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Thread: Returnée, and im a little baffled...

  1. #1
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    Returnée, and im a little baffled...

    Ok i just returned after hmm like 15 ages "break"... wow the game has changed ALOT... but thats not the point...

    i see alot of people talking about being "NW-fat"... thats a new concept to me... back in the day (iirc) it was about not being "Land-fat" aka having to low NW/acre... so is NW-fat the opposite? and what is the problem with that?

    Sorry if this sounds like a noobish question, but im just starting to "relearn"...

    P.S: and what happened to Prophet? i was kinda relying on that to get a game-plan down for next age...

  2. #2
    Veteran Utopia4life's Avatar
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    gains in land exchanges used to be based on land sizes, now its a mix of land/nw but mostly NW based.

    so its harder to jugde a provinces strengthe simply by its nw/acre.

    beacuse gains are nw based, alot have taken it to use offense/nw and defense/nw (per acre too) as a valid way of judgeing a provinces strength in land exchanges.


    if your nw goes up, without your offense/def going up, you ll be FAT, and your gains will be horrible and your thief ops weak and same with magic. (everything is nw vs nw now)

  3. #3
    Veteran Utopia4life's Avatar
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    AOJ dont worry to much about it, just play like you always have and chances are you ll be fine.

    just instead of looking for same acreage + low nw/a

    now look for this:

    same nw as you (+/- 25%) and someone with more land (and know which races are typically most nw effecient and choose your pickings amoung those) (but dont assume anything, intel first before makeing a assumption a province is just weak because it has low nw/acre)

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    So when i go "target finding" i shouldnt just look for the Highest acreage and the lowest NW? well guess thats good to know... is there any good indication on "fat-targets" now?

    There was nothing better than finding the OOP-fat explorers who got around to building defence to late... and break 3,4 og even 5 (RIP general) of them within the hour...

    P.s and what did they do with my mines!

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    Ofcourse, a blind attack is a deathsin... that much i remember!

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    well... topfeeding penality is huge now, and nw differnces are steeeap so dont attack anything with more or less than 25% of your own nw (it ll hurt your gains alot).

    yes go for the highest acrage same nw as your own province, when looking for a target.
    Check if its a province doing something silly first.


    silly things people can do? run 20 tpa and have the weakest army ever, insane nw/acre... fatties ;) People that have to much sciences pr acre (yes this isnt normally a issue but it cant happend), people that run stables but no forts or TGs (fort/TGs give D/O ME without adding NW), people that run all elites even though their not nw effecient (but OMAC put a end to this because of their elite changes to hurt turtleing)). Stuff like that, and buildings that can offset gains, like barracks/Guardstations, and race bonuses (orcs).


    dont worry to much about it though AQJ, its not that differnt a game.

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    Im not worried, just hope once the new age start i get in a decent KD that can help me back in the saddle ;)

    Was thinking Dwarf/Merchant as an attacker... original plan was an all Elite Army (like the good ol' days) but guess that both the change to Dwarf elites AND the fact that it seems good to keep NW low kinda ruined that;)

    And something like
    Farms 6% - One gotta eat you know, and think 6% should suffice with FL
    Rax 10% - With high enough BE that should get me just below 12H attack
    TG's 15% - Split even between Forts and TG's for "max benefit"
    Forts 15% - See Above
    WT's 15% - Gotta have theese with the Thieving "bonus"
    Guilds 10% - Magic Protection, a few CB's and some self spells
    Towers 5% - Just to keep the self spells running
    Banks 20% - Money, Money, Money.. must be funny, in a rich mans world
    Stables/dungeons 4% - For added Off-power(cant decide, any one, or split 2%/2%)

    Did i miss something?

    And one more thing, is 2 W/TPA still a good rule of thumb to protect one-self?
    Last edited by AQJ; 06-11-2008 at 08:58. Reason: Corrected spelling and stuff

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    Veteran Utopia4life's Avatar
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    6% farms
    15% rax
    15% forts
    15% wts
    10% guilds
    5% towers
    20% banks
    4% dungeons


    hmmmm

    I think you should lose those 4% dungeons.
    I think you should lose those 20% banks, and instead go with 15% hospitals.
    (this means you now have 9% to play around with)

    I would probably remove WTs all together, and just run abit more tpa.
    (this means you now have 24% to play with)

    take those 24% and probably do something like this:



    6% farms
    10% rax
    20% TGs
    20% forts
    20% hospitals
    16% guilds
    8% towers

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    But aint no WT's gonna rape me HARD with the Thieving penalty?

    I was thinking Banks at the beginning, and then switching them to Hosps later, to "protect" my leets, but first i need some money to get them in the first place...

    and aint more TPA gonna be a stretch if i wanna have a decent size offence?
    How much popPA should i exspect? 30?

    Divided something like
    PezPA: ~16 (16,67 for max Eff)
    rTPA: 2
    rWPA: 2
    then assuming the Rule of thumb is still 6 DspecPA
    that would only leave 4 OspecPA... and if i increase my thieves even more my offence will be almost none...

    Thanks alot for your input... ! really appriciate the help

  10. #10
    Forum Fanatic gergnub's Avatar
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    you for sure will want some leets in there. drop the DSPA down and get leets. to be a bit safe in war, youll want some WT's.

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    -30% theivery penalty is no where near as bad as -50% was.

    70% theivery x 1.40 = 98% = avg joe.
    in short, if you normally run 2tpa as other races, just run 2.8 tpa and your just as well off as you normally are.

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    with dwarfs BE, and as long as your not the only dwarf in the kd (like if you have 20 dwarfs) dont worry to much about the theivery penality, use 0.8 tpa more if thats needed from your ppa and then free up those WTs.

    put the WTs in only if you think it ll be a war where it ll be needed.

    10% buildings > 0.8 ppa

    I just think theirs better uses for those acres unless you know you ll need them (like if you fight 20 gnome/rogue kd, might be a very smart move to buff up on WTs)

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    How would you distribute your Pop? i see many people saying draft rate should be
    60%, i just cant get that to add up...
    if we work backwords...
    you want 100% BE from workers
    so 16,67 pezzies
    and you want 2 wizzards
    thats 18,67 Pezzies in non military roles
    so if you are running 60% draft you would need a popPA of like 47, how is that posible?
    25+ Some housing sci... anything else that will boost it?

  14. #14
    Postaholic clarey's Avatar
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    BE is overrated, and not really indicative of a strong prov. While it is nice to have a high BE, plenty of provinces do with 80 ish % BE nowadays.
    Utopian 5 Sept 2005 - 5 Sept 2013

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    sigh, happyness was so much easier:P

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