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Thread: question on food

  1. #1
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    question on food

    with 750 acres, how much food does 14% produce? I want to know a good number to were i can use less farms.

  2. #2
    Veteran Someone's Avatar
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    Depends on what Be you have and if you are artisan or shepherd.

    But something like this:
    Code:
    Land*%Farms*70*BE*FoodSci[*1,25 if artisan][+Land*4 i shepherd]+BarrenLands*2
    (Not sure what multiplyers affect Barren land thought... Think none?)

    Quote Originally Posted by oatMEALcreamePie
    I want to know a good number to were i can use less farms.
    You want to know some kind of optimised amount of farms? If thats what you wish, I guess ill make you a formula :)

    Code:
    %Farms=(TotalPop*0,25-BarrenLands*2[-Land*4 if shepherd])/(Land*70*BE*FoodSci[*1,25 if artisan])
    Note: Just made that formula (it probably exists somewhere already, but well...), so if it contains any faults, feel free to cerrect it.

  3. #3
    Sir Postalot
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    well, unless you got an insane pop, 14% is too much =)
    10% + FL is fine, if you get some food sci (which is really nw efficient) you can drop it down to 6-7 =D

  4. #4
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    Crap... i forgot FL :P

    But i agree. I've never run more than 10% farms.

  5. #5
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    hahaha that would be so cool he really need that many farms.
    I can see how one would need 14% farms. Once ran a dwarf strategy with a huge pop back in the day when elites gave bonus or did something and as I got bigger in land I found that I needed more and more farms. At around 3.5acres I need 14.5% farms. At that point I was making sure my food science was high. He's most likely running a Dwarf artisan with 10% in tool science, maxing on forts and Tgs with some homes.

  6. #6
    Forum Addict Toadi's Avatar
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    14.5% Farms would be needed for someone with around 52PPA with FL on assuming 100%BE. What are you talking about vines?

  7. #7
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    Nah I had over 140% almost 145%BE One age I ran merchant with a 99% military with 100% elites. At the time merchant would add one population for every 6 elites (or something like that). Anyways I was running 50% homes. I meant my population was huge. The funny thing was I had no workers yet I had all my jobs filled lol.

    I think oatMEALcreamePie is running a build something like this. This one way he would need lots of farms.
    Homes: 21.7%
    +68.89% birthrate
    Farms: 14%
    12,403 bushels (15,504 with fl)
    Training Grounds: 24.7%
    Off bonus Maxed out
    Forts: 24.7%
    def bonus Maxed out
    Guilds: 10%
    Towers: 37%

  8. #8
    Needs to get out more VT2's Avatar
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    A 99% military?
    Vines, are you a sufferer of Munchausen's syndrome? If not, you seriously need to get yourself to a shrink - these lies of yours are getting worse by the hour.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  9. #9
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    I had some workers but not many. Yeah 99% military a large percent of my military was thieves and wizards.

  10. #10
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    no what i mean is 14%sci. what would that 14% bonus give me if i ran 0% farms?

  11. #11
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    no this is what im running your kinda off but its cool

    1. Homes: 201 (29%)
    2. Farms: 69 (10%)
    3. Banks: 125 (18%)
    4. Training Grounds: 90 (13%)
    5. Forts: 90 (13%)
    6. Guilds: 118 (17%)

    Total Land: 693 Acres (100% built)

  12. #12
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    i like the bones frts and tg give my military
    i run hi guilds and banks one so my wizzies get more power and get a good draft rate. I'm still getting income i just want to git rid of farms and use science to do the dirty work so i have space. same with banks and alchemy out some my final question is how much percentage of both farm and alchemy would i need to run 0% of both? thanks

  13. #13
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    and someone im a noob who is just know figuring the math behind this game thanks for and still dont get it but i shall persevere what does this mean


    Land*%Farms*70*BE*FoodSci[*1,25 if artisan][+Land*4 i shepherd]+BarrenLands*2

    i really don't understand

    %Farms=(TotalPop*0,25-BarrenLands*2[-Land*4 if shepherd])/(Land*70*BE*FoodSci[*1,25 if artisan])


    please explain

  14. #14
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    Yeah if you're a dwarf with 30% homes try 11% farms but you have a good build and 17% Guilds is a good number.

  15. #15
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    thanks i im de/mystic ive ran atm mostly wpa and tpa is 4 my opa is 40.50 and my dpa is 60 im trying to raise my off and def any suggestions

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