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Thread: My province strategy

  1. #46
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    Dude, I wasn't threatening you. Frankly, I don't like PK. I was just expressing surprise that no one here has already killed you. They probably think you're not worth the effort though.
    Quis custodiet ipsos custodes?

  2. #47
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    Quote Originally Posted by Catwalk
    However, why didn't anyone post a stronger gnome province with just average science levels? Easy to do.
    I dont play gnome :/

  3. #48
    Needs to get out more VT2's Avatar
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    Vines, I've led my kingdom to three wars won out of a possible three this age - what have YOU accomplished?
    Last edited by VT2; 10-09-2008 at 13:28.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  4. #49
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    My kingdom as not accomplished much. I have gain almost all my land in war. Only lost in battle one. Our kingdom will do better we just have to stick with it.

  5. #50
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    you are a turtling all elite gnome. you suck. the fact that you arent hit much is cos you turtle. this is not an indicator of skill. isnt it weird how all thse people that have played longer, and in better kingdoms than you, give you advice all the time - yet you still seem to know more than them. well done you. you bring ****wittery to a new level.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|
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  6. #51
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    Your kingdom will never do better as long as you're a part of it, vines.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  7. #52
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    Seems like Bishop has understood this :)

  8. #53
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    vines for president.

  9. #54
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    I have been in some of the best kingdom. Just by random chance. For land/networth and for wins. The first age gen come out. I was put into a kingdom of all first time players but me and one other guy. It was odd. I told everyone to do everything I told them to do and exactly how I told them to do it, as soon as I told them to do it. I was the only Avain. We had lots of humans and orcs some halfers and some elfs. I had all the thieves running over 15MODtpa and I had all the elfs (but one) running 15mod or more wpa. This is how we went into war. First day of war before the war really started all our mages would cast MS one on all there t/ms and keep it on them 24/7. After that they would land lust the **** out of the attackers forcing the attackers to attack the mages once they did that our attackers would attack them. My province's attack time was around 3.9-4.1 and the orcs were strong too. We had the humans just making money. We sent a dragon as soon as we sent it they killed it and soon as they killed it we sent another one. That was our first war with in the minimum time. The second war we were ambushed coming out of our war win. We won that one too. The third war, we had a days rest before a kingdom with a war win started waving us. I told our humans to send a dragon on them. The humans job in our kingdom was only to make money for dragon, they didn't give aid. They sent a dragon right then. I was hoping this would cause them to back off I started another dragon project. I told our mages to cast MS and fire on there attackers. I told our thieves to prop there attackers. As soon as we got into war they killed our dragon and sent one on us. So we sent another one. I told the ocrs to kill it as fast they could with in two hours we had it dead before the war really started. Around the middle of the second day they kill our second dragon. As soon as they did that I finished the dragon project we had going and sent it on its way. With that there king message me and gave up before minimum.
    The 5th war we went into was the hardest it was near the end of the week the game started. That kingdom had 3 war wins. The way we found them is they came to us. There king messaged us. He said something along the lines of: The two top warring kingdoms should war one another.
    I told him I would think about it. What made them strong was that they were almost pure undead. It took around 5 days to win the war. When they gave up there king massage me. I remember what he said. "Your kingdom looks so noobish. I had asked other top warring kingdoms that warred you. And they all told me the same thing. Take out the avain as soon as you can. I wish I had took you out lol. It is clear your kingdom has a king that knows how to lead them." After that war I had to leave the kingdom because I had exams. I didn't have time to play the game.

  10. #55
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    Bishop for president.

    /me moves Bishop to America.

  11. #56
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    Bull**** I turtle. I do a land grab build up new military then do another land grab and so. That is not turtle. You are talking about stuff you don't know. Here is my province as of late.

    The Province of Red Mist (##:##)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Utopian Date: June 22nd, YR4 (57% in the day)
    RL Date: September 11th, 2008 (3:34 GMT)

    Ruler Name: Lord Blood Shed the Craftsman
    Personality & Race: The Artisan, Gnome
    Land: 1,477 Acres
    Money: 455,662gc (35,942gc daily income)
    Food: 198,236 bushels
    Runes: 39,470 runes
    Population: 52,909 citizens (35.82 per Acre)
    Peasants: 15,661 (108% Building Efficiency)
    Trade Balance: 14,129gc (0% tax rate)

    ME+Stance (no spells): 118.19% off. / 115.87% def.
    Soldiers: 2,294 (66.6% estimated draft rate)
    Halflings: 0
    Pikemen: 1,833 (10,619 defense)
    Golems: 24,179 (142,882 offense / 140,081 defense)
    War-Horses: 2 (up to 2 additional offense)
    Prisoners: 0

    Total Modified Offense: 145,596 (98.58 per Acre)
    Practical (50% elites): 74,158 (50.21 per Acre)
    Total Modified Defense: 153,358 (103.83 per Acre)
    Practical (50% elites): 83,321 (56.41 per Acre)

    Thieves: 6,940 (4.70 per Acre / 82% Stealth)
    Wizards: 2,002 (1.36 per Acre / 88% Mana)

    Crystal-Ball on your province will show:
    Max. Possible Thieves/Wizards: 10,647 (7.21 / Acre)
    Estimated Thieves Number: 4,259 (2.88 per Acre)
    Estimated Wizards Number: 1,597 (1.08 per Acre)

    ** Networth Table: **
    Total Networth: 273,578gc (185.23 per Acre)
    Golems: 126,940gc (46%) - [5.25gc]
    Land (90% built): 75,327gc (28%) - [15+40gc]
    Thieves: 27,760gc (10%) - [4gc]
    Peasants: 15,661gc (6%) - [1gc]
    Pikemen: 9,165gc (3%) - [5gc]
    Wizards: 8,008gc (3%) - [4gc]
    Science (estimated): 6,819gc (2%) - [1/92gc]
    Soldiers: 3,441gc (1%) - [1.5gc]
    Money: 456gc (0%) - [1/1000gc]
    War Horses: 1gc (0%) - [0.6gc]

    Buildings: 1,130gc to build, 719gc to raze
    Away bonus: 78,305gc (12h) / 234,915gc (20h)
    Last edited by vines; 11-09-2008 at 03:06.

  12. #57
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    I double posted because to much info and they are two different topics.
    The Province of DEF Red (##:##)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Utopian Date: June 22nd, YR4
    RL Date: September 11th, 2008 (3:00 GMT)
    Origin: Unformatted (1st hand)

    Ruler Name: Lord Red the Craftsman
    Personality & Race: The Artisan, Gnome
    Land: 1,699 Acres
    Money: 265,961gc (43,607gc daily income)
    Food: 229,700 bushels
    Runes: 53,952 runes
    Population: 48,061 citizens (28.29 per Acre)
    Peasants: 19,001 (93% Building Efficiency)
    Trade Balance: 4,538gc

    ME+Stance (no spells): 131.8% off. / 109.96% def.
    Soldiers: 0 (60.5% estimated draft rate)
    Halflings: 390 (2,570 offense)
    Pikemen: 14,116 (77,611 defense)
    Golems: 14,554 (95,914 offense / 80,020 defense)
    War-Horses: 13,575 (up to 17,892 additional offense)
    Prisoners: 1,216 (4,808 offense)

    Total Modified Offense: 121,185 (71.33 per Acre)
    Practical (50% elites): 65,441 (38.52 per Acre)
    Total Modified Defense: 157,631 (92.78 per Acre)
    Practical (50% elites): 117,621 (69.23 per Acre)

    HINT: To include thieves/mages estimation in report,
    copy target's kingdom page before copying the CB.

    Province was hit a couple of times recently!

    ** Thievery Advisor: **
    (For more accurate results, use the Thievery Calc.)
    Money: 566 thieves to steal up to 22,048gc
    Food: 958 thieves to steal up to 86,138 bushels
    Runes: 900 thieves to steal up to 14,162 runes
    Peasants: 4,647 thieves to kidnap up to 352 peasants
    Peasants in War: 21,660 thieves for 760 peasants
    Arson: 14,000 thieves to burn up to 56 homes
    Horses: 16,272 thieves to release up to 1,731 horses
    Science Intelligence on DEF Red (##:##)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Books to Allocate: 0 books

    ** Effects Summary (Known Science Only) **
    10% Income
    5.8% Building Effectiveness
    3.8% Population Limits
    28.1% Food Production
    8.7% Gains in Combat
    30.7% Thievery Effectiveness
    28.8% Magic Effectiveness & Rune Production
    Buildings Report of DEF Red (##:##)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Ruler Name: Lord Red
    Personality: The Artisan
    Building Efficiency: 112.2%
    Kingdom Stance: Normal

    Current Available Workers: 19,609
    Current Available Jobs: 33,250
    Workers Needed for Max Efficiency: 22,278

    1. Homes: 234 (12.8%)
    2. Farms: 92 (8.3%)
    3. Banks: 112 (7.6%)
    4. Training Grounds: 248 (16.5%)
    5. Barracks: 212 (8.7%)
    6. Guilds: 245 (11.1%)
    7. Towers: 75 (4.1%)
    8. Thieves' Dens: 177 (10.5%)
    9. Stables: 181 (13%)
    10. Dungeons: 45 (3.8%)

    Total Land: 1,638 Acres (99% built)

    ** Effects Summary (Available Buildings Only) **
    1. +2,340 maximum population, +41.22% birth rate
    2. Produce 9,066 bushels (11,333 with FL)
    3. 3,927gc, +8.93% income
    4. +21.62% offense bonus
    5. -18.96% attack time
    6. Training about 6.87 wizards per hour
    7. Produce 1,052 runes per hour
    8. -43.26% losses, +32.44% effectiveness
    9. Produce 254 horses/hour, hold 13,575 horses
    10. 1,125 prisoners (3,375 offense, 563gc, 563 jobs)
    Military Intelligence on DEF Red (13:16)Military Intelligence on DEF Red (##:##)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Ruler Name: Lord Red the Craftsman
    Personality & Race: The Artisan, Gnome

    ** Summary **
    Non-Peasants: 77.3%
    Efficiency (SoM): 133.1% off., 96.8% def., 88% raw
    Efficiency (CB): 131.8% off., 109.96% def.
    Net Offense at Home (from Utopia): 7,300
    Net Defense at Home (from Utopia): 95,571
    Modified Attack points (calculated): 97,858
    Modified Defense points (calculated): 149,051

    ** SoM Translator (Army At Home) **
    Soldiers: 0
    Pikemen: 14,116 (77,610 defense)
    Golems: 870 (5,733 offense / 4,783 defense)
    Total Defense points: 82,393

    ** Standing Army (At Home) **
    Pikemen: 14,963 (82,267 defense)
    Golems: 652 (4,297 offense / 3,585 defense)
    War Horses: 882 (up to 859 additional offense)
    Total Attack points: 5,156
    Total Defense points: 85,851

    ** Armies #2/#3/#4/#5 (Back in 6:30 hours) **
    Halflings: 456 (3,005 offense)
    Golems: 11,495 (75,752 offense / 63,200 defense)
    War Horses: 10,580 (13,944 offense)
    Total Attack points: 92,702
    Military Intelligence on DEF Red (##:##)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Ruler Name: Lord Red the Craftsman
    Personality & Race: The Artisan, Gnome

    ** Summary **
    Non-Peasants: 74.1%
    Efficiency (SoM): 118.6% off, 94.6% def, 136.4% raw
    Net Offense at Home (from Utopia): 8,212
    Net Defense at Home (from Utopia): 74,150
    Modified Attack points (calculated): 84,140
    Modified Defense points (calculated): 134,696

    ** Standing Army (At Home) **
    Pikemen: 17,080 (80,788 defense)
    Golems: 860 (5,100 offense / 4,068 defense)
    War Horses: 853 (up to 1,012 additional offense)
    Total Attack points: 6,111
    Total Defense points: 84,856

    ** Armies #2/#3/#4/#5 (Back in 6:32 hours) **
    Halflings: 480 (2,846 offense)
    Golems: 10,537 (62,484 offense / 49,840 defense)
    War Horses: 10,706 (12,697 offense)
    Total Attack points: 78,028
    But that would only leave me with around 84k. Which this province only have a little more then that at home so that's good def but I'm best wait. I'll loot someone again and I'll take him out then.

  13. #58
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    lame

  14. #59
    Sir Postalot
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    that prov is a heap of garbage as well =)
    a gnome should have at least 70% DR

  15. #60
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    Who is that second prov, vines? And what has it to do with the topic?

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