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Thread: Chaining Vs. Max Gains

  1. #1
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    Chaining Vs. Max Gains

    My kingdom is having a big argument about which one is more effective and should be used in wars (Since we lost our first war, mostly due to inactivity)

    So which one is better? And when should they be used?

    And also, how many attacks should be in one "chain"? What about a "semi-chain"?

  2. #2
    Needs to get out more VT2's Avatar
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    Neither one is effective until you get some activity.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  3. #3
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    VT2 if you don't have an answer don't act like you do. That's a hard one to call. If the kingdom you are facing is weaker go for the province that will get you the most land. If they are evenly matched chaining. I guess I would have to say chaining in most case would be better, however, their are times when max gains really can make a big difference. Your kingdom shouldn't be talking about chaining or max gains. It should be more like okay who can take the most land, after that attack is made who can fallow it up for another max gains.

  4. #4
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    Chaining is impossible with bad activity, so i'd go with max gains.

  5. #5
    Sir Postalot Lestat's Avatar
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    Chain massacres pre war. Mini chains 4+ attacks for the first couple of days, then max gains on the massacred prov's (and others) later in the piece.

  6. #6
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    Chain all the way!!

    as long as your kingdom is decently active

  7. #7
    Postaholic
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    definitely max gain

  8. #8
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    Actually VT2 gave the exact and perfect answer. Activity is key, until you have it doesnt matter if you "chain" or "max gain".

    Anyway, almost all the utopian kingdoms can be beaten by very basic strategies if you have activity. The exception are about.. 5-6 kingdoms.

    Normally if you can gather ppl to hit at the same hour 4-5 hits minichains (only for decent gains, vs fully populated provinces) works better than max gains.
    If you cant get your provinces hitting at the same hour max gains are usually better.

  9. #9
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    Ps: at ghetto level chaining the enemy threats (provinces who do damage, who attack twice a day, etc) are better than doing max gains.

  10. #10
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    Obviously you take down the enimies best and most active provinces first. Either by chains or heavy t/m operations. When thsts done you can go for max gains.

  11. #11
    Sir Postalot
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    Quote Originally Posted by NoseBlood View Post
    Obviously you take down the enimies best and most active provinces first. Either by chains or heavy t/m operations. When thsts done you can go for max gains.
    nose blood summed it up pretty well
    look for the people who can actually use warrior, and attack 2x per day, these are the threats to your war effort :)

    non-orc/warrior is usually a good indication that someone is reasonably active
    if you can get 5-6 near-max gain hits in on them whilst their army is out, you can drop them to ~50-60% of their original land

    doing this to 3-4 provs during a min time war can make all the difference in a lower kd fight

    (btw, im assuming you dont make more than ~70-80 hits in a min time war, if you are asking this question...)

  12. #12
    I like to post MorbidAngel's Avatar
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    As insane said, on ghetto level, one who haves better activity wins.

    _greenie, 70-80 hits in a min time is average mid-level kd, if not above average. Ghettos are closer to 40 hits in min time, sometimes even 30. They cannot do hits that fast to disable active prov. But yes, they should focus on that prov more than on the others. Op chaining should be done on that one (ns runs mostly) but again, T/Ms should have really heavy tpa/wpa and hybrids should not run 1.5 tpa and be considered as A/t.
    OLDSCHOOL

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  13. #13
    Veteran Someone's Avatar
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    If everyone is resonably active, and at least attack everyday (preferably x2/day), then i agree with NoseBlood/_greenie, take out the biggest threats, and then go max-gains.
    Else, just go max gains, and hope you are the more active kd.

  14. #14
    Post Fiend shank's Avatar
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    There's a lot of how around here... thought I might fill in a little bit of why.

    The most fundamental goal of chaining is to overpop the opposing province so that their military, thieves, etc. desert, ideally rendering the chained prov ineffective for at least a day or two. This also keeps the province from being able to attack and op, for the most part. To be able to make an overpop happen you typically need to hit a single prov 4+ times within the same hour... hence everyone above's assertion that activity(and communication) is essential.

    Note: Noob alert - those who fireball/storm etc while chaining

    Max gains are to be gone for when you feel you have the attacking advantage and can gain acres/honor faster than your opponent. If this is true at the outset, then don't waste your time chaining. If you're evenly matched, a solid chain of their best attackers can give you the max gain advantage...

    It's really pretty dynamic and specific to the situation.
    "Oops..."

  15. #15
    Postaholic
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    "Anyway, almost all the utopian kingdoms can be beaten by very basic strategies if you have activity. The exception are about.. 5-6 kingdoms."

    hehe insane33 im gonna quote u on that :p

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