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Thread: Dungeons

  1. #31
    Needs to get out more VT2's Avatar
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    The best way to fill dungeons is to hit stupid gnomes like vines.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
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  2. #32
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    chedrah,

    Dungeons are the best military building in the game. They are not a good income building, so dont consider them for that (the income is a nice side benefit only). Also, don't listen the post about the effect on BE. Its a noobish mistake to get overly concerned about your BE. The main factors for a successful build strat is military strength and income.

    When you hit someone, if you have dungeons, half of the enemies troops losses will turn into your prisoners. The prisoners can be sent out on future attacks, but everytime you send them, only 50% return. This is why, for practical purposes, there is a limit to the amount of dungeons one should use. You dont wanna have empty dungeons, they are a waste of land.

    Example: on a typical attack you kill 1000 troops.
    If you had dungeons, half them troops cud be imprisoned instead, so... 500 / 20 = 25 dungeons which you can keep resupplied.

    If you are randoming and hitting targets with similar networth you can have 2% dungeons kept full. However during war, if you are chaining, the target doesnt lose as many troops per hit, so 1% dungeons is ok.

  3. #33
    I like to post Catwalk's Avatar
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    They are not a good income building, so dont consider them for that (the income is a nice side benefit only)
    Depends on what you mean by that. You want dungeons for the total of military + economy boosts they confer. For that matter, they're a decent economy building with a nice side benefit to military. They're easiest to compare to homes, quite easy to show that you get more benefit from dungeons most of the time, up until around 3% max. As the others said, I recommend 2% as a rule of thumb. If you hit very selectively you may be able to keep 4% filled OOW.
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  4. #34
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    actually vines strat kinda makes sense i theory. a dungeon employs 25 workers and the 20 prisoners fill 10 jobs. if you ran extremely high draft dungeons could help you with your BE. 80-90% draft is a bit to much though.

    fact that a prisoner only provides 0.5 gc per day is its biggest downside in beating out homes though. i dont see how running 10% dungeons (for BE purposes) beats out 10% homes

  5. #35
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    I can't imagine what jolt would be without vines... :P

  6. #36
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    Banks provide more income than dungeons at any percentage, thats why i dont consider them a good income building.

  7. #37
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    90% draft = risk overpop risk underpop.

    It is easy to peasant kill someone with 90% draft.

  8. #38
    Post Fiend Astares's Avatar
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    What kinda moron runs 90% draft? I want to war a kd full of them. :)

    As for the topic, I don't use them. I'm already using more of a rainbow-type strat that i'm accustomed to, though with some tweaking i've found it works pretty well. Based on the info in some of these posts, I probably won't use them either. I'm not a main-line attacker, I attack in war and that's it. I might give 2-3% a try though next war.

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