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Thread: Reducing Guilds

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  1. #1
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    Reducing Guilds

    Hello, I have 500 Guilds, and more than enough wizards.. The fact Im training over 8 wizards a day is begginning to hurt my economy. I guess what Im trying to ask, do guilds (besides training wizards) aid in the overall strength of your wizards? Because I would really love to get rid of 300 guilds and put the free land to other things.

  2. #2
    Needs to get out more VT2's Avatar
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    Guilds control duration of all duration-based spells, and the success-rate of self-spells.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  3. #3
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    Quote Originally Posted by VT2 View Post
    Guilds control duration of all duration-based spells, and the success-rate of self-spells.
    VT2 - though a moron, is 100% correct in the matter :p

  4. #4
    Veteran Someone's Avatar
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    /signed
    (I think)

  5. #5
    Post Fiend [Bee]'s Avatar
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    If training wizards hurt your economy, simply turn wizz training off.
    If you have too high wpa, perhaps release some wizzies back to peasantry ?
    That 500 guilds takes how much of your total land ? (%)
    Note: that under 10% guilds will be harder to cast self spells (unless you are running a mystic).

  6. #6
    I like to post Realest's Avatar
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    guilds affect how powerful spells are, wizard power is wpa.

  7. #7
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    thats what I was looking for.. thanks

  8. #8
    Forum Addict RAKIdaRHINO's Avatar
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    mihihi.. you got bad BE ;c

  9. #9
    Member alowe's Avatar
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    another way not suggested is to grow. that way you don't waste the wizard creation from your guilds.

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