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Thread: Rate my province

  1. #1
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    Rate my province

    In war-ready mode. WPA and science are poor because of late start.

    The Province of
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Utopian Date: March 11th, YR5 (3% in the day)
    RL Date: September 14th, 2008 (16:02 GMT)

    Ruler Name: The Heroic Lord
    Personality & Race: The War Hero, Elf
    Land: 1,377 Acres
    Money: 19,743gc (29,238gc daily income)
    Food: 74,658 bushels
    Runes: 43,730 runes
    Population: 37,177 citizens (27.00 per Acre)
    Peasants: 12,740 (89% Building Efficiency)
    Trade Balance: -90,264gc (0% tax rate)

    Military Eff. with Stance: 128.41% off. / 132.19% def.
    Soldiers: 285 (63.6% estimated draft rate)
    Rangers: 6,529 (41,919 offense)
    Archers: 9,825 (64,937 defense)
    Elf Lords: 5,617 (43,277 offense / 37,125 defense)
    War-Horses: 8,220 (up to 10,555 additional offense)
    Prisoners: 0

    Total Modified Offense: 96,117 (69.80 per Acre)
    Practical (75% elites): 85,300 (61.95 per Acre)
    Total Modified Defense: 102,438 (74.39 per Acre)
    Practical (25% elites): 74,593 (54.17 per Acre)

    Thieves: 1,373 (1.00 per Acre / 70% Stealth)
    Wizards: 808 (0.59 per Acre / 100% Mana)

    Crystal-Ball on your province will show:
    Max. Possible Thieves/Wizards: 3,755 (2.73 / Acre)
    Estimated Thieves Number: 1,502 (1.09 per Acre)
    Estimated Wizards Number: 563 (0.41 per Acre)

    ** Networth Table: **
    Total Networth: 210,906gc (153.16 per Acre)
    Land (90% built): 70,227gc (33%) - [15+40gc]
    Archers: 49,125gc (23%) - [5gc]
    Elf Lords: 32,298gc (15%) - [5.75gc]
    Rangers: 26,116gc (12%) - [4gc]
    Peasants: 12,740gc (6%) - [1gc]
    Science (estimated): 6,297gc (3%) - [1/92gc]
    Thieves: 5,492gc (3%) - [4gc]
    War Horses: 4,932gc (2%) - [0.6gc]
    Wizards: 3,232gc (2%) - [4gc]
    Soldiers: 428gc (0%) - [1.5gc]
    Money: 20gc (0%) - [1/1000gc]

    Buildings: 1,104gc to build, 694gc to raze
    Away bonus: 63,700gc (12h) / 191,100gc (20h)

    ---------------------------------------------
    ---------------------------------------------

    Buildings Report of
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Ruler Name: Lord
    Personality: The War Hero
    Race: Elf
    Building Efficiency: 89.3%
    Kingdom Stance: Agressive

    1. Homes: 233 (16.9%) + 1 in progress (+0.1%)
    2. Farms: 123 (8.9%) + 1 in progress (+0.1%)
    3. Banks: 206 (15%)
    4. Training Grounds: 206 (15%) + 1 in progress (+0.1%)
    5. Forts: 206 (15%) + 1 in progress (+0.1%)
    6. Guilds: 137 (9.9%) + 1 in progress (+0.1%)
    7. Towers: 124 (9%)
    8. Stables: 137 (9.9%)

    Total Land: 1,377 Acres (99.6% built)
    In Progress: 5 Acres (0.4%)

    ** Effects Summary (Including Future Buildings) **
    1. +1,872 maximum population, +37.79% birth rate
    2. Produce 7,751 bushels (9,689 with FL)
    4. +14.54% offense bonus
    5. +18.82% defense bonus
    6. Training about 2.46 wizards per hour

    -------------------------------------------------
    -------------------------------------------------

    Science Intelligence on
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Books to Allocate: 0 books

    ** Effects Summary (Known Science Only) **
    6% Income (25,000 points)
    4.3% Building Effectiveness (25,000 points)
    1.7% Population Limits (9,075 points)
    13.8% Food Production (6,250 points)
    0% Gains in Combat
    15.6% Thievery Effectiveness (9,250 points)
    13.4% Magic Effectiveness & Rune Production (9,854 points)

  2. #2
    Needs to get out more VT2's Avatar
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    You're gonna get chewed up.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  3. #3
    Post Demon Ishandra's Avatar
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    Would more guilds and a lil less towers not be better? Less Fizzles on clearsight etc, less runes used. Plus your trying to up your WPA a bit still right?

    Looks fairly standard though, similar to what I was running last age.

  4. #4
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    Move a few/couple % from forts to tg's maybe? Since you have more off than def, tgs will give you more off/def than forts.
    And maybe replace 1-2% banks into dungs?

  5. #5
    Forum Addict Dolgil's Avatar
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    For a late start, not bad. You are trying to be an A/M, but you do not have the wizzies to do that right now. Better to try and keep pumping wizzies even during the war. I would just mount the specs and put the rest into TGs/forts. Drop some banks for about 6% raxs if you can log on twice per day.
    Dolgil Rosethorn
    If it's broke, fix it.
    If it's not, don't.
    If you do not like the results, change your methods.
    Quit making the same old mistakes. Make new ones.

  6. #6
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    Quote Originally Posted by Someone View Post
    Move a few/couple % from forts to tg's maybe? Since you have more off than def, tgs will give you more off/def than forts.
    And maybe replace 1-2% banks into dungs?
    \

    I wish I could use Dungeons as elves.

  7. #7
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    You military is strong right now. As you get more thieves and wizards you military will weaken because your BE will drop. Science can help but that takes time. Your military is far bigger than what your land support. Once you get around 2k acres running a military that is just be low the thresh hold off overwhelming your province is very dangerous. For example my province attacked an orc province yesterday that was 2100acres. My military was able to take about 200 acres. From that attack his province was instantly over populated. How do I know he was over populated? After the attack his net worth dropped from 308k to 290k, and the next day game his net worth dropped to 280k. This told me that province could support his military so his military units were leaving the army. This same kind of thing could happen to your province if you should face a skilled player.
    Your military is very strong. However, it being on the verge of over whelming your province makes your military a liability and puts your whole province at great risk.

  8. #8
    Needs to get out more VT2's Avatar
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    Vines, BE has nothing to do with military power.
    And no, he wasn't overpopped from a loss of 10% land - that's just dumb to claim.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  9. #9
    Veteran Someone's Avatar
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    Just because he lost some nw, he isnt bound to have been overpoped, vines.

    @TDA
    This game would be so much easier if just every race had the same bonuses. And if they never cahnged, it would be even better ;)

  10. #10
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    VT2: I doubt it.

    Ishandra: You're right, since I was already having some excess of runes. I will tweak it a bit when I can.

    Someone: TGs/Forts are well like they are since I use more or less the same number of troops for offense than for defense, so reducing 1% def bonus and adding 1% off bonus would force me reduce 1% off troops and raise 1% def troops, with the same result, except that the DBE system kicks in. Elves don't have dungeons.

    Dolgil: I'm obviously not trying to play A/M, if I wanted to do that with a late start I would have been forced to go mystic. With QF I can attack twice a day at war without rax, so I don't see much point in it.

    Vines: you have no clue. You don't get overpopped by a 10% hit, and a my DR below 64% is very reasonable.

  11. #11
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    Quote Originally Posted by LuckyLuke
    Someone: TGs/Forts are well like they are since I use more or less the same number of troops for offense than for defense, so reducing 1% def bonus and adding 1% off bonus would force me reduce 1% off troops and raise 1% def troops, with the same result, except that the DBE system kicks in. Elves don't have dungeons.
    I got the feeling that you used mroe off than def? Or are you keeping a big share of your leets at ome at every time?

    Anyway, like this. +10% is a bigger bonus on 100 than 90.

  12. #12
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    Someone, I do have more offense than defense, but the number of troops used in off and def is more or less the same because off bonuses are higher (if I keep 1k elites at home for example). To keep the same offense/defense ratio I have while changing Forts for TGs I would need to reduce the number of offensive troops and raise the number of defensive troops by the same % of bonuses that I move, so I would gain nothing of it, and the DBE will make me less efficient. It wouldn't make a big difference anyway, but it's fine like it is.

    If I had a lot more defensive troops than offensive ones the most effective way to raise offense would be... to raise forts! and moving the now unnecessary defensive troops to offense, of course.

  13. #13
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    hmm luckyluke... that name sounds so familiar i think i warred tat prov b4..

    dreamworks/xiphos/nsnv?

  14. #14
    Post Fiend shank's Avatar
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    Psh... u really think that looks like a xiphos prov, dg? ;-P
    "Oops..."

  15. #15
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    you're going to get completely torn apart by ns.

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