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Thread: Rate my Gen elf

  1. #1
    Sir Postalot
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    Rate my Gen elf

    Server: Genesis #18
    Utopian Date: January 4th, YR14 (67% in the day)
    RL Date: October 17th, 2008 (9:10 GMT)

    Ruler Name: King greenie the Warrior
    Personality & Race: The Warrior, Elf
    Land: 7,373 Acres
    Money: 363,192gc (203,556gc daily income)
    Food: 495,580 bushels
    Runes: 282,302 runes
    Population: 214,493 citizens (29.09 per Acre)
    Peasants: 65,796 (87% Building Efficiency)
    Trade Balance: -506,501gc (0% tax rate)
    Total Networth: 1,298,731gc (176.15 per Acre)

    Military Eff. with Stance: 160.03% off. / 127.07% def.
    Soldiers: 12 (63.5% estimated draft rate)
    Rangers: 0
    Archers: 48,403 (307,538 defense)
    Elf Lords: 72,459 (695,727 offense / 460,383 defense)
    War-Horses: 36,108 (up to 57,783 additional offense)
    Prisoners: 0

    Total Modified Offense: 753,529 (102.20 per Acre)
    Practical (75% elites): 579,595 (78.61 per Acre)
    Total Modified Defense: 767,937 (104.16 per Acre)
    Practical (25% elites): 422,651 (57.32 per Acre)

    Thieves: 15,290 (2.07 per Acre / 100% Stealth)
    Wizards: 12,533 (1.70 per Acre / 61% Mana)

    Crystal-Ball on your province will show:
    Max. Possible Thieves/Wizards: 44,053 (5.97 / Acre)
    Estimated Thieves Number: 17,621 (2.39 per Acre)
    Estimated Wizards Number: 6,608 (0.90 per Acre)

    Buildings: 2,651gc to build, 2,193gc to raze
    Away bonus: 328,980gc (12h) / 986,940gc (20h)

    Server: Genesis #18
    Ruler Name: King greenie
    Personality: The Warrior
    Race: Elf
    Building Efficiency: 87.1%
    Kingdom Stance: Normal

    1. Homes: 600 (8.1%)
    2. Farms: 535 (7.3%)
    3. Banks: 500 (6.8%)
    4. Training Grounds: 1,197 (16.2%)
    5. Barracks: 858 (11.6%)
    6. Forts: 802 (10.9%)
    7. Guilds: 1,208 (16.4%)
    8. Towers: 1,068 (14.5%)
    9. Stables: 600 (8.1%)

    Total Land: 7,373 Acres (99.9% built)

    ** Effects Summary (Available Buildings Only) **
    1. +4,800 maximum population, +19.53% birth rate
    2. Produce 40,786 bushels (50,983 with FL)
    3. 10,888gc, +6.88% income
    4. +17.77% offense bonus
    5. -13.43% attack time
    6. +12.67% defense bonus
    7. Training about 21.04 wizards per hour
    8. Produce 11,628 runes per hour
    9. Produce 523 horses/hour, hold 36,000 horses

    Server: Genesis #18
    Books to Allocate: 0 books

    ** Effects Summary (Known Science Only) **
    12.9% Income (624,593 points)
    9.3% Building Effectiveness (633,977 points)
    4.6% Population Limits (371,547 points)
    24.4% Food Production (103,630 points)
    0% Gains in Combat
    42.6% Thievery Effectiveness (371,412 points)
    63.1% Magic Effectiveness & Rune Production (1,172,732 points)

    Few things:
    1) im a count
    2) im a pure attacker
    3) build isnt 100% what it normally is, have switched to more of a dicing strat atm as there is no point in sending out when most people are turtling gnomes/humans (used to have only 10% towers, with 2% more in homes and stables)
    4) yes, my science ratio isnt the greatest... but ive been using it to FB/storm nub humies all age, as well as giving me a decent enough mod wpa to PF 90% of targets for kd

    so, feel free to flame away, or be nice... not overly fussed which =)

  2. #2
    Post Fiend
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    since you're pure attacker, tpa and wpa is good

    but why no military sci? It's great for chaining!

  3. #3
    Sir Postalot
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    kd wasnt the greatest, and more mil sci + no GS meant i got hit down more easily, so could top feed better for honor =)

  4. #4
    I like to post Catwalk's Avatar
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    You underestimate the value of Housing sci. Way too much Channeling for a province at relatively low wpa.
    For Master of Magic fans:

    Quote Originally Posted by Dylan Collins, CEO of OMAC
    You should ask as many people as you can to criticise what you plan on doing.

  5. #5
    Regular
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    looks very nice, howd you get such high 160.03% off with only 16% TGs?

    But yea like catwalk said you should put more into housing sci, I always get mine to atleast +10%, the extra 6% would give you about 13 000 more population or so. Lets say your draft is 60%, thats 7800 extra troops into off or def specs + peasents would boost your BE slightly.

  6. #6
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    Genesis has an off bonus.

  7. #7
    I like to post Realest's Avatar
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    homes and forts? lmao

    why do people like to embarass themselves like this.

  8. #8
    Postaholic
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    u r gonna topfeed while u r 7000+ acres?

    im gonna assume u r the biggest in ur kingdom, i think its much more important for u to do damage while staying as unbreakable, in which case i would raze all ur rax and put in more forts/TG/homes (genesis attack time + warrior is already fast enough imo)

    if ur kingdom is really good then i'd highly recommend u to get some military sci too, it helps when u r recovering from chaining

  9. #9
    Postaholic clarey's Avatar
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    7k acres on gen... what I would do honestly. Go high offensive / high rax / quick return time. Get up to 10k acres and just fort it all the way and convert into a dice strat. You do however only have 2 weeks left so its all up to you. =P

  10. #10
    Sir Postalot
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    heh, well, the only people who are around my size are turtling gnomes and humies, so need high offense, although, there arent many people i cant break within 10% of nw, even with army home =)

    we wont be warring again this age...

    yes, i know my science ratio sucks =)
    and i got 160% ome from count bonus and gen =)

  11. #11
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    Considering you are a count with homes, your pezzies/acre isn't all that pretty, and both the raw wpa/tpa is rather mediocre. If you went up against a competent player, or honor whore, you would be stripped of his honor title in no time, and I can see this prov falling apart with out the nice honor mods you have....

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