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Thread: What do you guys think of this?

  1. #31
    Whoo! Woo! 100
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    I steal yo soul and cast Lightning Lvl 1,000,000 Your body explodes into a fine bloody mist, because you are only a Lvl 2 Druid.

  2. #32
    Needs to get out more VT2's Avatar
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    You're too networth-heavy to turtle with the best of them, vines.
    Phase 6: teenage mutant ninja turtle gnome.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  3. #33
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    Bull**** catwalk, you talk stuff you can't back it up.The Province of 11111111111088111108 (##:##)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Utopian Date: May 17th, YR4
    RL Date: September 9th, 2008 (22:00 GMT)
    Origin: Unformatted (1st hand)

    Ruler Name: Lord Kym the Sorcerer
    Personality & Race: The Mystic, Dark Elf
    Land: 1,540 Acres
    Money: 108,693gc (33,062gc daily income)
    Food: 63,585 bushels
    Runes: 0 runes
    Population: 33,331 citizens (21.64 per Acre)
    Peasants: 14,406 (93% Building Efficiency)
    Trade Balance: 0gc

    Military Eff. with Stance: 129.14% off. / 119.82% def.
    Soldiers: 974 (56.8% estimated draft rate)
    Night Rangers: 10,707 (82,961 offense)
    Druids: 0
    Drow: 7,244 (46,774 offense / 52,078 defense)
    War-Horses: 8,613 (up to 11,123 additional offense)
    Prisoners: 280 (1,085 offense)

    Total Modified Offense: 143,200 (92.99 per Acre)
    Practical (10% elites): 101,101 (65.65 per Acre)
    Total Modified Defense: 53,245 (34.57 per Acre)
    Practical (90% elites): 48,040 (31.19 per Acre)

    HINT: To include thieves/mages estimation in report,
    copy target's kingdom page before copying the CB.

    Province was moderately hit in the last month!

    ** Thievery Advisor: **
    (For more accurate results, use the Thievery Calc.)
    Money: 232 thieves to steal up to 9,011gc
    Food: 265 thieves to steal up to 23,844 bushels
    Peasants: 3,525 thieves to kidnap up to 267 peasants
    Peasants in War: 16,416 thieves for 576 peasants
    Soldiers: 146 thieves to kill up to 146 soldiers
    Arson: 5,250 thieves to burn up to 21 homes
    Horses: 10,322 thieves to release up to 1,098 horses

    Your forces arrive at 11111111111088111108 (##:##), and battle begins quickly...

    A tough battle took place, but we have managed a victory!
    Your army has taken 79 new acres! 37 buildings survived and can be refitted to fit our needs. We also gained 229 specialist training credits. Taking full control of your new land will take 14.40 days. Your new land will be available on June 8th, YR4.

    436 peasants settled on your new lands.

    We lost 645 Golems in this battle. Our forces will be again available on June 8th, YR4.
    We killed about 210 enemy troops.

    Thanks to that guy my province has a little more land. He got messed up bad.
    The Province of Red Mist (##:##)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Utopian Date: May 18th, YR4 (45% in the day)
    RL Date: September 9th, 2008 (23:27 GMT)

    Ruler Name: Lord Blood Shed the Craftsman
    Personality & Race: The Artisan, Gnome
    Land: 1,472 Acres
    Money: 129gc (33,512gc daily income)
    Food: 196,132 bushels
    Runes: 32,019 runes
    Population: 48,684 citizens (33.07 per Acre)
    Peasants: 14,602 (107% Building Efficiency)
    Trade Balance: 15,155gc (0% tax rate)

    ME+Stance (no spells): 113.31% off. / 120.02% def.
    Soldiers: 0 (66.2% estimated draft rate)
    Halflings: 0
    Pikemen: 1,604 (9,625 defense)
    Golems: 23,661 (134,057 offense / 141,988 defense)
    War-Horses: 2 (up to 2 additional offense)
    Prisoners: 0

    Total Modified Offense: 134,059 (91.07 per Acre)
    Practical (50% elites): 67,028 (45.54 per Acre)
    Total Modified Defense: 151,613 (103.00 per Acre)
    Practical (50% elites): 80,616 (54.77 per Acre)

    Crystal-Ball on your province will show:
    Max. Possible Thieves/Wizards: 9,788 (6.65 / Acre)
    Estimated Thieves Number: 3,915 (2.66 per Acre)
    Estimated Wizards Number: 1,468 (1.00 per Acre)

    ** Networth Table: **
    Total Networth: 261,067gc (177.36 per Acre)
    Golems: 124,220gc (48%) - [5.25gc]
    Land (90% built): 75,072gc (29%) - [15+40gc]
    Thieves: 27,760gc (11%) - [4gc]
    Peasants: 14,602gc (6%) - [1gc]
    Pikemen: 8,020gc (3%) - [5gc]
    Wizards: 7,508gc (3%) - [4gc]
    Science (estimated): 3,883gc (1%) - [1/92gc]
    War Horses: 1gc (0%) - [0.6gc]

    Buildings: 1,128gc to build, 718gc to raze
    Away bonus: 73,010gc (12h) / 219,030gc (20h)

    Server: World of Legends (Age 40)
    Books to Allocate: 5 books

    ** Effects Summary (Known Science Only) **
    3.4% Income (7,987 points)
    2.4% Building Effectiveness (7,987 points)
    1.6% Population Limits (7,987 points)
    15.6% Food Production (7,987 points)
    3% Gains in Combat (7,987 points)
    14.4% Thievery Effectiveness (7,987 points)
    15.9% Magic Effectiveness & Rune Production (14,022 points)

    ** Science Points in Progress **
    Alchemy: 3,171 points in progress
    Tools: 3,171 points in progress
    Housing: 3,171 points in progress
    Food: 3,171 points in progress
    Military: 3,171 points in progress
    Crime: 3,171 points in progress
    Channeling: 3,171 points in progress

  4. #34
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    Your army has taken 79 new acres! <--- out of Land: 1,540 Acres

    We lost 645 Golems in this battle. Our forces will be again available on June 8th, YR4.
    We killed about 210 enemy troops.

    lmao nuff said

  5. #35
    Whoo! Woo! 100
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    You mean to tell me you just got your kingdom completely destroyed for those crap gains? By the way you hit him at 1,540 acres, which means that he's already been taking a beating.

  6. #36
    I like to post Catwalk's Avatar
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    I'm getting cramps. How come he suddenly calls me out after 6 other people have been dissing him for a whole day? <3 vines
    For Master of Magic fans:

    Quote Originally Posted by Dylan Collins, CEO of OMAC
    You should ask as many people as you can to criticise what you plan on doing.

  7. #37
    Whoo! Woo! 100
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    Yeah, I'm having trouble finding what "Bull**** catwalk, you talk stuff you can't back it up." is referencing.

  8. #38
    I like to post Catwalk's Avatar
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    I should name my strats too, for the coolness factor.
    For Master of Magic fans:

    Quote Originally Posted by Dylan Collins, CEO of OMAC
    You should ask as many people as you can to criticise what you plan on doing.

  9. #39
    Needs to get out more VT2's Avatar
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    Phase 1: kitty litterbox assault.
    Phase 2: scratchingpost mayhem.
    Phase 3: claws of fury.
    Phase 4: king's love.
    Phase 5: ultimate gnome destroyer.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  10. #40
    Sir Postalot
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    Quote Originally Posted by VT2 View Post
    Phase 1: kitty litterbox assault.
    Phase 2: scratchingpost mayhem.
    Phase 3: claws of fury.
    Phase 4: king's love.
    Phase 5: ultimate gnome destroyer.
    LMAO!

    and i find vines so big and brave and strong, he can break someone who's been hit a bit recently and has a massive 35dpa at home at all times!!!

    *trembles in his chair*

  11. #41
    Needs to get out more VT2's Avatar
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    Just you wait until he sets Red mist to phase 7: classic gnome suicide under anonymity.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  12. #42
    Post Fiend Astares's Avatar
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    Quote Originally Posted by vines View Post
    If 111111111. . .108 was in kingdom like mine I would so turn my wages up to 200% and attack him but he is not so even though I can take him with no problem his kingdom with out a question will attack back.
    1) you answered your own question. You won't attack him because his kd will retal. So he not only has his own personal defense, but apparently the defense of being in a decent kd. Heck he could even be bait. :)

    2) If you raise your wage rate to 200% you'll have to wait awhile to see any real effect from it. I'm making an assumption that you are NOT running a high wage rate. Using reverse logic, if you take the time to raise your wage rate for a little extra ME he can just train more defense to offset your higher offense. Makes very little sense, but then...well

    3) If you don't want people to keep talking trash about you, stop trashing the boards please. I can appreciate that you do actually, sometimes, have good comments. But I know pretty much everything about you now except what color underwear you have on, and whether it's +skidmark or -skidmark. C'mon man, chill out please.

  13. #43
    Post Fiend
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    its idiots like vines that make me laugh which keeps me interested in this game.

  14. #44
    Forum Addict Dolgil's Avatar
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    vines, the CB and the SoM are of the same province. As for how they would win a war, well, run into fake war first, pump up your province, and put out 50 attacks or more per day. They would simply out gain you.
    Dolgil Rosethorn
    If it's broke, fix it.
    If it's not, don't.
    If you do not like the results, change your methods.
    Quit making the same old mistakes. Make new ones.

  15. #45
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    I'm not talking trash it's strategy. China it is guys like you and VT2 that make people not want to play the game. Good thing there are people like me that post up real in game stats and talk about them. Unlike the asshole that go through these forums they say stuff like the formula will give you this number yet the don't but the number to anything. Or say things they don't know any thing about. Take province for example, all I hear from this trash is your province Red Mist is net worth heavy. No it is not and I'll tell you why because I have found a way to make my province have the same max population as province much larger in land than mine. That's why I'm able to have such high raw numbers because say a province 1600acres has 51k max population and say my province has a max population of 51k. And say both provinces are gnome and we both have 23kelites and we both have 2kthieves and 2kwizards. My provinces is smaller so those 4kthieves and wizards will give me a higher tpa and wpa. I found a kingdom that is mimicking my strategy check it out. This whole is mimicking my strategy and it is working well for them they have won to wars.

    Military Intelligence on I wil date that girl (##:##)Military Intelligence on I wil date that girl (##:##)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Ruler Name: Lord J the Warrior
    Personality & Race: The Warrior, Gnome

    ** Summary **
    Non-Peasants: 61.4%
    Efficiency (SoM): 109.9% off, 109.6% def, 94.7% raw
    Net Offense at Home (from Utopia): 210,541
    Net Defense at Home (from Utopia): 105,833
    Modified Attack points (calculated): 147,931
    Modified Defense points (calculated): 132,664

    ** Standing Army (At Home) **
    Soldiers: 544 (598 offense / 596 defense)
    Halflings: 1,330 (7,308 offense)
    Pikemen: 182 (997 defense)
    Golems: 23,918 (131,429 offense / 131,071 defense)
    War Horses: 7,821 (up to 8,595 additional offense)
    Total Attack points: 147,931
    Total Defense points: 132,664
    Buildings Report of I wil date that girl (##:##)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Ruler Name: Lord J
    Personality: The Warrior
    Building Efficiency: 87.4%
    Kingdom Stance: Normal

    Current Available Workers: 18,548
    Current Available Jobs: 33,325
    Workers Needed for Max Efficiency: 22,328


    1. Homes: 158 (13.6%)
    2. Farms: 146 (12.1%)
    3. Banks: 182 (9.6%)
    4. Training Grounds: 210 (15.1%)
    5. Barracks: 204 (17.7%)
    6. Guilds: 146 (10.4%)
    7. Towers: 99 (5.7%)
    8. Stables: 201 (12.6%)

    Total Land: 1,409 Acres (95.5% built)
    **real acres 1588**

    ** Effects Summary (Available Buildings Only) **
    1. +1,264 maximum population, +26.11% birth rate
    2. Produce 9,058 bushels (11,323 with FL)
    3. 3,977gc, +12.29% income
    4. +16.63% offense bonus
    5. -16.23% attack time
    6. Training about 2.55 wizards per hour
    7. Produce 865 runes per hour
    8. Produce 176 horses/hour, hold 12,060 horses
    -------------------------------------
    Now here is a run down of my province's stats.Buildings Report of Red Mist (##:##)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Ruler Name: Lord Blood Shed
    Personality: The Artisan
    Race: Gnome
    Building Efficiency: 107.5%
    Kingdom Stance: Fortified

    Current Available Workers: 16,641
    Current Available Jobs: 17,475
    Workers Needed for Max Efficiency: 11,708

    1. Homes: 689 (46.6%) + 50 in progress (+3.4%)
    2. Farms: 117 (7.9%) + 1 in progress (+0.1%)
    3. Training Grounds: 169 (11.4%) + 8 in progress (+0.5%)
    4. Forts: 169 (11.4%) + 8 in progress (+0.5%)
    5. Guilds: 175 (11.8%) + 17 in progress (+1.2%)
    6. Towers: 69 (4.7%) + 5 in progress (+0.3%)

    Total Land: 1,477 Acres (94% built)
    In Progress: 89 Acres (6%)

    ** Effects Summary (Available Buildings Only) **
    1. +7,924 maximum population, +75% birth rate
    2. Produce 11,005 bushels (13,757 with FL)
    3. +13.89% offense bonus
    4. +17.97% defense bonus
    5. Training about 4.7 wizards per hour
    6. Produce 927 runes per hour

    ** Effects Summary (Including Future Buildings) **
    1. +8,499 maximum population, +75% birth rate
    2. Produce 11,099 bushels (13,874 with FL)
    3. +14.46% offense bonus
    4. +18.71% defense bonus
    5. Training about 5.16 wizards per hour
    6. Produce 994 runes per hour

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