I am new to this game, but I have played similar text based war games called dominion (www.kamikazegames.com)
and legends of elveron (www.elveron.com)
I got lots of noobie questions for yall.
1. Do the base offense and defense units cost the same for all races or is it different?
2. Does anyone bother running homes?
I ask this cause in the other games I play homes have double the population of regular buildings meaning
homes would house 25+25 peasants on those games, but on this one it's 25+8 which looks useless in my opinion.
3. If your building efficiency goes over 100%, does that mean your buildings can produce more resources than
the guide shows? ( I know it can produce less than guide shows, not sure if it gives more)
4. What is the maximum % bonus for all sciences?
5. What does the bonus modifier under each science area mean in the guide?
6. Is there a general defense per acre guide for new players that tells what general defense to run each day?
7. Do mercenaries have 3 defense? How long do they stay with you if your an explorer? Do they take up population space?
8. Do human specs have 6 defense?
9. Whats the highest land you can safely leave protection on and still be safe, assuming you start at the beginning of the round and are playing a fast human with all specs?
10. Would a top land explorer need to raise his draft rate higher than the starting rate to reach top land and still be able to defend himself?
11. I read somewhere that mills where not described properly in the scribes and you can't get free exploration costs. Can someone please explain exactly what mills do?
12. If I build 50 guilds am I guarenteed to make 1 wizard per utopian day?
13. If I play by myself as an explorer will I have to run lots of mages/spies to stop people from raping me in a war or will I be ignored since explorers are less of a threat?
14. Whats the fastest possible return time an army can have?