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Thread: Dungeons?

  1. #1
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    Dungeons?

    small question. does dungeon actually increase the amount of troops u killed?what's the main benefit of getting dungeons?

  2. #2
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    increased casualties, since the dungeons will take some of your target's army and make them prisoners

  3. #3
    Post Fiend
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    Dungeons do not increase casualties. The prisoners are just taken from what you normally would have killed. Example: Instead of killing 300 troops, you kill 150 and imprison 150.

    The main benefit of dungeons is that prisoners give you a small amount of income and BE, and you can send them out on attacks for extra offense.

  4. #4
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    Right, having dungeons means that you will capture prisoners when you attack. They fill jobs (i think 2 prisoners to fill 1 job?) and you can use them like free mercenaries in your next attack.

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  6. #6
    Post Demon Bijo's Avatar
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    Quote Originally Posted by rosedragoness View Post
    also, never build dungeons more than 5%, it would be wasteful.
    its always around 2%-3%
    (5% is realy max)

  7. #7
    Post Demon Ishandra's Avatar
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    The only problem is, with 2-3% you lose half your dungeons when you take an attack and they are all gone when you take another.

    Hence why I'm not using them this age.

  8. #8
    Veteran rosedragoness's Avatar
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    no, your dungeon always filled 75-100% if you use 2-3% dungeons, and you still able to run full prisoners with 5% assuming you aren't always use the prisoners.

  9. #9
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    There is nothing else I can add so....

    Off Topic: rosedragoness, am I invited into your dungeon? =]

  10. #10
    Post Fiend Paper Unicorn's Avatar
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    Why is it, you end up with less, than what you started off with, when you use them to double tap? They seem to die at a quicker rate than they get filled?

    Can anyone enlighten me please?
    Colourless green ideas sleep furiously.

  11. #11
    I like to post Catwalk's Avatar
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    That's a mistaken observation Paper Unicorn. Except casualties might be lower on the second hit, leading to fewer prisoners.
    For Master of Magic fans:

    Quote Originally Posted by Dylan Collins, CEO of OMAC
    You should ask as many people as you can to criticise what you plan on doing.

  12. #12
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    im resonble shure they die at same rate as other troops. but there are imprisend on a formula witch is based off casualties. dont remember what the furmula is though.. so the more troops your target has the more you will imprison.

  13. #13
    Postaholic
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    dungeons do not increase casualties. simple test is to see how much troops ur elves kill, or send no prisoners next attack and compare. also if u guys remember back when warhero elites imprison more ppl, u always end up killing 0 troops and imprison hundreds/thousands of troops

    i personally keep 1~2% dungeons max. i think the economic effect it offers are so minor. i only use it because when i double tap i can use the prisoner offense twice

  14. #14
    Post Fiend Paper Unicorn's Avatar
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    ty Catwalk, that makes perfect sense now what you said, the 2nd hits usually do result in less casualties, therefore less prisoners captured! i should of realised that myself, thanks for the clarification!

    waheed makes a good point about prisoners small effect on the economy, has anyone argued to increase prisoners economic contribution? any reason why not? altho, i guess this would be a suggestion thread question!
    Colourless green ideas sleep furiously.

  15. #15
    Post Fiend
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    Paper Unicorn that is not the answer. When you double tap, both you and your target have less units (less kills/losses). That is why i don't use dungeons this age. I always end up losing prisoners. They are effective only if you plan on doing single attacks w/ war hero & pf or bribed generals. In a constant exchange of hits/multitaps better get rid of them.

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