Numbers and strategies are only but a small fraction of what this game is about, yet it's funny to see that players are putting a lot of unnecessary negative emotions into those two aspects and make a big fuss.
Bouncing works if your outside of conquest range/nw, otherwise why bounce when you can massacre ;)
Aye conquest is only worthwhile if its close and allows you to break on your next wave, generally.
sully this thread was lame and vt2 burned you badly.
Ah, my loyal fans.
I bring you pleasant news. Sully's being a true badass, by hitting us for 50-100 acres per hit, while we're retaling for 140~ acres a hit - all thanks to the lovely game-mechanics.
It's going to be even more interesting when my crew finishes work and school, and come home to see what's going on.
Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.
Step one: replace everything that works.
Step two: blame the predictable epic fail on outside forces.
Step three: keep the community informed that no progress has been made since the last update.
Step four: thank you for your patience.
watching you, we are. post screenshots, we are expecting you to.
utopia's gentle and loving nub at your service
** Enemy Kingdom (SULLY:SUX) Gains/Losses **
Overall Losses: -612 acres.
Attacks: 7 made / 9 suffered
They aren't quite as badass as they want others to think.
Their networth-fall looks very nice, too, and the fact that hardly any of them use hospitals only make this more fun for us.
Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.
Step one: replace everything that works.
Step two: blame the predictable epic fail on outside forces.
Step three: keep the community informed that no progress has been made since the last update.
Step four: thank you for your patience.
hit the button then
Taking back the InternetClickME
No, not quite yet.
It's too profitable to stay out of war with you.
Maybe I'll never push it, and feed on your big provinces, while nuking the hell out of your peasants.
Enjoy, you big-mouthed n00b ;)
Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.
Step one: replace everything that works.
Step two: blame the predictable epic fail on outside forces.
Step three: keep the community informed that no progress has been made since the last update.
Step four: thank you for your patience.
lol ok nuke away....
your powerful mages and their 4 out of 16 fb have me scared
Taking back the InternetClickME
We're not aiming at you ;)
Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.
Step one: replace everything that works.
Step two: blame the predictable epic fail on outside forces.
Step three: keep the community informed that no progress has been made since the last update.
Step four: thank you for your patience.
Oh goodie, this is getting hotter and hotter. :D
Numbers and strategies are only but a small fraction of what this game is about, yet it's funny to see that players are putting a lot of unnecessary negative emotions into those two aspects and make a big fuss.
First day of hostile.
** Enemy Kingdom (SULLY:SUX) Gains/Losses **
Overall Losses: -817 acres.
Attacks: 11 made / 13 suffered
Hey, Sully, where's that ownage you promised me?
Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.
Step one: replace everything that works.
Step two: blame the predictable epic fail on outside forces.
Step three: keep the community informed that no progress has been made since the last update.
Step four: thank you for your patience.
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