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Thread: Critisim Needed

  1. #1
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    Critisim Needed

    Hey, I decided to play the dwarves this age as they seemed to have sevre disadvantages to other races, and was looking for critisim to try and make dwarf good.

    First I created Dwarf Shepard for the pure fact that with builders boon it would only take 14 hours to build buildings. not the usauly 20 hours or somthing.
    Plus no plague, storms or droughts.

    Moving on

    Here are my stats

    Server: World of Legends (Age 40)
    Utopian Date: February 21st, YR6 (63% in the day)
    RL Date: September 21st, 2008 (2:38 GMT)

    Ruler Name: The Humble Lord Ford
    Personality & Race: The Shepherd, Dwarf
    Land: 874 Acres
    Money: 48,477gc (18,746gc daily income)
    Food: 41,174 bushels
    Runes: 7,148 runes
    Population: 25,349 citizens (29.00 per Acre)
    Peasants: 8,168 (111% Building Efficiency)
    Trade Balance: -485,530gc (0% tax rate)
    Total Networth: 147,010gc (168.20 per Acre)

    Military Eff. with Stance: 102.11% off. / 100.11% def.
    Soldiers: 1,463 (62.6% estimated draft rate)
    Warriors: 4,371 (22,317 offense)
    Axemen: 2,555 (12,789 defense)
    Berserkers: 6,262 (38,366 offense / 37,613 defense)
    War-Horses: 1,747 (up to 1,784 additional offense)
    Prisoners: 0

    Total Modified Offense: 63,960 (73.18 per Acre)
    Practical (50% elites): 44,777 (51.23 per Acre)
    Total Modified Defense: 51,867 (59.34 per Acre)
    Practical (50% elites): 33,060 (37.83 per Acre)

    Thieves: 1,228 (1.41 per Acre / 100% Stealth)
    Wizards: 1,302 (1.49 per Acre / 100% Mana)

    * Effects summary **
    +7.6% Income (25,893 points)
    +2.5% Building Effectiveness (5,411 points)
    +9.8% Population Limits (201,082 points)
    +31.1% Food Production (20,083 points)
    +9.6% Gains in Combat (51,590 points)
    +0% Thievery Effectiveness (0 points)
    +0% Magic Effectiveness & Rune Production (0 points)

    ** Buildings Summary **

    1. Homes: 105 (12%)
    2. Farms: 18 (2%)
    3. Banks: 131 (15%)
    4. Training Grounds 118 (13.5%)
    5. Barracks 88 (10%)
    6. Guard Stations 87 (10%)
    7. Guilds: 87 (10%)
    8. Towers: 53 (6%)
    9. Watchtowers: 87 (10%)
    10. Stables: 88 (10%)
    11. Dungeons: 13 (1.5%)

  2. #2
    Sir Postalot
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    well, getting those soldiers trained would be a good start =)
    rather poor split of science...
    get +10% BE as well, and get income up a bit
    also, if you are OOW, you dont need WT's ;)

    and lastly, i call fake =)

    Military Eff. with Stance: 102.11% off. / 100.11% def.
    you dont have 13.5% TG's ;)

  3. #3
    Postaholic
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    very nice province

    the only suggestion i have is when oow, convert all ur WT and GS into guilds to maximize ur wpa and switch back when war

    u need a bit more work with ur science. u have way too much in pop sci and u dont have enough in other areas (especially magic sci. i dont know why u neglect it, the increase in rune production is ftw). BE and thief sci are also very good u should focus a bit more on those

    dwarf/shep is not as bad as people say. the faster building just might save ur ass (ur WT come in faster)

    and greenie i agree that it doesnt look like 13% TG, but it could be in progress or it is the buildings he plan to keep. imo as long as it adds up to 100% its fine
    Last edited by waheed; 21-09-2008 at 06:42.

  4. #4
    Post Demon Ishandra's Avatar
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    I'd drop a lot of those stables for guilds and towers. Are you wanting to play as a heavy attacker or A/M?

    I did shepherd last age its not completely terrible, you get to the point where you can run 0 farms once science is a lil higher. Get some magic, income and tools science though like others have said.

    You have high population limits so you can raise your draft, but can you afford to train that many troops? You should maybe get some armouries and banks for a pump, then return to your TG/Rax/Stables.

    Also a split of TG/Forts give you more offence as you can send out more of your elites. An even split would be best for you if your sending around half your elites out, or a 8:5ish ratio of TG:Forts.

  5. #5
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    well yes u did catch me out my build strat is what i plan to have during wars,

    at the moment i am still converting over,

    Kingdom wishes to get into a war at the moment so am just converting. I will start getting channeling science then. and the others.

    also whats a good draft rate i currantly have mine set at 65%

    also i am to be a heavy attacker, with enough runes to cast
    Fog, Animate Dead, Minor Protection, Magic Sheild.

  6. #6
    Post Demon Ishandra's Avatar
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    You'll need inspire army up 24/7 as well as builders boon and Love and peace whenever possible.

    Only set your draft as high as you can afford to train all your soldiers. Set the % high but on reservist, if you keep running out of soldiers put it to normal, if you have spare keep it reservist. 65% is a good target to aim for.

  7. #7
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    I don't get why waheed said this was a nice province. The military numbers, wpa, and sciences are low.

    Dwarves are a solid race so I don't know why you think you have to try to make them good. You should consider running an attacker mage hybrid. You do not need Builders Boon; it adds likes 1 hour build time which doesn't really matter.

  8. #8
    Post Demon Ishandra's Avatar
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    Its 2 hours difference usually I think, though with shepherd it might only be 1.

    Either way for 1kish runes its good, if your rebuilding WTs during a war or trying to get your armouries ready for a pump.

  9. #9
    Needs to get out more VT2's Avatar
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    Bad and weak.
    F-minus.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  10. #10
    Postaholic clarey's Avatar
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    imo, could use quite alot of work.

    dwarves become stronger larger, GROW!

    More dspecs would be nicer rather than ospecs.

    1.41 raw tpa and 10% WT in my experience is fine for oow but in war you'd need 20% WT.
    up your wpa to 3 raw min.

    Poor science. Grow bigger to earn better sci, distribute more into income and magic. Alot more.

    * I wouldn't really build homes? You already have a bonus to BE, and imo homes are only really nice for the BE boost they provide.
    * No point having GS really, you're still really small for them to make much of a diff.
    Suggestion for oow semi-pump build if you plan to war soon
    2% Farms
    25% Banks
    16% TGs
    30% guilds
    5.5% towers
    10% WT
    10% Stables
    1.5% Dungs

    For war, phase guilds to 9% and banks to 10%
    up towers to 10%
    up WT to 20%
    up TGs to 23%
    up rax to 10%
    up towers to 10%

  11. #11
    Postaholic
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    its a nice province because as soon as he train all his soldiers into specs and turn draft up to 200% and finish his buildings, it will kick ass

  12. #12
    Post Demon Ishandra's Avatar
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    So you mean, after spending 4 days pumping and attacking for land and not being hit he will be strong? Wow, that must be hard to achieve :P

  13. #13
    Postaholic
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    to be a good province, u need two things:
    1) good wpa, tpa, spec/elite ratio and buildings
    2) know how to use it

    i cannot see if he know how to use it or not but i can see his province's intel. its not perfectly shiny now but the ratios show he knows wat hes doing (except for science imo)

    as for getting those troops trained, all he needs is to find a good plunder or take one 20h bonus, then its done

  14. #14
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    Ye i best give u guys an update of my prov then, i thevied somewhat 300k gc, got aid of 250k gc and now i am set to enter the war.

    Ruler Name: The Humble Lord Ford
    Personality & Race: The Shepherd, Dwarf
    Land: 887 Acres
    Money: 264gc (18,328gc daily income)
    Food: 35,085 bushels
    Runes: 6,165 runes
    Population: 24,691 citizens (27.84 per Acre)
    Peasants: 7,986 (115% Building Efficiency)
    Trade Balance: -708,080gc (2.8% tax rate)
    Total Networth: 150,094gc (169.22 per Acre)

    Military Eff. with Stance: 114.94% off. / 100.11% def.
    Soldiers: 289 (62.2% estimated draft rate)
    Warriors: 4,932 (28,344 offense)
    Axemen: 2,555 (12,789 defense)
    Berserkers: 6,262 (43,185 offense / 37,613 defense)
    War-Horses: 3,759 (up to 4,321 additional offense)
    Prisoners: 0

    Total Modified Offense: 76,181 (85.89 per Acre)
    Practical (50% elites): 54,589 (61.54 per Acre)
    Total Modified Defense: 50,691 (57.15 per Acre)
    Practical (50% elites): 31,885 (35.95 per Acre)

    Thieves: 1,327 (1.50 per Acre / 45% Stealth)
    Wizards: 1,340 (1.51 per Acre / 96% Mana)

    ** Effects summary **
    +7.6% Income (25,893 points)
    +2.5% Building Effectiveness (5,411 points)
    +10.9% Population Limits (249,437 points)
    +30.9% Food Production (20,083 points)
    +9.5% Gains in Combat (51,590 points)
    +0% Thievery Effectiveness (0 points)
    +8.3% Magic Effectiveness & Rune Production (2,436 points)

    ** Science Points in Progress **
    Magic Effectiveness & Rune Production: 2,589 points in progress

    ** Summary **
    Non-Peasants: 69%
    Efficiency (SoM): 114.9% off, 100.1% def, 100.1% raw
    Net Offense at Home (from Utopia): 76,181
    Net Defense at Home (from Utopia): 50,691
    Modified Attack points (calculated): 76,156
    Modified Defense points (calculated): 50,687

    ** Standing Army (At Home) **
    Soldiers: 289 (332 offense / 289 defense)
    Warriors: 4,932 (28,334 offense)
    Axemen: 2,555 (12,788 defense)
    Berserkers: 6,262 (43,170 offense / 37,610 defense)
    War Horses: 3,759 (up to 4,319 additional offense)
    Total Attack points: 76,156
    Total Defense points: 50,687

    ** Troops in Training ** (click here to show/hide)
    Warriors: 1,043 (5,992 offense) Next 12 hours: 84 82 82 84 82 53 52 52 52 52 53 53... Thieves: 300 Next 12 hours: 18 19 17 17 17 21 17 17 17 18 17 17...

    ** Buildings Summary **

    1. Homes: 105 (11.8%)
    2. Farms: 17 (1.9%)
    3. Banks: 158 (17.8%)
    4. Training Grounds: 70 (7.9%)
    5. Barracks: 105 (11.8%)
    6. Guard Stations: 44 (5%) built + 9 (1%) in progress
    7. Guilds: 100 (11.3%)
    8. Towers: 49 (5.5%)
    9. Watchtowers: 116 (13.1%)
    10. Stables: 105 (11.8%)
    11. Dungeons: 9 (1%)

    Just to let you know above is what i currantly have built. its not what i plan to keep it at as land comes in % will slowly change.

    So you all rekon Homes arn't worth it with dwarves?
    A 2nd point i like to use my elites as a defensive force so they don't die as much.
    3rd GS i hope to use them with the combination of Fog to scare away enamy attackers, deverting there attention to other provinces in war call it cheap if u want.

  15. #15
    Postaholic
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    i would build homes. u cant kidnap so u'll need the birth rate

    i wouldnt keep GS if u r not in top kingdom. its better to hav those in TG and WT instead

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