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Thread: Elf/Mystic - Late Start - HELP!

  1. #1
    Newbie
    Join Date
    Sep 2008
    Posts
    7

    Elf/Mystic - Late Start - HELP!

    Yes, I know Elf/Mystic was a bad idea.
    Grr...they really nerfed em in the 4 years I didn't play...

    Was going to play t/M, but it looks like they nerfed that, too. Right now, I'm trying to convert into an attacker with good t/m defense, maybe A/t.

    A few things I'm not too sure about:
    • War Build
    • Elites/Def Specs per acre
    • Libraries?
    • Warhorses?
    • Homes?


    The Province of # (#:#)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Utopian Date: April 19th, YR5 (67% in the day)
    RL Date: September 16th, 2008 (0:40 GMT)

    Ruler Name: Lord Killuaxc the Sorcerer
    Personality & Race: The Mystic, Elf
    Land: 708 Acres
    Money: 55,676gc (17,626gc daily income)
    Food: 32,259 bushels
    Runes: 1,386 runes
    Population: 17,529 citizens (24.76 per Acre)
    Peasants: 7,680 (88% Building Efficiency)
    Trade Balance: -275,398gc (0% tax rate)

    Military Eff. with Stance: 91.24% off. / 121.55% def.
    Soldiers: 0 (47.7% estimated draft rate)
    Rangers: 0
    Archers: 6,101 (37,080 defense)
    Elf Lords: 1,474 (8,069 offense / 8,958 defense)
    War-Horses: 0
    Prisoners: 0

    Total Modified Offense: 8,069 (11.40 per Acre)
    Practical (75% elites): 6,054 (8.55 per Acre)
    Total Modified Defense: 46,038 (65.03 per Acre)
    Practical (25% elites): 39,316 (55.53 per Acre)

    Thieves: 782 (1.10 per Acre / 27% Stealth)
    Wizards: 1,492 (2.11 per Acre / 42% Mana)

    Crystal-Ball on your province will show:
    Max. Possible Thieves/Wizards: 2,665 (3.76 / Acre)
    Estimated Thieves Number: 1,066 (1.51 per Acre)
    Estimated Wizards Number: 400 (0.56 per Acre)

    ** Networth Table: **
    Total Networth: 93,485gc (132.04 per Acre)
    Land (90% built): 36,108gc (39%) - [15+40gc]
    Archers: 30,505gc (33%) - [5gc]
    Elf Lords: 8,476gc (9%) - [5.75gc]
    Peasants: 7,680gc (8%) - [1gc]
    Wizards: 5,968gc (6%) - [4gc]
    Thieves: 3,128gc (3%) - [4gc]
    Science (estimated): 1,565gc (2%) - [1/92gc]
    Money: 56gc (0%) - [1/1000gc]

    Buildings: 931gc to build, 527gc to raze
    Away bonus: 38,400gc (12h) / 115,200gc (20h)

    ========================================

    Military Intelligence on # (#:#)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Ruler & Race: Lord Killuaxc, Elf.

    ** Summary **
    Non-Peasants: 55%
    Efficiency (SoM): 107.3% off, 110.5% def, 105.2% raw
    Net Offense at Home (from Utopia): 2,250
    Net Defense at Home (from Utopia): 39,578
    Modified Attack points (calculated): 9,490
    Modified Defense points (calculated): 41,852

    ** Standing Army (At Home) **
    Archers: 6,101 (33,708 defense)
    Elf Lords: 411 (2,646 offense / 2,271 defense)
    Total Defense points: 35,979

    ** Armies #2/#3/#4/#5 (Back in 21:31 hours) **
    Elf Lords: 1,063 (6,844 offense / 5,873 defense)

    ** Troops in Training **
    Elf Lords: 519 (3,341 offense / 2,867 defense)
    Next 12 hours: 33 31 30 32 29 29 32 30 29 31 30 31...

    ========================================

    Buildings Report of # (#:#)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Ruler Name: Lord Killuaxc
    Personality: The Mystic
    Race: Elf
    Building Efficiency: 87.7%
    Kingdom Stance: Fortified

    1. Farms: 52 (7.3%)
    2. Banks: 119 (16.8%) + 17 in progress (+2.4%)
    3. Armouries: 170 (24%)
    4. Guilds: 134 (18.9%)
    5. Towers: 152 (21.5%)
    6. Libraries: 0 (0%) + 64 in progress (+9%)

    Total Land: 708 Acres (88.6% built)
    In Progress: 81 Acres (11.4%)
    New Land: 37 Acres coming in

    ** Effects Summary (Available Buildings Only) **
    1. Produce 3,192 bushels (3,990 with FL)
    2. 2,609gc, +15.33% income
    3. -24% training & draft costs, -32% military wages
    4. Training about 4.7 wizards per hour
    5. Produce 1,333 runes per hour
    6. +0% science effects (not affected by BE)

    ** Effects Summary (Including Future Buildings) **
    1. Produce 3,266 bushels (4,083 with FL)
    2. 2,982gc, +16.36% income
    3. -23.17% training & draft costs, -30.89% military wages
    4. Training about 4.7 wizards per hour
    5. Produce 1,333 runes per hour
    6. +15.71% science effects (not affected by BE)

    ========================================

    Science Intelligence on # (#:#)
    [http://www.utopiatemple.com Angel v1.92 Beta]

    Server: World of Legends (Age 40)
    Books to Allocate: 0 books

    ** Effects Summary (Known Science Only) **
    0% Income
    5.4% Building Effectiveness (21,029 points)
    4.2% Population Limits (28,902 points)
    15.4% Food Production (3,960 points)
    0% Gains in Combat
    14.5% Thievery Effectiveness (4,161 points)
    20.5% Magic Effectiveness & Rune Production (11,848 points)

    ** Science Points in Progress **
    Food: 402 points in progress
    Channeling: 1,591 points in progress

  2. #2
    Sir Postalot
    Join Date
    Aug 2008
    Location
    Australia
    Posts
    3,036
    ok, firstly, you dont need libs, ever... (unless you sci pump @ 5k acres then drop back to ~1-2k)
    you dont need 20% guilds & 20% towers if you're not planning on being a mage, drop both back 7-8%, with a bit of sci, that heaps!
    get ~10% homes
    you need to get the DR up, once thats done, you should run ~5:4 elites:defspecs

  3. #3
    Newbie
    Join Date
    Sep 2008
    Posts
    7
    Yea the guilds and towers are there cuz i'm not done transitioning from T/M.

    Yea, I wasn't too sure about those libs. I must've been half asleep when I built those...I guess I'll put them into homes?

    Right now, I'm trying to draft and immediately train them into elites. Really hard to do that with horrible economy though. I've been plundering/stealing to fund it mostly. From my calculations, after I fill out 64%DR, I'll be running something like 4.5k elites and 6k dspecs.

  4. #4
    Member
    Join Date
    Sep 2008
    Posts
    26
    libs help only humans sage

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