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Thread: Rebuilding province after war

  1. #1
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    Rebuilding province after war

    Just got out of a war in which I was targeted by the enemy kingdom. Went from 250,000 NW to 120,000NW . Population (14721/32655) with a draft of 65% ish. What is the best way to rebuild. I was left landfat at 1500odd acres and 55k defense. 600~ acres unbuilt land

    Elf/Merchant
    Last edited by soven; 15-09-2008 at 09:40.

  2. #2
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    Focus on guilds and banks. So you build up your wpa because you need to get your wpa higher. banks to help with money. And build up all your land up as soon as you can. Built up land = jobs and jobs mean gc.

  3. #3
    Post Fiend
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    firstly, start off by ignoring whatver vines says, this will only inflame the situation. you will probably get attacked if your def is low so be prepared to give up some land if its as bad as you say. you will need banks, prob 20-25%, im guessing your a/t? then you wont need guilds as vines stated unless you want to improve your wpa. you won't need training grounds if you had any but possibly forts. homes as well if you need them. its up to you, i dont know much about your prov or your current strat to be much help.

  4. #4
    Sir Postalot
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    HA!
    love it, you say ignore vines, yet both of you say build banks =)
    we need to know your role, A, A/T or A/M

    banks are a must,
    if you're a thief, get TD's as well, and kidnap, else get ~10% homes to help boost that pez/acre
    you dont need extra guilds, you need to get your pop back up asap, so leave draft off for the moment until you get a bit closer to 18-19k pop (keep L&P on 24/7)
    i would say getting 1-2 hits OOW would probably help you =)

  5. #5
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    I was pure attacker with 1.5 tpa and 1 wpa raw. down to 0.23 tpa and 0.44 wpa now. I find that I was too vulnerable to ops this war, especially after getting CS and RM MV;d off. So I plan to gothe A/t route with TD but that is after i recover. Was running something along the lines of ( around there, not exact):

    13% homes
    9 % farms
    15% banks
    17% TG
    15% barracks
    13% guilds
    10% towers
    9% forts

    Server: World of Legends (Age 40)
    Ruler Name:
    Personality: The Merchant
    Race: Elf
    Building Efficiency: 68.7%
    Kingdom Stance: Fortified

    1. Homes: 120 (8%) + 20 in progress (+1.3%)
    2. Farms: 82 (5.4%)
    3. Banks: 67 (4.4%)
    4. Training Grounds: 119 (7.9%)
    5. Barracks: 101 (6.7%)
    6. Forts: 164 (10.9%)
    7. Guilds: 95 (6.3%)
    8. Towers: 88 (5.8%)

    Total Land: 1,509 Acres (55.4% built)
    In Progress: 20 Acres (1.3%)

    ** Effects Summary (Available Buildings Only) **
    1. +960 maximum population, +15.09% birth rate
    2. Produce 5,249 bushels (6,562 with FL)
    3. 1,151gc, +4.19% income
    4. +6.36% offense bonus
    5. -7.4% attack time
    6. +10.98% defense bonus
    7. Training about 1.31 wizards per hour
    8. Produce 605 runes per hour

    ** Effects Summary (Including Future Buildings) **
    1. +1,120 maximum population, +17.35% birth rate
    Last edited by soven; 15-09-2008 at 10:15.

  6. #6
    Post Demon
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    Population is everything. Might want to consider releasing some offense to get more peasants, if your peasant count is too low to be a good foundation for growth. Other than that, build banks, don't draft too fast. Given your very low tpa, I wouldn't waste time training up the thieves needed to actually make use of them.

  7. #7
    Post Fiend
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    Build banks or nothing.
    Leaving the land barren is fine as long as you can defend it.
    Pump for about 4-7 days focusing in d specs for quick and easy defense.

    Try not to raze/rebuild/reraze/REbuild again. If your going to need say that land for stuff it's better to build it later, build the banks and then explore to get extra land to readjust your %.

  8. #8
    Veteran rosedragoness's Avatar
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    set 50% draft on 20 days inside ceasefire war. Set 150-200% back when you almost out of war.

  9. #9
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    vines was correct this time. Banks and Guilds are what he needs.

    soven, be sure to cast love and peace too. Stop drafting till u are within 8 hrs of max pop. Release any soldiers, maybe some ospecs too, depends on how long ur kd plans to recover.

    I think you should stay as pure attacker. a/t will be hard to pull off as an elf/merch. Your attack power will suffer, and you'll only be mediocre at theiving. 1.5 tpa with CS should be good enuf unless you are against a heavy gnome kd. Your wpa needs to improve though, to ward of MV and you wanna be able to pitfall, 1.5 wpa, 50% channeling as a minimum. Guardstations are a must in war to slow down acreage loss. You should also get stables. IMO swap GS for homes and stables for forts.

    Dont get discouraged that your prov got wrecked in war, it means the enemy felt you were a threat. Just try to make it tougher for them to wreck you next time :)

  10. #10
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    What do you guys think? rebuild nearly done. Still pumping wizards though until i get 1.5 wpa. 198k NW

    The Province of (##:##)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Utopian Date: April 5th, YR6 (85% in the day)
    RL Date: September 22nd, 2008 (10:51 GMT)

    Ruler Name: The Wealthy
    Personality & Race: The Merchant, Elf
    Land: 1,314 Acres
    Money: 93,492gc (34,851gc daily income)
    Food: 57,202 bushels
    Runes: 7,596 runes
    Population: 34,642 citizens (26.36 per Acre)
    Peasants: 13,469 (91% Building Efficiency)
    Trade Balance: -753,216gc (0% tax rate)

    Military Eff. with Stance: 109.34% off. / 140.46% def.
    Soldiers: 0 (57.4% estimated draft rate)
    Rangers: 0
    Archers: 7,395 (51,935 defense)
    Elf Lords: 9,958 (65,326 offense / 69,934 defense)
    War-Horses: 2 (up to 2 additional offense)
    Prisoners: 0

    Total Modified Offense: 65,328 (49.72 per Acre)
    Practical (75% elites): 48,993 (37.29 per Acre)
    Total Modified Defense: 121,869 (92.75 per Acre)
    Practical (25% elites): 69,422 (52.83 per Acre)

    Thieves: 2,543 (1.94 per Acre / 81% Stealth)
    Wizards: 1,277 (0.97 per Acre / 91% Mana)

    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Books to Allocate: 0 books

    ** Effects Summary (Known Science Only) **
    11.1% Income (81,994 points)
    5.1% Building Effectiveness (34,521 points)
    2.1% Population Limits (13,387 points)
    13.5% Food Production (5,651 points)
    2.6% Gains in Combat (5,799 points)
    16% Thievery Effectiveness (9,301 points)
    27.2% Magic Effectiveness & Rune Production (38,838 points)

    ** Science Points in Progress **
    Alchemy: 1,764 points in progress
    Tools: 1,078 points in progress
    Food: 149 points in progress
    Channeling: 2,709 points in progress

    Buildings Report of (##:##)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Ruler Name: Sir
    Personality: The Merchant
    Race: Elf
    Building Efficiency: 90.8%
    Kingdom Stance: Fortified

    1. Homes: 178 (13.5%)
    2. Farms: 102 (7.8%) + 5 in progress (+0.4%)
    3. Banks: 207 (15.8%)
    4. Training Grounds: 235 (17.9%)
    5. Barracks: 92 (7%)
    6. Forts: 146 (11.1%)
    7. Guilds: 253 (19.3%)
    8. Towers: 91 (6.9%)
    9. Watchtowers: 5 (0.4%)

    Total Land: 1,314 Acres (99.6% built)
    In Progress: 5 Acres (0.4%)

    ** Effects Summary (Available Buildings Only) **
    1. +1,424 maximum population, +31.9% birth rate
    2. Produce 6,483 bushels (8,104 with FL)
    3. 4,699gc, +17.32% income
    4. +17% offense bonus
    5. -10.2% attack time
    6. +14.8% defense bonus
    7. Training about 4.59 wizards per hour
    8. Produce 826 runes per hour
    9. Thieves: 0.69% catch, -1.03% damage

    ** Effects Summary (Including Future Buildings) **
    2. Produce 6,801 bushels (8,501 with FL)

  11. #11
    Post Fiend USIMPer's Avatar
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    what kind of game is this.. i dont understand at all.. :-?
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  12. #12
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    soven, it looks like you still have the same weaknesses as before. Your mod wpa is too low and your opnw is too low.

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