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Thread: Playing an Orc Warrior

  1. #31
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    What about sciences? How much, money should I devote to that?

  2. #32
    Needs to get out more VT2's Avatar
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    As much as you can spare.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  3. #33
    Postaholic allonons's Avatar
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    peace, wave strat

    farms 10%
    Banks 25%
    rax 20%
    TG's 15%
    Hosp 10%
    gullds 10%
    towers 8%
    dungeons 2%

    be active with one plunder and one land grab/learn a day.
    accelerated sci. 62% draft
    50% def specs 25%off specs 25% leets.
    Military pay 125%



    War strat

    farms 10%
    Banks 20%
    rax 25%
    TG's 15%
    Hosp 10%
    gullds 10%
    towers 8%
    dungeons 2%

    Military pay 200%
    speed kills in war bottom line.
    sci min.
    65% draft same % specs/leets

    1.5 tpa 1wpa.

  4. #34
    Forum Addict Dolgil's Avatar
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    As a warrior, you don't need rax like that unless you are planning on attacking three times per day. Don't need 8% towers, either. Even with fanat 5% should be close to enough.
    Dolgil Rosethorn
    If it's broke, fix it.
    If it's not, don't.
    If you do not like the results, change your methods.
    Quit making the same old mistakes. Make new ones.

  5. #35
    Veteran Someone's Avatar
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    Quote Originally Posted by insane33
    10 farms
    10 guilds <--
    27 banks
    10 guilds <--
    5 towers
    17 training grounds
    1 dungeons
    Just wanted to point out that you counted guilds twice :P

  6. #36
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    Quote Originally Posted by killswitch View Post
    What about sciences? How much, money should I devote to that?
    you should be doing learn attacks when you're not in war. Here's my science page, I paid very little gold for what I have..



    ** Effects Summary (Known Science Only) **
    10.1% Income (37,945 points)
    6.6% Building Effectiveness (31,765 points)
    4.3% Population Limits (31,493 points)
    39.5% Food Production (26,707 points)
    8.2% Gains in Combat (31,326 points)
    45.4% Thievery Effectiveness (41,405 points)
    34.6% Magic Effectiveness & Rune Production (34,655 points)

  7. #37
    Post Demon
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    10% hospitals as an orc in a war and you'll suffer a lot. keeping the troops alive >> having a few extra gc's to spend on retraining

    being fast is useless if the rest of your kd is slow, so adjust the amount of rax to get in phase with the kd. 20% hospitals, 20% banks and go easy on the drafting should work. the orc elites are badass, so sometimes you just need to stop a little to pump elites

  8. #38
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    IMHO, I think having stables and dungeons are not very good for orcs. War horses do not help u defend in an ambush, it gives you more offense but make your offense' defense(defense points per offense sent) much weaker and thus easier to get ambushed. Not too sure about mercs and prisoners though. If they are the same as WHs, then dungeon is also a bad choice.

  9. #39
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    Quote Originally Posted by insane33 View Post
    I would use something like this:

    10 farms
    10 guilds
    27 banks
    10 guilds
    5 towers
    17 training grounds
    1 dungeons

    20% something else (Gs, forts, stables, homes, WT's).

    Over 2k acres and full elite army i would change 10% banks to GS.
    You've got guilds twice.

  10. #40
    Veteran Someone's Avatar
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    I already pointed that out to him :P (See #35)

  11. #41
    Forum Addict Toadi's Avatar
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    Who runs 20% Banks in war? War builds are not about making insane amounts of money ...

  12. #42
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    Isn't it still important to make money in a war though so you can keep building troops? Last war I started out able to field around 40k offensive points, and ended around 31k.

  13. #43
    Post Demon Ishandra's Avatar
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    When troops are dieing 4 times a day, hospitals work out better than banks I think is what is being suggested.

    The assumption is you will never gain troops in a war, but you can reduce the amount lost by quite a lot.

  14. #44
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    Running dungs or stables for Orcs is quite simply stupid.
    A horse gives 12.5% to a 8/0 unit compared to 16.6% for a 6/0 unit and 20% for a 5/0 units.
    So unless you run specs, don't run horses.

  15. #45
    Sir Postalot
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    dungeons are good no matter what =)
    nw free offense (never a bad thing!)
    and fill some jobs + provide extra income

    they are basically a combination of TG's and banks =)

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