Quote Originally Posted by shank View Post
The most fundamental goal of chaining is to overpop the opposing province so that their military, thieves, etc. desert, ideally rendering the chained prov ineffective for at least a day or two. This also keeps the province from being able to attack and op, for the most part. To be able to make an overpop happen you typically need to hit a single prov 4+ times within the same hour... hence everyone above's assertion that activity(and communication) is essential.
for top kd's, yes this is true

but if can get a ghetto to make 5-6 hits on one prov whilst his army is out, taking ~10% of his land each time in war, this can drop them to ~60-55% of their original land

and in ghetto's who make ~50 hits in a min time war, often there will be 5-6 people who's activity is the best in the ghetto, so if you can take even 3 of them to ~50% of their starting acres, it can make a massive difference in the war effort =)