Hey, I decided to play the dwarves this age as they seemed to have sevre disadvantages to other races, and was looking for critisim to try and make dwarf good.
First I created Dwarf Shepard for the pure fact that with builders boon it would only take 14 hours to build buildings. not the usauly 20 hours or somthing.
Plus no plague, storms or droughts.
Moving on
Here are my stats
Server: World of Legends (Age 40)
Utopian Date: February 21st, YR6 (63% in the day)
RL Date: September 21st, 2008 (2:38 GMT)
Ruler Name: The Humble Lord Ford
Personality & Race: The Shepherd, Dwarf
Land: 874 Acres
Money: 48,477gc (18,746gc daily income)
Food: 41,174 bushels
Runes: 7,148 runes
Population: 25,349 citizens (29.00 per Acre)
Peasants: 8,168 (111% Building Efficiency)
Trade Balance: -485,530gc (0% tax rate)
Total Networth: 147,010gc (168.20 per Acre)
Military Eff. with Stance: 102.11% off. / 100.11% def.
Soldiers: 1,463 (62.6% estimated draft rate)
Warriors: 4,371 (22,317 offense)
Axemen: 2,555 (12,789 defense)
Berserkers: 6,262 (38,366 offense / 37,613 defense)
War-Horses: 1,747 (up to 1,784 additional offense)
Prisoners: 0
Total Modified Offense: 63,960 (73.18 per Acre)
Practical (50% elites): 44,777 (51.23 per Acre)
Total Modified Defense: 51,867 (59.34 per Acre)
Practical (50% elites): 33,060 (37.83 per Acre)
Thieves: 1,228 (1.41 per Acre / 100% Stealth)
Wizards: 1,302 (1.49 per Acre / 100% Mana)
* Effects summary **
+7.6% Income (25,893 points)
+2.5% Building Effectiveness (5,411 points)
+9.8% Population Limits (201,082 points)
+31.1% Food Production (20,083 points)
+9.6% Gains in Combat (51,590 points)
+0% Thievery Effectiveness (0 points)
+0% Magic Effectiveness & Rune Production (0 points)
** Buildings Summary **
1. Homes: 105 (12%)
2. Farms: 18 (2%)
3. Banks: 131 (15%)
4. Training Grounds 118 (13.5%)
5. Barracks 88 (10%)
6. Guard Stations 87 (10%)
7. Guilds: 87 (10%)
8. Towers: 53 (6%)
9. Watchtowers: 87 (10%)
10. Stables: 88 (10%)
11. Dungeons: 13 (1.5%)