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Thread: Elf Mystic a/M War strat

  1. #1
    Newbie
    Join Date
    Dec 2008
    Posts
    4

    Elf Mystic a/M War strat

    I finnaly decided to sign up onto the forums... Now I need your expertise.

    Before we go into depth I would like to point some things out.

    I'm at 876acres
    I will be running 5k Elites
    Raw Tpa 2, Mod Tpa 3
    Raw Wpa 4.4, Mod Wpa 8

    The Province of "Why do you want to know"(XX:XX)
    [http://www.utopiatemple.com Angel v1.93 Beta]

    Server: World of Legends (Age 41)
    Utopian Date: February 3rd, YR3 (82% in the day)
    RL Date: December 4th, 2008 (3:49 GMT)

    Ruler Name: King Mesmo the Sorcerer
    Personality & Race: The Mystic, Elf
    Land: 876 Acres
    Money: 47,192gc (18,981gc daily income)
    Food: 154,673 bushels
    Runes: 85,825 runes
    Population: 23,138 citizens (26.41 per Acre)
    Peasants: 7,669 (88% Building Efficiency)
    Trade Balance: 1,010,045gc (0% tax rate)

    Military Eff. with Stance: 90.34% off. / 142.6% def.
    Soldiers: 1,095 (51.1% estimated draft rate)
    Rangers: 0
    Archers: 8,828 (62,943 defense)
    Elf Lords: 1,896 (1726 in training) (10,277 offense / 10,815 defense)
    War-Horses: 0
    Prisoners: 0

    Total Modified Offense: 11,266 (12.86 per Acre)
    Practical (100% elites): 11,266 (12.86 per Acre)
    Total Modified Defense: 75,319 (85.98 per Acre)
    Practical (0% elites): 64,504 (73.64 per Acre)

    Thieves: 0 (0.00 per Acre / 100% Stealth)
    Wizards: 3,650 (4.17 per Acre / 97% Mana)

    Crystal-Ball on your province will show:
    Max. Possible Thieves/Wizards: 4,828 (5.51 / Acre)
    Estimated Thieves Number: 1,931 (2.20 per Acre)
    Estimated Wizards Number: 724 (0.83 per Acre)

    ** Networth Table: **
    Total Networth: 127,913gc (146.02 per Acre)
    Land (90% built): 44,676gc (35%) - [15+40gc]
    Archers: 44,140gc (35%) - [5gc]
    Wizards: 14,600gc (11%) - [4gc]
    Elf Lords: 10,428gc (8%) - [5.5gc]
    Peasants: 7,669gc (6%) - [1gc]
    Science (estimated): 4,710gc (4%) - [1/92gc]
    Soldiers: 1,642gc (1%) - [1.5gc]
    Money: 47gc (0%) - [1/1000gc]

    Buildings: 974gc to build, 569gc to raze
    Away bonus: 38,345gc (12h) / 115,035gc (20h)

    _________________________________________________________________

    This is the War Strat I planned out so far but not yet implemented



    Server: World of Legends (Age 41)
    Ruler Name: King Mesmo
    Personality: The Mystic
    Race: Elf
    Building Efficiency: 88%
    Kingdom Stance: Normal

    1. Homes: 261 (30%)
    2. Farms: 52 (6%)
    3. Forts: 131 (15.1%)
    4. Guilds: 174 (20%)
    5. Towers: 165 (19%)
    6. Stables: 87 (10%)

    Total Land: 870 Acres (100% built)

    ** Effects Summary (Available Buildings Only) **
    1. +2,088 maximum population, +73.92% birth rate
    2. Produce 3,203 bushels (4,004 with FL)
    3. +16.88% defense bonus
    4. Training about 6.12 wizards per hour
    5. Produce 1,742 runes per hour
    6. Produce 77 horses/hour, hold 5,220 horses


    I would like to point out that all the needed soldiers have been trained and so have the wizards so almost nothing will change BE wise.


    To Explain my Role a bit more.

    I will be making retals and from my calculations I can pull out around 42k offence, mainly I will be casting MS on easy targets and Fbing most of the time. Last war I hit Baron and thought it was waste of my monarch bonuses to just be a t/m.

  2. #2
    Enthusiast
    Join Date
    Aug 2008
    Posts
    436
    My kingdom has about 8-9 elf mystics.

    Last war we each went 12% homes, 8% farms, 17% guilds, 23% towers, 15% TG, 10% WT, 15% Barracks.

    At about 40%-50% magic science it's good for some solid ms.

    Frankly, I think as it is right now your def is too high and your offense is too low. Don't play like you are afraid to get hit, play like you can hit someone bigger than you. Such a high dpa only makes it so your kingdom mates are the ones eating hits while you can barely retal. There's no reason for large amounts of forts on top of your monarch bonus. Your lack of WT makes you too open for thievery because IMO clear sight isn't enough, and 30% homes just seems like overkill.

  3. #3
    Newbie
    Join Date
    Dec 2008
    Posts
    4
    15% TGS actually give me less offence then 15% homes which allow me to higher my BE and make 1k more Elites

    My Magic Science is at 54%

    If you have not noticed I currently have 0 theives =P 800 Archers will be Released so they can become theives,

    We will be warring mostly Ghettos and unorganized kingdoms, Last war 42k offence was enough to break 80% of the people with armies out, bigger or smaller then me, and still not get hit back.

    Im mostly going to be playing as a Mage then an occasional attacker.

  4. #4
    Enthusiast
    Join Date
    Aug 2008
    Posts
    436
    So if you're BE is rather high wouldn't TGs trump stables?

    To be honest, if you're a good enough player in a ghetto you really can't do anything wrong. Last time I was in a ghetto it was the first age with gnomes, and I was a gnome/freak. Horrible personality choice but I still made it happen.

    I just told you what we were doing and it was rather effective for us, but it sounds as if it might not work in your kingdom.

  5. #5
    Post Fiend
    Join Date
    Oct 2008
    Posts
    125
    man your not attacker. raise your draft to 63% . have 10 - 15% guilds and train some damn offence yu should be able to pull off 60 opa to attack with

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