My question: how do we tell the gain from adding X bpa to a sci catagory? Is tools better than alc? When should you stop adding more (if ever)?
I don't actually have any of it anymore, it was all on my work computer, and I don't work there anymore. But I'm in charge of science in the kingdom this age (yes, I know it means I don't do much, I lack the time for a truly complicated job).
I had found, human with 30% libs, that optimal equilibrium looked about like:
Alc 2,000 bpa
Tools 4,000 bpa
Pop 10,000 bpa
War no direct measurable effect
Food 200 bpa
Crime 500 bpa
Magic 800 bpa
These are obviously sensitive to build strat, but provided a good guild for my prov. I noticed, when housing changed from 1x mult to .66x mult, the balance barely changed at all.
I achieved these values using a simulated prov in excel, and tried to solve the curve for each sci. But some sci interacted in weird ways... I fixed an ipah and found higher Alc made the prov worse cause it lowered BE by overdrafting more...
Don't bother telling me those numbers are wrong: I know my sim showed .5 OPNW and .5 DPNW at true max. I also know there is no point getting that pumped... better for the kingdom to just grow.
This was inspired by the vines thread... these are the questions everyone wanted to talk about but couldn't cause vines lacked math.
Think Different