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Thread: Some Noobs Orc Build...

  1. #1
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    Some Noobs Orc Build...

    Yes I am aware they age is coming to an end in a few days and there maybe some changes that will affect this build, maybe not. I will like a few criticisms (btw saying what I am doing good wont hurt!).

    *WAR BUILD*
    10% homes
    8% farms
    20% TG
    10% barracks
    15% GS/WT (depending on the KD im goin to war)
    20% hospitals
    10% guilds
    5% towers
    2% dungeons
    ***************PURPOSE***************
    Strength, Speed, Endurance
    ******************************************

    =======================================

    *OUT OFF WAR BUILD*
    10% homes
    10% farms
    25% banks
    18% TG
    18% arms
    15% guilds
    5% towers
    ~~~~~~~~~>PURPOSE<~~~~~~~~~
    -Economy
    -Leet Training
    -Plunder AND Learn Attacks
    a) 25% Banks and 18% Arms will not be enough
    to train leets fast (and I need it fast).
    -Retailing hits on you [or KD mate when needed
    a) Yes I am pumping up my province, but that does
    not mean I shouldn't be ready to defend my land.
    -WAR READINESS!!!
    A) I am satisfied enough to be semi-ready when
    war pops up from no where

  2. #2
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    You don't need homes

    If you're not going warrior, I don't think 10% racks will get you 2 attacks a day

    I think that's all I'll say

  3. #3
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    10% racks if enough for twice a day attacking if he plunder often, for warriors its even less required.

  4. #4
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    yes am goin Warrior, i forgot to metion that

    am goin to run high draft rate, i will need some homes

  5. #5
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    And I try to keep things secret...

    10% homes Skip them
    8% farms Ok
    20% TG 17% is ok
    10% barracks Skip them
    15% GS/WT (depending on the KD im goin to war) Get the WT
    20% hospitals 17% again
    10% guilds 5% You should not train wizzies in war, for self spells only
    5% towers 4% ok
    2% dungeons ok

    Add 17 % forts and 10% stables and you're good.

    Off course you're going warrior, everyone is...

  6. #6
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    Why no Homes?
    I thought homes were better than stables? You obviously believe otherwise, why?
    Why skip the barracks? I figure army at home quicker means there's a smaller window to get attacked.
    Why not 10% Guilds during War? It helps keep your wpa up and make it harder for ops to be done on you, not to mention a lower failure rate of self spells.
    Why not 20% Hops? 17% is pretty close...

    Sorry for all the questions, but I want to learn your reasoning

  7. #7
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    Homes are better in high numbers, so if you are at low acres and/or build a low amount, they are worthless.

    Orc leets don't let them turtle anyway so if you're only gonna get off two attacks a day, then anything under 12 hour attacks times are fine.

    I keep guilds durring war. Self spells require guilds, but everything else is based around your WPA.

    17% Hospitals give you nearly the same effect as 20%, but it frees up an extra 3% to put into something else

  8. #8
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    am a very active player i can get 3 attacks a day. 10% barracks wil help and also wen chainin a target my army wil return relatively quick without the NW time base making too much of a diff

    at begining yea i bet 10% stables r worth more than 10% homes. so i guess i will run stables at a smaller size and if am able to grow bigger wen homes benefits out weights stables then i will switch.

    yea there is very very little diff between 20% hops and 17%, but if i make it 17% the effects will reduce fast as i gain land. so at 20% i should be able to get in a bit more land before the effect of hosps starts to show.

  9. #9
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    You won't get to 3 attacks a day with Orc. You need an elf for that

  10. #10
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    yes i can with orc, with ~9hr attack time (maybe a bit more) but no more than 11hrs

    1st attack on the 1st of the month

    2nd attack on the ~10-12th

    3rd attack on the ~20th-23nd

    ====

    no i cant attack 3 times every single day if thats wat u mean

  11. #11
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    That's what 3 attacks a day means

  12. #12
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    fine fine...

    but is it worth to go elf/warrior for attacking faster? and is it enough to out weight the 30% gain bonus for orcs?

  13. #13
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    Depends on what your kd wants to do. If you're kd has long wars you'd prolly want to go elf, but if they're shorter, you might want to go orc.

  14. #14
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    If your able to log in at any hour any day, its prolly best to look at how many hits you can do in a 48 hour period rather than 24. Possibly even a 72 hour period if thats your KDs war style.

  15. #15
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    the original build looks pretty solid. You can keep the dungeons OOW, they give income so they time and money spent razing is not worth it, plus they'r stronger than your tgs. 20% hospitals seems high, i think some of them could be banks, it would be worthwhile to run some calcs on that. I think the homes are probly not optimum either, I think stables or forts might give you a better military.

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