Astares science adds a lot to networht. I posted something about how science affect a province in the thread about gnome pop sci. Your province is doing good without out science.
Gnomes don't need need science and in fact gnomes do better without it if one can manage to pull it off. Take a look at the things I'm doing with my province we are getting ready for war but I'm not just yet going into my war build. Also I will wait to put my wages up to 200% untill we get hostile. Right now I'm building wizards, for the most part.
The Province of Red Mist (??:??)
[http://www.utopiatemple.com Angel v1.92 Beta]

Server: World of Legends (Age 40)
Utopian Date: February 7th, YR3 (22% in the day)
RL Date: August 30th, 2008 (12:13 GMT)

Ruler Name: Lord Blood Shed
Personality & Race: Gnome
Land: 1,154 Acres
Money: 145,393gc (32,520gc daily income)
Food: 79,148 bushels
Runes: 28,253 runes
Population: 33,049 citizens (28.64 per Acre)
Peasants: 14,170 (100% Building Efficiency)
Trade Balance: -49,526gc (0% tax rate)

ME+Stance (no spells): 92.03% off. / 119.68% def.
Soldiers: 0 (54.6% estimated draft rate)
Halflings: 0
Pikemen: 1,033 (6,181 defense)
Golems: 12,396 (57,038 offense / 74,175 defense)
War-Horses: 3,750 (up to 3,451 additional offense)
Prisoners: 0

Total Modified Offense: 60,489 (52.42 per Acre)
Practical (50% elites): 31,970 (27.70 per Acre)
Total Modified Defense: 80,356 (69.63 per Acre)
Practical (50% elites): 43,269 (37.49 per Acre)

Thieves: 4,616 (4.00 per Acre / 100% Stealth)
Wizards: 834 (0.72 per Acre / 72% Mana)

Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 6,573 (5.70 / Acre)
Estimated Thieves Number: 2,629 (2.28 per Acre)
Estimated Wizards Number: 986 (0.85 per Acre)

** Networth Table: **
Total Networth: 171,954gc (149.01 per Acre)
Golems: 65,079gc (38%) - [5.25gc]
Land (90% built): 58,854gc (34%) - [15+40gc]
Thieves: 18,464gc (11%) - [4gc]
Peasants: 14,170gc (8%) - [1gc]
Pikemen: 5,165gc (3%) - [5gc]
Science (estimated): 4,491gc (3%) - [1/92gc]
Wizards: 3,336gc (2%) - [4gc]
War Horses: 2,250gc (1%) - [0.6gc]
Money: 145gc (0%) - [1/1000gc]

Buildings: 1,046gc to build, 638gc to raze
Away bonus: 70,850gc (12h) / 212,550gc (20h)

Military Intelligence on Red Mist (??:??)
[http://www.utopiatemple.com Angel v1.92 Beta]

Server: World of Legends (Age 40)
Ruler & Race: Lord Blood Shed, Gnome.

** Summary **
Non-Peasants: 65%
Efficiency (SoM): 108.3% off, 108.8% def, 93.9% raw
Net Offense at Home (from Utopia): 60,489
Net Defense at Home (from Utopia): 80,356
Modified Attack points (calculated): 71,186
Modified Defense points (calculated): 73,054

** Standing Army (At Home) **
Pikemen: 1,033 (5,620 defense)
Golems: 12,396 (67,124 offense / 67,434 defense)
War Horses: 3,750 (up to 4,061 additional offense)
Total Attack points: 71,186
Total Defense points: 73,054

** Troops in Training **
Pikemen: 27 (147 defense)
Next 21 hours: 1 2 1 2 4 1 2 1 2 1 1 2 1 1 1 1 1 2 0 0 0...
Golems: 7,348 (39,789 offense / 39,973 defense)
Next 9 hours: 409 408 408 408 408 409 408 408 408...
Thieves: 112
Next 21 hours: 7 6 6 7 6 6 5 5 5 5 7 6 6 6 7 5 5 7 5 0 0...

Science Intelligence on Red Mist (??:??)
[http://www.utopiatemple.com Angel v1.92 Beta]

Server: World of Legends (Age 40)
Books to Allocate: 0 books

** Effects Summary (Known Science Only) **
0% Income
0% Building Effectiveness
0% Population Limits
0% Food Production
0% Gains in Combat
0% Thievery Effectiveness
0% Magic Effectiveness & Rune Production