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Thread: Human Merchart A/T Question

  1. #1
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    Human Merchart A/T Question

    Im going to run a Human/Merc A/T Strat

    Option1
    Homes 10%
    Farms 6%
    Training Grounds 18%
    Forts 8%
    Barracks 12%
    Hospitals 15%
    Guilds 10%
    Towers 4%
    TD 15%
    Dungeons 2%

    Option2
    Farms 7%
    Training Grounds 20%
    Forts 10%
    Barracks 12%
    Hospitals 17%
    Guilds 10%
    Towers 4%
    TD 18%
    Dungeons 2%

    Running 4raw TPA and 2raw WPA.

    Which of the 2 options is better? The one with or w/o homes...and anyway i can improve?

  2. #2
    Needs to get out more VT2's Avatar
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    It's likely you'll need the homes to supply you with enough population.
    Experiment when the game starts.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

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  3. #3
    Veteran Utopia4life's Avatar
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    I was gonna put off sounding like a idoit because id say something like:

    1)its hard to tell without the hole picture (no draft, BE, sciences, they influence things)

    2)I dont like things done half arses, which I think running less than 20% TDs will do
    (again with the BE as someone mentioned in another thread, its hard to say if you need
    20% or 30% TDs)


    (but then I saw VT2s post and thought what the hell, why not)
    and that I was leaning more towards the homes option ;P

  4. #4
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    I say go with option 1...but remove the forts...and keep 20% TD and put the other 3% in hospitals or TG? or u can keep 5-6% towers and 3% dungeons.. :)

  5. #5
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    Option 1 before you hit 1k and get into sci pump.

    Option 2 after you've pumped pop sci and got some honor.
    Quis custodiet ipsos custodes?

  6. #6
    Post Fiend CaptRedLemur's Avatar
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    If you want 2 raw wpa you better have more guilds for a little bit than 10%. Not sure if this is a past 1k strat or what. I'd keep homes until 1k at 10% for now --- work on pop sci till then, and drop forts if you're bordering around 8-10% and 15% Hospitals are perfect. 20% TD MINIMUM if you are serious with the T and want 4 raw tpa. And as Utopia said - hard to tell atm with BE and draft and crap. Just gotta experiment a little. Luckily Human/Merchants can afford to a bit =)

  7. #7
    Post Fiend bigboywasim's Avatar
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    Homes are only worth it for gnome. In war I like to have some stables because your BE will drop in war and they become more useful than TG or Forts. They do have the 1+ NW but it is worth it.

    I will drop the homes and add some stables.
    Gamer4Life

  8. #8
    Postaholic
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    i rather pick human/warrior for a/t and save some land from rax

    also with human/merc i think it'll work better to sacrafise some hospital and put in more banks, since bank stack with merchant bonus and human bonus very nicely

  9. #9
    Forum Addict Dolgil's Avatar
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    To run 4 raw tpa and 2 wpa, you are going to have to run some serious pop sci. At lord honor and no sci you have 26.3 pop per acre. Take away 6 for the thieves and wizzies leaves 20.3. Need 5 def spec min for 35 dpa. Now down to 15 pop. 7 elite for attacking? Leaves 8 pezzies. That economy is going to suck even for human.
    Dolgil Rosethorn
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    If it's not, don't.
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  10. #10
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    This is meant to be war strat.
    Assuming lord with about 10% pop science i should be able to get 65% draft with 85% BE?
    Will my econ still suck?
    I run 4raw tpa so that when i war and gain land/lose thieves, i can still maintain ~3raw tpa.
    And wouldnt running less then 2wpa with -25% magic effectiveness make very vulnerable to magic?

  11. #11
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    I would still think you'd struggle with 6ppa taken up for thievery and magic.

  12. #12
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    it all depends as a previous post with pop science you will have to pump pop science alot to give you the room to menouver the dif figures your trying to do maybe if you were human/sage you might have a better time getting the numbers because before war you would be a great target to overpopulate take your science couple of hit job done....

    human/sage high science pump in housing aclchemy and thievery mmm nice...

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