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Thread: Rate my Gnome Warrior

  1. #1
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    Rate my Gnome Warrior

    Hey,

    Please comment on my WoL Gnome Warrior province. As u can see I'm running full elites. I keep reading about that being a bad idea with high NW but I haven't experienced any disadvantages. Draft rate is at 65% atm.
    Oh during war the banks are replaced by more barracks and GS

    The Province of XXXXXXXXXXXX (XX:XX)

    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Utopian Date: July 10th, YR4
    RL Date: September 11th, 2008 (15:00 GMT)

    Ruler Name: Lord Cadaver the Warrior
    Personality & Race: The Warrior, Gnome
    Land: 1,972 Acres
    Money: 107gc (48,275gc daily income)
    Food: 106,788 bushels
    Runes: 7,718 runes
    Population: 58,834 citizens (29.83 per Acre)
    Peasants: 21,035 (89% Building Efficiency)
    Trade Balance: -301,902gc

    ME+Stance (no spells): 86.69% off. / 115.49% def.
    Soldiers: 4 (61.4% estimated draft rate)
    Halflings: 0
    Pikemen: 493 (2,847 defense)
    Golems: 30,765 (133,353 offense / 177,650 defense)
    War-Horses: 6,120 (up to 5,306 additional offense)
    Prisoners: 1,429 (3,716 offense)

    Total Modified Offense: 142,378 (72.20 per Acre)
    Practical (50% elites): 75,700 (38.39 per Acre)
    Total Modified Defense: 180,501 (91.53 per Acre)
    Practical (50% elites): 91,673 (46.49 per Acre)

    Thieves: 4,880 (2.47 per Acre / 96% Stealth)
    Wizards: 1,657 (0.84 per Acre / 21% Mana)

    Buildings: 1,257gc to build, 843gc to raze
    Away bonus: 105,175gc (12h) / 315,525gc (20h)


    Buildings Report of XXXXXXXXXXXX (XX:XX)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Ruler Name: Lord Cadaver
    Personality: The Warrior
    Race: Gnome
    Building Efficiency: 89.2%
    Kingdom Stance: Fortified

    1. Homes: 142 (7.2%)
    2. Farms: 172 (8.7%) + 5 in progress (+0.3%)
    3. Banks: 358 (18.2%) + 15 in progress (+0.8%)
    4. Barracks: 237 (12%) + 67 in progress (+3.4%)
    5. Guilds: 262 (13.3%) + 8 in progress (+0.4%)
    6. Towers: 182 (9.2%) + 14 in progress (+0.7%)
    7. Thieves' Dens: 122 (6.2%) + 15 in progress (+0.8%)
    8. Watchtowers: 122 (6.2%) + 15 in progress (+0.8%)
    9. Stables: 102 (5.2%) + 16 in progress (+0.8%)
    10. Dungeons: 102 (5.2%) + 16 in progress (+0.8%)

    Total Land: 1,972 Acres (91.3% built)
    In Progress: 171 Acres (8.7%)

    ** Effects Summary (Available Buildings Only) **
    1. +1,306 maximum population, +17.88% birth rate
    2. Produce 10,740 bushels (13,425 with FL)
    3. 7,983gc, +16.57% income
    4. -16.27% attack time
    5. Training about 4.67 wizards per hour
    6. Produce 1,623 runes per hour
    7. -20.71% losses, +15.53% effectiveness
    8. Thieves: 10.35% catch, -15.53% damage
    9. Produce 91 horses/hour, hold 6,120 horses
    10. 2,040 prisoners (6,120 offense, 1,020gc, 1,020 jobs)

    ** Effects Summary (Including Future Buildings) **
    2. Produce 11,052 bushels (13,815 with FL)
    3. 8,318gc, +17.1% income
    4. -20.06% attack time
    5. Training about 4.82 wizards per hour
    6. Produce 1,748 runes per hour
    7. -23.07% losses, +17.3% effectiveness
    8. Thieves: 11.53% catch, -17.3% damage
    9. Produce 105 horses/hour, hold 7,080 horses
    10. 2,360 prisoners (7,080 offense, 1,180gc, 1,180 jobs)


    Science Intelligence on XXXXXXXXXXXX (XX:XX)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Books to Allocate: 592 books

    ** Effects Summary (Known Science Only) **
    4.9% Income (24,547 points)
    4.6% Building Effectiveness (40,904 points)
    2.5% Population Limits (29,393 points)
    26.7% Food Production (33,254 points)
    2.1% Gains in Combat (5,381 points)
    24.5% Thievery Effectiveness (32,961 points)
    21.4% Magic Effectiveness & Rune Production (36,211 points)

    ** Science Points in Progress **
    Tools: 10,777 points in progress

  2. #2
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    forgot my own NW

    ... it's 330.000

  3. #3
    Post Fiend
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    get rid of the stables and dungeons, and what do you need the watchtowers for? change those into thieve dens. instead of guard stations put them into forts or training grounds.

    your province sucks. thats my opinion.

  4. #4
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    I would say, raze those WT's, you shouldnt have any need for them anyway. Raze like 8-10% of banks (if not all of them), and 3-4% dungeons.
    The problem is, thats not enought :P I would like maybe ~10% more TD's and 20% TG's/Forts. So i think you need to take something else out aswell...

    And the thing about going 100% leet army, is that itll take up alot more NW than a mix of o-spec/d-spec/leets. How much of each is up to you. Dont know your/your kds standards on off/def. But train so many o-spec as you usually send in one attack, all your static def (35-45 dpa?) into d-spec, and the rest into leets (for flexibility).

    Else, raise your Sci generally, especially Income, BE, Pop and Thevery (I would say).

  5. #5
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    I would work on your WPA, sci, draft rate, army composition. Nothing you can do about being a warrior.

    Also, what others have said, fewer dungeons, WTs, towers, baracks, and more TGs, TDs, and stables.

  6. #6
    Sir Postalot
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    thats almost worse than vines....
    1) firstly, raise your DR up to 65-67%
    2) convery WT -> TD's
    3) drop banks, your army is cheaps as anything, you dont need em
    4) drop dungeons back down to 2%, you wont fill more than that
    5) dont see the point of having rax + warrior + QF as gnome, you'll just attack your army away, loose the barracks
    6) this gives you ~37% land
    6 i) up the homes to 15% (extra BE/pop to combat raised DR)
    6 ii) 15% TG's, 10% forts, rest stables, you need modifiers!!!

  7. #7
    Needs to get out more VT2's Avatar
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    F-minus.
    You fail.

    Too many elites, not enough homes, too low raw TPA, too low draft, your science is bad, and you're using watchtowers.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  8. #8
    Postaholic
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    dont go full elite. keep at least 2~3 def specs per acre for dragon slaying purposes

    gnome/warrior is already fast enough, u do not need more barracks. if u attack too fast u hurt urself too because ur birth rate and income cannot keep up with the attack speed. its much better off to use those lands on homes/TG/forts to improve ur stats

    as people have pointed out, u dont need watchtower, and u have way too much dungeons. also, u have WAY too much towers.

    u r also running no TG and no fort, which is a very bad thing to do

    this is what i would recommend:

    turn draft up to ~66%, and switch ur buildings to something similar to this

    1. Homes: 150 (15%)
    2. Farms: 80 (8%)
    3. Banks: 130 (13%)
    4. Training Grounds: 200 (20%)
    5. Forts: 150 (15%)
    6. Guilds: 150 (15%)
    7. Towers: 20 (2%)
    8. Stables: 100 (10%)
    9. Dungeons: 20 (2%)

    and if u like thieves u can just use incoming acres and put them into TD. u have 300gc thieves, u can keep up with tpa and pray on land fat heavy attackers mid-war

    or if u really want to be a/t then just cut some land here and there and get urself 15% TD, thats fine too

  9. #9
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    Keep running 100% army and trai defspecs when you get credits. gnome elites only add 5.25 so the only way that extra .25 will matter is if everyone else that plays the game does not use elites. Every other race's elites add much more to net and yet everyone uses elites so this allows the gnome to use 100% elites. If people didn't use elites then gnomes would have to put a mix of elites, offspec and def specs. However people use elites so you don't need to worry about having a 100% elite army. Build that 100% elite army having an 100% elite will make you are to fight against. If you want higher BE put more homes. This will allow you to have a bigger draft too.

  10. #10
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    Vines' explanation is flawed. He ignored the fact that Gnome elites are 5/5 which means getting too many elites leads to low opnw/dpnw compared to other races.

  11. #11
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    What do you mean cheeseMelts are you dumb 5/5 for the gnome is the best they have. If go half defspecs and half off specs a gnomes max opa and max dpa is is cut in half.

  12. #12
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    Nice job reminding everyone of how stupid and clueless you are.

  13. #13
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    Offensive dude. Five points of offense, zero defense: 4 networth.
    Defensive dude. Five points of defense, zero offense: 5 networth.
    Elite. Five points of defense, five points of offense: 5.25 networth.

    Let's pretend you have 20,000 soldiers over after training your desired number of thieves.
    If you make them all into elites, you end up with 105,000 networth, 100,000 offense, and 100,000 defense - practically, you'll rarely have more than 50,000 defense at home.
    If you make half into defensive dudes, and the other half into offensive dudes, you get 90,000 networth, 50,000 offense, and 50,00 defense.

    The second option substitutes turtling for logic and networth-efficiency. Since you won't have more than half your stuff at home at any given time, you might as well ditch the extra 15,000 networth-
    You also won't ever be able to suicide as the greedy gnome you most likely are, which makes your team feel safer in wars with you on their side...

    Of course, most of the time, you'll want a bit more flexibility than a straight 50/50 mix, and this is where elites play in.
    You could go 40% offensive dudes, 30% defensive dudes, and 30% elites, or 50% offensive dudes, 30% defensive dudes, and 20% elites - just two additional examples.

    But these numbers still aren't good, because gnomes are, by their very nature, networth-inefficient.
    By all means, listen to vines - get an all-elite army, head into war, then feel sad and beaten once people tear your fat ass apart.
    Everyone you war will thank you for it.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  14. #14
    Whoo! Woo! 100
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    Quote Originally Posted by CheeseMelts View Post
    Vines' explanation is flawed. He ignored the fact that Gnome elites are 5/5 which means getting too many elites leads to low opnw/dpnw compared to other races.
    Quote Originally Posted by vines View Post
    What do you mean cheeseMelts are you dumb 5/5 for the gnome is the best they have. If go half defspecs and half off specs a gnomes max opa and max dpa is is cut in half.
    Is vines now saying opnw/dpnw = opa/dpa?

  15. #15
    Post Fiend
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    You need 5% more draft than everyone else to cover for the 20% less offence in everything everyone else has.
    Humans have 6/0
    Elves have 6/0
    De have 6/0
    Dwarf have 6/0
    Orc have 8/0

    :), Simple explanation why :).

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