Page 3 of 5 FirstFirst 12345 LastLast
Results 31 to 45 of 62

Thread: Gnome/Artisan Build

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Regular
    Join Date
    Sep 2008
    Posts
    52
    I've done some math. Let me know if there is anything wrong with it:

    Build 1 - 30% Homes & 63% Draft Rate
    ---------------------------------------------------
    Building - Acres
    Homes - 300 (+3450 pop (300*8*1,15*1,25)
    Farms - 50
    TGs - 250 (+28.57% off @ 101,6% BE)
    Forts - 100 (+13.72% def @ 101,6% BE)
    Guilds - 100
    TDs - 200
    Stables - 0
    Total - 1000

    Raw Max Pop: 28750 (25*1000*1,15)
    Peas. Needed: 11725 (25*1000*0,7*0,67)
    Mod. Max Pop: 32200 (28750+3450)
    Draft: 0,63
    Peasants: 11914 (32200*(1-0,63))
    BE: 1,016 (11914/11725)
    Wizards: 1500 (1.5 wpa)
    Thieves: 2500 (2.5 tpa)
    Total Military: 16286
    Off Specs: 8143 (0,5*16286)
    Def Specs: 4886 (0,3*16286)
    Elites: 3257 (0,2*16286)
    Total Off: 57001
    Total Mod. Off: 73286 (73 opa)
    TMO No Elites: 52347 (52 opa)
    Total Def: 40715
    Total Mod. Def: 46301 (46 dpa)
    TMD Elites Out: 27781 (28 dpa)


    Build 2 - 20% Homes + 10% Stables & 63% Draft Rate
    ---------------------------------------------------
    Building - Acres
    Homes - 200 (+2300 pop (200*8*1,15*1,25)
    Farms - 50
    TGs - 250 (+24.1% off @ 85,7% BE)
    Forts - 100 (+11.57% def @ 85,7% BE)
    Guilds - 100
    TDs - 200
    Stables - 100
    Total - 1000

    Raw Max Pop: 28750
    Peas. Needed: 13400
    Mod. Max Pop: 31050
    Draft: 0,63
    Peasants: 11489
    BE: 0,857
    Wizards: 1500
    Thieves: 2500
    Total Military: 15562
    Off Specs: 7781
    Def Specs: 4668
    Elites: 3112
    Total Off: 61965
    Total Mod. Off: 76899 (77 opa)
    TMO No Elites: 57587 (58 opa)
    Total Def: 38904
    Total Mod. Def: 43405 (43 dpa)
    TMD Elites Out: 26043 (26 dpa)
    Last edited by chedrah; 15-09-2008 at 13:48.

  2. #2
    Sir Postalot
    Join Date
    Aug 2008
    Location
    Australia
    Posts
    3,036
    Quote Originally Posted by chedrah View Post
    I've done some math. Let me know if there is anything wrong with it:
    well, unlike what i said, you didnt put them into tg's and forts, you put em straight into stables (not to mention the split sucks... 25% and 10% cmon!)

    and i seriously doubt that you'll end up with 85% be with that DR and 20% homes...

    30% homes @ 63% DR
    pop/acre = (.3*33 + .7 *25) *1.15 = 31.5 pop/acre
    jobs/acre = 25 * .67 * .7 = 11.725
    a 63% DR gives = 31.5 * (1 - 0.63) = 11.655 pez/acre
    pretty much 100% BE

    20% homes @ 63% DR
    pop/acre = (.2*33 + .8 *25) *1.15 = 30.6 pop/acre
    jobs/acre = 25 * .67 * .8 = 13.4
    a 63% DR = 30.6 * (1 - 0.63) = 11.322

    BE calc
    0.6 + 0.4 * (11.32/13.4) = 93.5%

    and if you had 15% forts and TG's @ 100% BE, thats 19.1% bonus to each
    up it to 18% each @ 93.5% BE = 20.69%

    thats a 20.69/19.1 = 8% increase to offense and defense, yes you loose some mil/acre, but in the end its about the same off/def with a lower nw ;)

    need i say any more? =)
    Last edited by _greenie; 15-09-2008 at 21:08.

  3. #3
    Regular
    Join Date
    Sep 2008
    Posts
    52
    Quote Originally Posted by _greenie View Post
    well, unlike what i said, you didnt put them into tg's and forts, you put em straight into stables (not to mention the split sucks... 25% and 10% cmon!)

    and i seriously doubt that you'll end up with 85% be with that DR and 20% homes...

    30% homes @ 63% DR
    pop/acre = (.3*33 + .7 *25) *1.15 = 31.5 pop/acre
    jobs/acre = 25 * .67 * .7 = 11.725
    a 63% DR gives = 31.5 * (1 - 0.63) = 11.655 pez/acre
    pretty much 100% BE

    20% homes @ 63% DR
    pop/acre = (.2*33 + .8 *25) *1.15 = 30.6 pop/acre
    jobs/acre = 25 * .67 * .8 = 13.4
    a 63% DR = 30.6 * (1 - 0.63) = 11.322

    BE calc
    0.6 + 0.4 * (11.32/13.4) = 93.5%

    and if you had 15% forts and TG's @ 100% BE, thats 19.1% bonus to each
    up it to 18% each @ 93.5% BE = 20.69%

    thats a 20.69/19.1 = 8% increase to offense and defense, yes you loose some mil/acre, but in the end its about the same off/def with a lower nw ;)

    need i say any more? =)
    Please comment on my newer post (#33) as well greenie (it addresses some of the issues you pointed out). Thanks a bunch!

  4. #4
    Regular
    Join Date
    Sep 2008
    Posts
    52
    The BE should have been 1.00 (read 100%) for the first build.

  5. #5
    Regular
    Join Date
    Sep 2008
    Posts
    52
    Here are two other builds @ 2500 acres each:

    Build 3 - 30% Homes & 63% Draft Rate (@100% BE)
    ---------------------------------------------------
    Homes 750 (+8625 pop)
    Farms 125
    TGs 438 (+21,67% off)
    Forts 438 (+21,67% def)
    Guilds 250
    TDs 500
    Stables 0
    Total 2500

    Raw Max Pop: 71875
    Peas. Needed: 29313
    Mod. Max Pop: 80500
    Draft: 0,63
    Peasants: 29785
    BE: 1,000 (1,016 actual)
    Wizards: 3750
    Thieves: 6250
    Total Military: 40715
    Off Specs: 16286 (40%)
    Def Specs: 16286 (40%)
    Elites: 8143 (20%)
    Total Off: 122145
    Total Mod. Off: 148614 (59opa)
    TMO No Elites: 99076 (40opa)
    Total Def: 122145
    Total Mod. Def: 148614 (59dpa)
    TMD Elites Out: 99076 (40dpa)


    Build 4 - 40% Homes minus 5% TGs, Forts & 70% Draft Rate (@99.6% BE)
    ---------------------------------------------------
    Homes 1000 (+11500 pop)
    Farms 125
    TGs 313 (+16,36% off)
    Forts 313 (+16,36% def)
    Guilds 250
    TDs 500
    Stables 0
    Total 2500

    Raw Max Pop: 71875
    Peas. Needed: 25125
    Mod. Max Pop: 83375
    Draft: 0,7
    Peasants: 25013
    BE: 0,996
    Wizards: 3750
    Thieves: 6250
    Total Military: 48363
    Off Specs: 19345
    Def Specs: 19345
    Elites: 9673
    Total Off: 145088
    Total Mod. Off: 168824 (68opa)
    TMO No Elites: 112549 (45opa)
    Total Def: 145088
    Total Mod. Def: 168824 (68dpa)
    TMD Elites Out: 112549 (45dpa)


    * Keeping max. BE, it looks like a better idea to run 70% draft w/ 40% homes than 63% draft w/ 30% homes @2500 acres.

    In order to see what kind of an impact the increase in acreage has on the effectiveness of homes, I am adding another build that is comparable to Build 4:

    Build 5 - Same as Build 4 @1000 acres
    ---------------------------------------------------
    Homes 400 (+4600 pop)
    Farms 50
    TGs 125 (+16,34% off)
    Forts 125 (+16,34% def)
    Guilds 100
    TDs 200
    Stables 0
    Total 1000

    Raw Max Pop: 28750
    Pes. Needed: 10050
    Mod. Max Pop: 33350
    Draft: 0,7
    Peasants: 10005
    BE: 0,996
    Wizards: 1500
    Thieves: 2500
    Total Military: 19345
    Off Specs: 7738 (40%)
    Def Specs: 7738 (40%)
    Elites: 3869 (20%)
    Total Off: 58035
    Total Mod. Off: 67518 (68opa)
    TMO No Elites: 45012 (45opa)
    Total Def: 58035
    Total Mod. Def: 67518 (68dpa)
    TMD Elites Out: 45012 (45dpa)


    * Conclusion: No impact. Please analyze and leave your comments. Thanks!
    Last edited by chedrah; 15-09-2008 at 21:29.

  6. #6
    Sir Postalot
    Join Date
    Aug 2008
    Location
    Australia
    Posts
    3,036
    Quote Originally Posted by chedrah View Post
    * Keeping max. BE, it looks like a better idea to run 70% draft w/ 40% homes than 63% draft w/ 30% homes @2500 acres.
    but who keeps 100% raw BE??? (except vines...)

  7. #7
    Regular
    Join Date
    Sep 2008
    Posts
    52
    Quote Originally Posted by _greenie View Post
    but who keeps 100% raw BE??? (except vines...)
    OK I'll try some with 85% raw BE ;)

    PS: Thanks for the BE formula by the way :)
    Last edited by chedrah; 15-09-2008 at 21:44.

  8. #8
    Needs to get out more VT2's Avatar
    Join Date
    Jul 2008
    Location
    Sweden
    Posts
    10,880
    Your province fails for not having vines' imaginary math.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  9. #9
    Regular
    Join Date
    Sep 2008
    Posts
    52
    I've calculated the opa, dpa, opnw, dpnw values keeping a BE of ~85% and changing the draft rates accordingly. Here's what I have gathered for the 3 builds @1000 acres:

    20% Homes + 22.5% Forts & TGs @73% DR & 85.0% BE
    ----------------------------------------------------
    Total Mod. Off: 68448 (68opa)
    TMO No Elites: 45632 (46opa)
    Total Mod. Def: 68448 (68dpa)
    TMD Elites Out: 45632 (46dpa)

    Total Military: 18667 (40% off specs, 40% def specs, 20% elites)
    Military NW: 86799
    Total NW: 166183
    opnw: 0,412
    dpnw: 0,412


    30% Homes + 17.5% Forts & TGs @77% DR & 85.3% BE
    ----------------------------------------------------
    Total Mod. Off: 73904 (74opa)
    TMO No Elites: 49269 (49opa)
    Total Mod. Def: 73904 (74dpa)
    TMD Elites Out: 49269 (49dpa)

    Total Military: 20794 (40% off specs, 40% def specs, 20% elites)
    Military NW: 96692
    Total NW: 175098
    opnw: 0,422
    dpnw: 0,422


    40% Homes + 12.5% Forts & TGs @81% DR & 85.2% BE
    ----------------------------------------------------
    Total Mod. Off: 78692 (79opa)
    TMO No Elites: 52462 (52opa)
    Total Mod. Def: 78692 (79dpa)
    TMD Elites Out: 52462 (52dpa)

    Total Military: 23014 (40% off specs, 40% def specs, 20% elites)
    Military NW: 107013
    Total NW: 184349
    opnw: 0,427
    dpnw: 0,427


    * Conclusion: Having 40% homes makes a slightly better warmonger if the above calculations are correct.
    Last edited by chedrah; 16-09-2008 at 14:44.

  10. #10
    Banned
    Join Date
    Aug 2008
    Posts
    1,377
    I can run my province close to a 90% draft and still keep 100% raw BE, however, I do not do that. I only run around a 71%-75%. The reason I do it is because in the time I took to train 90% of population into military I could have already attacked and gain much land.

  11. #11
    Regular
    Join Date
    Sep 2008
    Posts
    52
    Quote Originally Posted by vines View Post
    I can run my province close to a 90% draft and still keep 100% raw BE
    Could you explain how one can do that? Extremely high pop sci? Dungeons?

  12. #12
    Banned
    Join Date
    Aug 2008
    Posts
    1,377
    Quote Originally Posted by chedrah View Post
    Could you explain how one can do that? Extremely high pop sci? Dungeons?
    Simple with 55% homes one will be able to run 89%-90% military with out RawBE dropping however if one runs that big of a military one need 10% dungeons. The fallowing build is an example of how one would run around a 90% military, still keeping 100% RawBE with wages 200% and still have a little money left over.
    55%Homes
    10%farms
    5%-10%Forts
    5%-10%Training Grounds
    5%-10%Guilds
    5%Towers
    5%-10%Dungeons
    Chedrah I do not recommend you use this kind of build. It takes a lot of planning, skill, and understand of the game to use a build like this one. Like I told my team mates. It may seems weird how my build is and it shouldn't work but don't worry I know what I'm doing so it will work. Chedrah however if you really want to up your game and take an attempt at flying with the best then I recommend this strategy.

  13. #13
    Post Fiend
    Join Date
    Aug 2008
    Posts
    222
    Quote Originally Posted by vines View Post
    Chedrah I do not recommend you use this kind of build. It takes a lot of planning, skill, and understand of the game to use a build like this one. Like I told my team mates. It may seems weird how my build is and it shouldn't work but don't worry I know what I'm doing so it will work. Chedrah however if you really want to up your game and take an attempt at flying with the best then I recommend this strategy.
    BAHAHAHAHA! vines you meant to say it takes a lot of luck, i also don't recommend this build to chedrah or anyone for that matter. also you said that it shouldn't work, thats because it doesn't. FLY LIKE VINES! hahahaha.

  14. #14
    Post Fiend
    Join Date
    Aug 2008
    Posts
    222
    here.

    Quote Originally Posted by vines View Post
    Simple with 55% homes one will be able to run 89%-90% military with out RawBE dropping however if one runs that big of a military one need 10% dungeons. The fallowing build is an example of how one would run around a 90% military, still keeping 100% RawBE with wages 200% and still have a little money left over.

  15. #15
    Regular
    Join Date
    Sep 2008
    Posts
    52
    Quote Originally Posted by vines View Post
    Simple with 55% homes one will be able to run 89%-90% military with out RawBE dropping however ...
    vines, Thank you. I will try a build that incorporates dungeons next age and see if I can fill them up.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •