome, extra pop, lots of homes means you need less pezzies. Raise your draft rate. Keeping 100% BE is not efficient. So drop few homes and drop all your banks. Mount your offense, stables work fine for gnomes. And you may want to build 20% TDs. You will have to steal gold all the time.

    You also need to improve your housing and crime sciences.

  9. #9
    Post Fiend Astares's Avatar
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    I appreciate the comments.

    I understand sci needs improving, though for the time i've had the province they aren't that bad, but roger dodger it needs improving.


    I don't understand a) why 100% BE isn't efficient b) why I should ditch all my banks, then use stealth to steal cash to train/build with when I have a pretty decent income that covers it nicely right now c) why I need even more TD when i'm already in double digit mod tpa. Please elaborate.

    As for stables, I have been considering them. But i'm just not sure if it's worth the space for the extra offense, when i'll be losing something to gain it. I can already send 70 opa out and keep 55 dpa (actually 57) home.

    Draft is now at 70%

  10. #10
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    Astares your province what I see does need any science. You are better off with out it. If your province and manage without it that would be best.

  11. #11
    Post Fiend Astares's Avatar
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    Science gives you a nice boost without being overwhelming on your nwa. 0 science just doesn't work that well. Oh you can do great against mediocre provinces, but those who truly know how to play this game will eat you alive. Which is what it's all about, beating the crap out of someone. Not getting the crap beat out of you in return makes it better.

  12. #12
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    Astares science adds a lot to networht. I posted something about how science affect a province in the thread about gnome pop sci. Your province is doing good without out science.
    Gnomes don't need need science and in fact gnomes do better without it if one can manage to pull it off. Take a look at the things I'm doing with my province we are getting ready for war but I'm not just yet going into my war build. Also I will wait to put my wages up to 200% untill we get hostile. Right now I'm building wizards, for the most part.
    The Province of Red Mist (??:??)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Utopian Date: February 7th, YR3 (22% in the day)
    RL Date: August 30th, 2008 (12:13 GMT)

    Ruler Name: Lord Blood Shed
    Personality & Race: Gnome
    Land: 1,154 Acres
    Money: 145,393gc (32,520gc daily income)
    Food: 79,148 bushels
    Runes: 28,253 runes
    Population: 33,049 citizens (28.64 per Acre)
    Peasants: 14,170 (100% Building Efficiency)
    Trade Balance: -49,526gc (0% tax rate)

    ME+Stance (no spells): 92.03% off. / 119.68% def.
    Soldiers: 0 (54.6% estimated draft rate)
    Halflings: 0
    Pikemen: 1,033 (6,181 defense)
    Golems: 12,396 (57,038 offense / 74,175 defense)
    War-Horses: 3,750 (up to 3,451 additional offense)
    Prisoners: 0

    Total Modified Offense: 60,489 (52.42 per Acre)
    Practical (50% elites): 31,970 (27.70 per Acre)
    Total Modified Defense: 80,356 (69.63 per Acre)
    Practical (50% elites): 43,269 (37.49 per Acre)

    Thieves: 4,616 (4.00 per Acre / 100% Stealth)
    Wizards: 834 (0.72 per Acre / 72% Mana)

    Crystal-Ball on your province will show:
    Max. Possible Thieves/Wizards: 6,573 (5.70 / Acre)
    Estimated Thieves Number: 2,629 (2.28 per Acre)
    Estimated Wizards Number: 986 (0.85 per Acre)

    ** Networth Table: **
    Total Networth: 171,954gc (149.01 per Acre)
    Golems: 65,079gc (38%) - [5.25gc]
    Land (90% built): 58,854gc (34%) - [15+40gc]
    Thieves: 18,464gc (11%) - [4gc]
    Peasants: 14,170gc (8%) - [1gc]
    Pikemen: 5,165gc (3%) - [5gc]
    Science (estimated): 4,491gc (3%) - [1/92gc]
    Wizards: 3,336gc (2%) - [4gc]
    War Horses: 2,250gc (1%) - [0.6gc]
    Money: 145gc (0%) - [1/1000gc]

    Buildings: 1,046gc to build, 638gc to raze
    Away bonus: 70,850gc (12h) / 212,550gc (20h)

    Military Intelligence on Red Mist (??:??)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Ruler & Race: Lord Blood Shed, Gnome.

    ** Summary **
    Non-Peasants: 65%
    Efficiency (SoM): 108.3% off, 108.8% def, 93.9% raw
    Net Offense at Home (from Utopia): 60,489
    Net Defense at Home (from Utopia): 80,356
    Modified Attack points (calculated): 71,186
    Modified Defense points (calculated): 73,054

    ** Standing Army (At Home) **
    Pikemen: 1,033 (5,620 defense)
    Golems: 12,396 (67,124 offense / 67,434 defense)
    War Horses: 3,750 (up to 4,061 additional offense)
    Total Attack points: 71,186
    Total Defense points: 73,054

    ** Troops in Training **
    Pikemen: 27 (147 defense)
    Next 21 hours: 1 2 1 2 4 1 2 1 2 1 1 2 1 1 1 1 1 2 0 0 0...
    Golems: 7,348 (39,789 offense / 39,973 defense)
    Next 9 hours: 409 408 408 408 408 409 408 408 408...
    Thieves: 112
    Next 21 hours: 7 6 6 7 6 6 5 5 5 5 7 6 6 6 7 5 5 7 5 0 0...

    Science Intelligence on Red Mist (??:??)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Books to Allocate: 0 books

    ** Effects Summary (Known Science Only) **
    0% Income
    0% Building Effectiveness
    0% Population Limits
    0% Food Production
    0% Gains in Combat
    0% Thievery Effectiveness
    0% Magic Effectiveness & Rune Production

  13. #13
    Veteran Someone's Avatar
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    well, for a starter, you didnt state how much nw you have...

  14. #14
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    Sure I do take a look at the Networth table that was posted in the cb. Here it is again so you don't have to look for it.
    ** Networth Table: **
    Total Networth: 171,954gc (149.01 per Acre)
    Golems: 65,079gc (38%) - [5.25gc]
    Land (90% built): 58,854gc (34%) - [15+40gc]
    Thieves: 18,464gc (11%) - [4gc]
    Peasants: 14,170gc (8%) - [1gc]
    Pikemen: 5,165gc (3%) - [5gc]
    Science (estimated): 4,491gc (3%) - [1/92gc]
    Wizards: 3,336gc (2%) - [4gc]
    War Horses: 2,250gc (1%) - [0.6gc]
    Money: 145gc (0%) - [1/1000gc]

  15. #15
    Post Fiend Astares's Avatar
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    Ok the province you posted is .78 my acreage, so I used that to figure these numbers, if I were at your size. That way we can compare our provinces.



    1155 acres
    3794 halflings
    5477 pikemen
    11410 Golems

    123366 offense/77075 50% elites
    116890 defense/77394 50% elites



    You
    1154 acres
    1060 pikemen
    19744 Golems
    110984 offense/51883 50% elites
    112847 defense/62264 50% elites

    You would end up turtling hoping I would leave you alone. Sorry bro

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