Yes, I know Elf/Mystic was a bad idea.
Grr...they really nerfed em in the 4 years I didn't play...
Was going to play t/M, but it looks like they nerfed that, too. Right now, I'm trying to convert into an attacker with good t/m defense, maybe A/t.
A few things I'm not too sure about:
- War Build
- Elites/Def Specs per acre
- Libraries?
- Warhorses?
- Homes?
The Province of # (#:#)
[http://www.utopiatemple.com Angel v1.92 Beta]
Server: World of Legends (Age 40)
Utopian Date: April 19th, YR5 (67% in the day)
RL Date: September 16th, 2008 (0:40 GMT)
Ruler Name: Lord Killuaxc the Sorcerer
Personality & Race: The Mystic, Elf
Land: 708 Acres
Money: 55,676gc (17,626gc daily income)
Food: 32,259 bushels
Runes: 1,386 runes
Population: 17,529 citizens (24.76 per Acre)
Peasants: 7,680 (88% Building Efficiency)
Trade Balance: -275,398gc (0% tax rate)
Military Eff. with Stance: 91.24% off. / 121.55% def.
Soldiers: 0 (47.7% estimated draft rate)
Rangers: 0
Archers: 6,101 (37,080 defense)
Elf Lords: 1,474 (8,069 offense / 8,958 defense)
War-Horses: 0
Prisoners: 0
Total Modified Offense: 8,069 (11.40 per Acre)
Practical (75% elites): 6,054 (8.55 per Acre)
Total Modified Defense: 46,038 (65.03 per Acre)
Practical (25% elites): 39,316 (55.53 per Acre)
Thieves: 782 (1.10 per Acre / 27% Stealth)
Wizards: 1,492 (2.11 per Acre / 42% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 2,665 (3.76 / Acre)
Estimated Thieves Number: 1,066 (1.51 per Acre)
Estimated Wizards Number: 400 (0.56 per Acre)
** Networth Table: **
Total Networth: 93,485gc (132.04 per Acre)
Land (90% built): 36,108gc (39%) - [15+40gc]
Archers: 30,505gc (33%) - [5gc]
Elf Lords: 8,476gc (9%) - [5.75gc]
Peasants: 7,680gc (8%) - [1gc]
Wizards: 5,968gc (6%) - [4gc]
Thieves: 3,128gc (3%) - [4gc]
Science (estimated): 1,565gc (2%) - [1/92gc]
Money: 56gc (0%) - [1/1000gc]
Buildings: 931gc to build, 527gc to raze
Away bonus: 38,400gc (12h) / 115,200gc (20h)
========================================
Military Intelligence on # (#:#)
[http://www.utopiatemple.com Angel v1.92 Beta]
Server: World of Legends (Age 40)
Ruler & Race: Lord Killuaxc, Elf.
** Summary **
Non-Peasants: 55%
Efficiency (SoM): 107.3% off, 110.5% def, 105.2% raw
Net Offense at Home (from Utopia): 2,250
Net Defense at Home (from Utopia): 39,578
Modified Attack points (calculated): 9,490
Modified Defense points (calculated): 41,852
** Standing Army (At Home) **
Archers: 6,101 (33,708 defense)
Elf Lords: 411 (2,646 offense / 2,271 defense)
Total Defense points: 35,979
** Armies #2/#3/#4/#5 (Back in 21:31 hours) **
Elf Lords: 1,063 (6,844 offense / 5,873 defense)
** Troops in Training **
Elf Lords: 519 (3,341 offense / 2,867 defense)
Next 12 hours: 33 31 30 32 29 29 32 30 29 31 30 31...
========================================
Buildings Report of # (#:#)
[http://www.utopiatemple.com Angel v1.92 Beta]
Server: World of Legends (Age 40)
Ruler Name: Lord Killuaxc
Personality: The Mystic
Race: Elf
Building Efficiency: 87.7%
Kingdom Stance: Fortified
1. Farms: 52 (7.3%)
2. Banks: 119 (16.8%) + 17 in progress (+2.4%)
3. Armouries: 170 (24%)
4. Guilds: 134 (18.9%)
5. Towers: 152 (21.5%)
6. Libraries: 0 (0%) + 64 in progress (+9%)
Total Land: 708 Acres (88.6% built)
In Progress: 81 Acres (11.4%)
New Land: 37 Acres coming in
** Effects Summary (Available Buildings Only) **
1. Produce 3,192 bushels (3,990 with FL)
2. 2,609gc, +15.33% income
3. -24% training & draft costs, -32% military wages
4. Training about 4.7 wizards per hour
5. Produce 1,333 runes per hour
6. +0% science effects (not affected by BE)
** Effects Summary (Including Future Buildings) **
1. Produce 3,266 bushels (4,083 with FL)
2. 2,982gc, +16.36% income
3. -23.17% training & draft costs, -30.89% military wages
4. Training about 4.7 wizards per hour
5. Produce 1,333 runes per hour
6. +15.71% science effects (not affected by BE)
========================================
Science Intelligence on # (#:#)
[http://www.utopiatemple.com Angel v1.92 Beta]
Server: World of Legends (Age 40)
Books to Allocate: 0 books
** Effects Summary (Known Science Only) **
0% Income
5.4% Building Effectiveness (21,029 points)
4.2% Population Limits (28,902 points)
15.4% Food Production (3,960 points)
0% Gains in Combat
14.5% Thievery Effectiveness (4,161 points)
20.5% Magic Effectiveness & Rune Production (11,848 points)
** Science Points in Progress **
Food: 402 points in progress
Channeling: 1,591 points in progress