Towers/Stables/Guilds are all affected by BE...
no they arnt, are they?
seriously stables always give x horses pr hour pr stable and always house same amounts of horses pr stable.
same with towers right? always 10 runes pr tower, reguardless of BE.
I might be mistaken but I always assumed these buildings that gave X amount pr building where a fixed amount uneffected by BE.
Stables give x * BE horses per hour
Towers is 10 (now 12) * BE * Artisan
Guilds are 2 * BE * Artisan
nevermind
Last edited by Ancev; 05-11-2008 at 23:38.
nevermind
Well, to keep it short - whatever building feature that gives you extra space for anything will not be effected by BE, but whatever building feature that produces/discounts anything will be effected by BE.
Artisan however effects the extra space features and the produce/discount features from certain buildings.
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I'm going to add that Bijo's strat is weak. Who are you going to catch with that 5% WTs? One round of thief-run and you're practically done for. And considering that you want to take out 1% of each buildings to go for Hospitals, it's going to further weaken your province. I'd say there's something that's not necessary in your build, you'd see it if you think over your build.
Last edited by radinet; 06-11-2008 at 04:16.
Numbers and strategies are only but a small fraction of what this game is about, yet it's funny to see that players are putting a lot of unnecessary negative emotions into those two aspects and make a big fuss.
just so you know ppl i am reading all and i like when ppl are posting what they think even tho they are wrong or i dont agree with them (i hate only the flame part)
plz keep on going thats why i post it on Strategy Discussions
it would be nice to see what ppl realy think about it
we can all learn something on the way ;)
unlike some ppl i dont afraid to admit i am wrong sometimes and learning some new stuff/idea on the way (its part of the game)
Dorf/Shepard is a comfy combo - and easy, sort of fool proof, thus esp to a newer player - Because yeah Warrior/Merchant/Mystic all work with Dwarf better than Shepard. But also most ppl who say this get to a point in the age and are in a KD where they CAN be better with those combos... many players will be fine and happy and do well with Dwarf/Shepard. It depends on your KD and situation. Although -- find someone with more experience who can help you run a combo like Dwarf/Warrior - probably enjoy it better in the long run anyways.
dwarves would be very good at war.
lowered the thief penalty. can run a hardcore a/t with em' too don't forget.
with the 130% b/e can run very close to 25% in buildings to max them out.
barracks/tg's/td's
BUT on your shepherd... Works but you can find a much better personality unless looking for the top of the charts.
would work greatly to your advantage though if heavy attacker.
dwarf/shep is not bad, certainly better than some of the combos i've seen ppl use, but its by no means dominating
dwarves in general is not very good, altho i must admit out of all personalities i rather go with shep, because with no speed building, -30% building time is much needed for getting ur WT to finish
but with that being said, dwarf sucks
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