Page 1 of 2 12 LastLast
Results 1 to 15 of 16

Thread: rate my gnome

  1. #1
    Newbie
    Join Date
    Sep 2008
    Posts
    5

    rate my gnome

    Server: World of Legends (Age 40)
    Utopian Date: January 8th, YR6 (80% in the day)
    RL Date: September 19th, 2008 (13:48 GMT)

    Ruler Name: xxxxxxxxxxxx
    Personality & Race: The Rogue, Gnome
    Land: 1,393 Acres
    Money: 957gc (28,757gc daily income)
    Food: 117,074 bushels
    Runes: 1,730 runes
    Population: 42,397 citizens (30.44 per Acre)
    Peasants: 12,781 (99% Building Efficiency)
    Trade Balance: -142,418gc (0% tax rate)

    ME+Stance (no spells): 120.98% off. / 131.98% def.
    Soldiers: 4,486 (63.8% estimated draft rate)
    Halflings: 4,981 (30,130 offense)
    Pikemen: 5,812 (38,354 defense)
    Golems: 8,219 (49,716 offense / 54,238 defense)
    War-Horses: 0
    Prisoners: 180 (653 offense)

    Total Modified Offense: 85,926 (61.68 per Acre)
    Practical (50% elites): 61,071 (43.84 per Acre)
    Total Modified Defense: 98,512 (70.72 per Acre)
    Practical (50% elites): 71,396 (51.25 per Acre)

    Thieves: 3,545 (2.54 per Acre / 16% Stealth)
    Wizards: 2,573 (1.85 per Acre / 38% Mana)

    ** Effects Summary (Known Science Only) **
    7.7% Income (41,594 points)
    6.5% Building Effectiveness (58,968 points)
    3.9% Population Limits (50,113 points)
    38.3% Food Production (48,359 points)
    5.6% Gains in Combat (28,121 points)
    37.2% Thievery Effectiveness (53,581 points)
    26.3% Magic Effectiveness & Rune Production (38,472 points)

    Personality: The Rogue
    Race: Gnome
    Building Efficiency: 99%
    Kingdom Stance: Normal

    1. Homes: 328 (23.5%) + 20 in progress (+1.4%)
    2. Farms: 104 (7.5%) + 7 in progress (+0.5%)
    3. Banks: 131 (9.4%) + 9 in progress (+0.6%)
    4. Training Grounds: 129 (9.3%) + 10 in progress (+0.7%)
    5. Forts: 182 (13.1%) + 13 in progress (+0.9%)
    6. Guilds: 195 (14%) + 14 in progress (+1%)
    7. Towers: 131 (9.4%) + 8 in progress (+0.6%)
    8. Thieves' Dens: 89 (6.4%) + 8 in progress (+0.6%)
    9. Dungeons: 12 (0.9%) + 2 in progress (+0.1%)

    Total Land: 1,393 Acres (93.4% built)
    In Progress: 91 Acres (6.5%)

    ** Effects Summary (Available Buildings Only) **
    1. +3,018 maximum population, +53.47% birth rate
    2. Produce 7,209 bushels (9,012 with FL)
    3. 3,242gc, +10.54% income
    4. +12.48% offense bonus
    5. +16.87% defense bonus
    6. Training about 3.86 wizards per hour
    7. Produce 1,297 runes per hour
    8. -23.68% losses, +17.76% effectiveness
    9. 240 prisoners (720 offense, 120gc, 120 jobs)

    ** Effects Summary (Including Future Buildings) **
    1. +3,202 maximum population, +55.66% birth rate
    2. Produce 7,694 bushels (9,618 with FL)
    3. 3,465gc, +11.19% income
    4. +13.34% offense bonus
    5. +17.88% defense bonus
    6. Training about 4.14 wizards per hour
    7. Produce 1,376 runes per hour
    8. -25.65% losses, +19.24% effectiveness
    9. 280 prisoners (840 offense, 140gc, 140 jobs)
    Last edited by Ducky; 19-09-2008 at 12:56.

  2. #2
    Veteran Someone's Avatar
    Join Date
    Jul 2008
    Location
    Sweden
    Posts
    661
    1. What are you trying to accomplish?
    2. NW? :)

  3. #3
    Newbie
    Join Date
    Sep 2008
    Posts
    5
    1. I'm an attacker, but want to keep enough thieves to be able to steal from and/or NS other attackers.
    2. My networth is 200k nw/acre 143

    also the reason I have so many untrained soldiers is I'm rebuilding after a war. Probably should have temporarily lowered my draft so didn't draft more than I could afford to train and added more banks for the rebuilding process.
    Last edited by Ducky; 19-09-2008 at 14:38.

  4. #4
    Sir Postalot
    Join Date
    Aug 2008
    Location
    Australia
    Posts
    3,036
    dont show a prov straight after war, its a waste of your time =)

  5. #5
    Member
    Join Date
    Sep 2008
    Posts
    36
    some of my thoughts...

    1. too much home. 23% is just too much for any race, raze it down to at least 15%(or less)

    2. As a gnome/rogue, you should have higher TPA, (at least 3-4, depending on u) 2.54 TPA wont bring out the best of ur race/personality bonus

    3. 9.3% tower? are u planning to cast offensive spell in a war? if not raze it to 5%, this should be enough for essential self spell everyday

    4. for all the razing i suggest, u could put the land into stable..
    Last edited by lysic; 20-09-2008 at 00:54.

  6. #6
    Post Fiend
    Join Date
    Sep 2008
    Posts
    216
    get 15% TG, 10% guilds 10% forts, try to get TD to at least 10% as well. i dont see anything wrong with having alot of homes as a gnome, but i would drop it to 20 in order to get some stables

    TPA must be raised to at least 4 raw or your wasting the gnome bonus

  7. #7
    Post Fiend Bano's Avatar
    Join Date
    Mar 2009
    Posts
    138
    lol at this gnome. no matter what age you put this prov itll be hilarious.

  8. #8
    Member IrishHangover's Avatar
    Join Date
    Jun 2009
    Posts
    48
    why do you have halflings, should be running nothing but elites and D-specs.

  9. #9
    Needs to get out more VT2's Avatar
    Join Date
    Jul 2008
    Location
    Sweden
    Posts
    10,880
    F-minus.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  10. #10
    Regular
    Join Date
    Aug 2008
    Posts
    55
    Wery bad gnome imo. Why post prov that is not fully drafted trained and war ready ?
    Nothing to rate here.

    will do dpa opa.
    bad tpa
    bad build
    bad sci

    Repost when u fully ready.

  11. #11
    Director of Age Changes
    Join Date
    Nov 2008
    Location
    EU
    Posts
    1,936
    Old topic.
    Discord: Hex | IRC: Hextor / Avenger

  12. #12
    Needs to get out more VT2's Avatar
    Join Date
    Jul 2008
    Location
    Sweden
    Posts
    10,880
    No, you fool! It's clearly ultimately new, and highly interesting.
    That's why it was brought back from the land of the dead.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  13. #13
    Enthusiast
    Join Date
    Aug 2008
    Posts
    318
    It was hilarious to read. More funny even because I didn't immediately noted the date of the topic.

    Got me there Bano.

  14. #14
    Sir Postalot
    Join Date
    Aug 2008
    Location
    Australia
    Posts
    3,036
    once again, stop reviving old threads

    there is no point to it
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  15. #15
    Post Fiend Bano's Avatar
    Join Date
    Mar 2009
    Posts
    138
    what should we do then? lets drink "whine"? and more whine....

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •