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Thread: DE Mystic - War strat

  1. #31
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    I disagree with skimping on farms. Are you really going to risk starving and losing units over being cheap on an extra 2-3% of land?

    Stables are meh, some love them some hate them.

    As for 15%-20% guild thing, my kingdom is actually in the process of testing if there is a noticeable difference in spell durations with a couple of us running 15 and more running 20. You also have to keep in mind that in war your 15 turns to 12 and your 20 turns to 17 rather quickly.

    Banks may not be necessary. I don't really believe in them since you are never at max pop in war so you never get to fully use them. With 65% draft you won't get great results out of them because your BE and peasants will be low especially if running 3+ wpa this early.

    I gotta say that there is little difference between 1.5-2-3 raw tpa if you are dealing with legitimate A/Ts. They will see no wt and abuse you. My kingdom is in the process of warring a bunch of DEs. The ones with 5% or less WT are the ones right now regretting not building more. With NS being as powerful as it is, warring thieves without adequate thief protection is a death sentence for you.

  2. #32
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    how about this:
    1. Homes: 25 (5%)
    2. Farms: 30 (6%)
    3. Banks: 50 (10%)
    4. Training Grounds: 75 (15%)
    5. Barracks: 70 (14%)
    6. Forts: 25 (5%)
    7. Hospitals: 75 (15%)
    8. Guilds: 50 (10%)
    9. Watchtowers: 50 (10%)
    10. Stables: 40 (8%)
    11. Dungeons: 10 (2%)

    war build

  3. #33
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    now it just looks messy

    the first thing to remember is there is no universal master building strat. buildings change from situation to situation

    second thing is there are essential buildings and their amounts, then there are player preferences. if u listen to every single person's player preference u r gonna get a rainbow.

    so the moral of the story is dont get constrained to thinking theres only one way to build. there is no reason why u cant convert to 10% farms 15% banks 75% guilds if situation demands/allows. also, instead of following what everybody says, pick out the essential buildings and develop ur own preference for other buildings

  4. #34
    Needs to get out more VT2's Avatar
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    Nice rainbow.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  5. #35
    Sir Postalot
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    basically, you need the following:
    5-10% farms (depending on science)
    10-15% guilds
    5% towers (unless DE)

    and unless sci is really good, probably 10% banks...

    for an attacker, 10% TG's are minimum
    for a theif, 10% TD's

    rest is up to you =)

    EDIT: and some DE's might run 2-3% towers... free rune aid for kd mates
    when undead's were around, i ran 2% farms to help starving kd mates =)

  6. #36
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    Waheed and VT2 what would your BE looks like with DE Mystic and my stats

  7. #37
    Post Demon Ishandra's Avatar
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    EDIT: Just checked back a page.

    Prolly around 80 BE, depending on your WPA and if you've actually reached this 65% Draft (not likely unless you arent growing in size). You'll also need pop science and BE science.

  8. #38
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    Ishandra hitting atm 65% draft rate 1.5 MOD wpa and 2 raw TPA,

    No time for a sci pump, only need a good build strat

  9. #39
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    Quote Originally Posted by krueger View Post
    how about this:
    1. Homes: 25 (5%)
    2. Farms: 30 (6%)
    3. Banks: 50 (10%)
    4. Training Grounds: 75 (15%)
    5. Barracks: 70 (14%)
    6. Forts: 25 (5%)
    7. Hospitals: 75 (15%)
    8. Guilds: 50 (10%)
    9. Watchtowers: 50 (10%)
    10. Stables: 40 (8%)
    11. Dungeons: 10 (2%)

    war build
    Way too rainbow. The only thing that should have less than 10% in is Dungeons...otherwise, it's usually not needed.

  10. #40
    Post Demon Ishandra's Avatar
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    Quote Originally Posted by St. Sato View Post
    Ishandra hitting atm 65% draft rate 1.5 MOD wpa and 2 raw TPA,

    No time for a sci pump, only need a good build strat
    What is your role in war?

  11. #41
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    Quote Originally Posted by Ishandra View Post
    What is your role in war?
    My role is Mainly attacker and about the rest is what I can do with my 1,5 - 1,7 WPA, is hitting were is needed.

    My KD has a very wide plan for me with another player basically I can do whatever I want. Mainly about myself I dont want to get involved into much thievery because my TPA isnt that high and it is there because of defensive actions

  12. #42
    Post Demon Ishandra's Avatar
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    If you leaving your TPA low you will need to include 15% WT.

    20% Guilds will be a must, along with 8% farms.

    I would split the rest between Rax, TG, Forts, Hospitals. Rax and Hosps higher if you plan on making more attacks. Forts higher if you think you can reach unbreakable.

    Be prepared to change your build as needed.

  13. #43
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    This will get the following

    Farms 8%
    Guilds 20%
    WT´s 15%
    Stables 7%
    Dungeons 2%
    Barracks 14%
    Traininggrounds 14%
    Hospitals 10%
    Forts 10%

    I quick question is the fort anmount ok, and since I am running a 65% draft and no sci for Building Eff. or Population Limits, doesnt drop my BE to low. Or should I build houses to prevent that?

  14. #44
    Post Demon Ishandra's Avatar
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    Without any pop science houses might not be worth it. Your drafted will drop during war assuming you dont get chained and stay chained, so kidnap back peasants to get your BE up and increase the effectiveness of your military buildings.

    10% Forts should be plenty, however much defence you feel comfortable with depending on your KDs average defence is all you need.

  15. #45
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    its not only about ur BE

    if lets say u have 28 pop per acre and u draft 65%, u'll have 9.8 pop for peasant + mage. if u keep 3~4 raw wpa like u should, u'll have crap for peasants. and when faced with a skilled opponent they will pwn u

    a/m's draft rate is not like a/t. for a/t, thieves are a part of the draft, thats why u can draft as high as 65%. but for a/m, mages are seperate, so that'll be a good 7~8% draft less for equal military

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