You don't need to turn your draft that far up to get the benefit of "8 more units to use".
No Homes
Pop/Acre = 25
Draft = 60%
Mil/Acre = 15 pop/acre
Pez/Acre = 10
Job/Acre = 16.7 (for max BE)
10% Homes
Pop/Acre = 25.8
Draft = 61.2%
Mil/Acre = 15.8
Pez/Acre = 10
Job/Acre = 15 (for max BE)
20% Homes
Pop/Acre = 26.6
Draft = 62.4%
Mil/Acre = 16.6
Pez/Acre = 10
Job/Acre = 13.3 (for max BE)
30% Homes
Pop/Acre = 27.4
Draft = 63.5%
Mil/Acre = 17.4
Pez/Acre = 10
Job/Acre = 11.7 (for max BE)
Someone mentioned that a good province has a strong military and economy. Well, my military is fine...but I'm lacking gc. So more banks seems to be the logical solution.
However, I'm not keen on running banks during war....
How does this look:
War
Homes 10
Farms 10
TG 23
Forts 20
Hospitals 17
Guilds 11
Towers 6
Dungeons 3
OOW
Homes 10
Farms 10
Banks 30
TG 16
Guilds 15
Hops 10
Towers 6
Dungeons 3
Now I'm thinking I would have too many Forts...but I don't really know what else to put it into and being harder to break sounds like a great idea
Last edited by Deathwish238; 24-09-2008 at 21:21.
after further deliberation, fate realized i am right. ;)
After your shower with him you mean?
edit: Post 88! omg!
Very nice arguing there, my compliments.
For Master of Magic fans:
Originally Posted by Dylan Collins, CEO of OMAC
I offered my analysis, criticize it as you like. It mainly applies OOW, during war it's trickier. The birth rate bonus helps more during war, though.
For Master of Magic fans:
Originally Posted by Dylan Collins, CEO of OMAC
i made a full analisis of The worth of homes. will post it tomorrow
so.. if u just said homes are good for oow, then you must understand why i say homes are a bad war building...which would mean we are in agreement for once...
Why don't we all post some war builds for orc/warrior and compare the income and opnw/dpnw values (and any other factor essential for a war build) keeping the non-essential factors (like WPA) constant and fiddling around with the DR? Sort of like what I did with the gnome/artisan build here.
Last edited by chedrah; 25-09-2008 at 17:39.
Does that mean you agree they're good OOW? I didn't agree they're bad during war, I conceded that it's harder to analyze their value during war and am not quite sure about it. You haven't given an argument yet, feel free to put one up.
For Master of Magic fans:
Originally Posted by Dylan Collins, CEO of OMAC
I've already said that homes are a situational whore building. They are better out of war but that doesn't mean it's a good building. But why ask me, obviously everyone is zoned in on homes even tho it's obvious they suck. Tho I don't get why u think high draft is any good. Homes, trad taking away built, high draft... Is it obvious yet?
Just getting out of a war, this is the build I used:
Homes 10
Farms 10
Training Grounds 20
Forts 20
Hospitals 20
Guilds 11
Towers 6
Dungeons 3
At the start of war, I had 23 TGs and 17 Hops, but I felt that many TGs was unnecessary so I put it into Hops instead.
Here's how I look now. I'm actually pleasantly surprised. My relatively high WPA kept me safer from Ops and decent TPA helped out too.
Ruler Name: Lord Bragnix the Warrior
Personality & Race: The Warrior, Orc
Land: 1,295 Acres
Money: 67,681gc (24,466gc daily income)
Food: 62,678 bushels
Runes: 9,419 runes
Population: 31,044 citizens (23.97 per Acre)
Peasants: 10,766 (83% Building Efficiency)
Trade Balance: -1,913,422gc (24.8% tax rate)
Total Networth: 187,092gc (144.47 per Acre)
ME+Stance (no spells): 134.56% off. / 139.81% def.
Soldiers: 0 (58% estimated draft rate)
Goblins: 0
Trolls: 9,188 (64,231 defense)
Ogres: 6,655 (71,640 offense / 18,609 defense)
War-Horses: 0
Prisoners: 485 (1,958 offense)
Total Modified Offense: 73,598 (56.83 per Acre)
Practical (100% elites): 73,598 (56.83 per Acre)
Total Modified Defense: 82,840 (63.97 per Acre)
Practical (0% elites): 64,231 (49.60 per Acre)
Thieves: 2,161 (1.67 per Acre / 94% Stealth)
Wizards: 2,274 (1.76 per Acre / 51% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 4,838 (3.74 / Acre)
Estimated Thieves Number: 1,935 (1.49 per Acre)
Estimated Wizards Number: 726 (0.56 per Acre)
Province is at WAR! (-75% gains and effectiveness)
An Emerald Dragon ravages the lands!
(+10% military losses, -10% combat gains,
-10% income, -20% draftees)
Buildings: 1,083gc to build, 674gc to raze
Away bonus: 53,830gc (12h) / 161,490gc (20h)
** Effects summary **
+2.9% Income (5,482 points)
+7.2% Building Effectiveness (67,735 points)
+1.9% Population Limits (11,463 points)
+9.1% Food Production (2,558 points)
+1.7% Gains in Combat (2,322 points)
+9.1% Thievery Effectiveness (3,000 points)
+9.9% Magic Effectiveness & Rune Production (5,119 points)
** Summary **
Non-Peasants: 60%
Efficiency (SoM): 134.6% off, 139.8% def, 113.1% raw
Net Defense at Home (from Utopia): 64,231
Modified Attack points (calculated): 71,661
Modified Defense points (calculated): 82,832
** Standing Army (At Home) **
Trolls: 9,188 (64,224 defense)
** Armies #2/#3/#4/#5 (Back in 5:23 hours) **
Ogres: 6,655 (71,661 offense / 18,607 defense)
Captured Land: 178 Acres
** Troops in Training ** (click here to show/hide)
Trolls: 340 (2,377 defense)
Next 12 hours: 29 28 29 28 29 28 28 28 28 29 28 28...
So now, I think I need to tune my build even more. I do like the approx. 20% Higher Birthrate and I'm sure it helped keep my peasants up. So I'm not sure if I want to go down below 10% Homes.
I however think I could benefit from running 10% Racks. What should I take it out of? I suppose TGs and Forts are the obvious answers, and maybe out of Hops as well.
What do you think?
Homes 10
Farms 10
Training Grounds 17
Barracks 10
Forts 16
Hospitals 17
Guilds 11
Towers 6
Dungeons 3
I feel a bit rainbowish is my only qualm
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