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Thread: Elf province advice requested

  1. #1
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    Elf province advice requested

    I'm in a reasonable active warring kingdom (when we can find wars), playing A/t/m. First age back in utopia in ~6 years, so a lot has changed and im interested in feedback. Thanks



    The Province of ****** (##:##)
    [http://www.utopiatemple.com Angel v1.93 Beta]

    Server: World of Legends (Age 41)

    Ruler Name: The Wealthy Baron ****
    Personality & Race: The Merchant, Elf
    Land: 1,152 Acres
    Money: 225gc (28,977gc daily income)
    Food: 121,723 bushels
    Runes: 17,152 runes
    Population: 29,589 citizens (25.68 per Acre)
    Peasants: 10,768 (97% Building Efficiency)
    Trade Balance: 447,401gc (0% tax rate)

    Military Eff. with Stance: 132.4% off. / 127.98% def.
    Soldiers: 223 (59.3% estimated draft rate)
    Rangers: 0
    Archers: 7,274 (46,545 defense)
    Elf Lords: 7,356 (58,435 offense / 37,656 defense)
    War-Horses: 3,420 (up to 4,528 additional offense)
    Prisoners: 0

    Total Modified Offense: 63,258 (54.91 per Acre)
    Practical (100% elites): 63,258 (54.91 per Acre)
    Total Modified Defense: 84,486 (73.34 per Acre)
    Practical (0% elites): 46,830 (40.65 per Acre)

    Thieves: 2,693 (2.34 per Acre / 41% Stealth)
    Wizards: 1,275 (1.11 per Acre / 10% Mana)

    ==============================================

    Buildings Report of ****** (##:##)

    Server: World of Legends (Age 41)
    Ruler Name: Baron *****
    Personality: The Merchant
    Race: Elf
    Building Efficiency: 97.1%
    Kingdom Stance: Normal

    1. Homes: 162 (14.1%) + 90 in progress (+7.8%)
    2. Farms: 61 (5.3%) + 7 in progress (+0.6%)
    3. Banks: 98 (8.5%) + 22 in progress (+1.9%)
    4. Training Grounds: 135 (11.7%) + 4 in progress (+0.3%)
    5. Forts: 87 (7.6%)
    6. Guilds: 137 (11.9%) + 10 in progress (+0.9%)
    7. Towers: 114 (9.9%)
    8. Thieves' Dens: 89 (7.7%) + 26 in progress (+2.3%)
    9. Stables: 57 (4.9%) + 10 in progress (+0.9%)

    Total Land: 1,152 Acres (81.6% built)
    In Progress: 169 Acres (14.7%)

    ** Effects Summary (Including Future Buildings) **
    1. +2,016 maximum population, +66.38% birth rate
    2. Produce 4,708 bushels (5,885 with FL)
    3. 2,913gc, +13.03% income
    4. +15.45% offense bonus
    6. Training about 2.85 wizards per hour
    8. -34.9% losses, +26.18% effectiveness
    9. Produce 65 horses/hour, hold 4,020 horses

  2. #2
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    fyi : Daily income is actually 39,490gc (contrary to the cb above)

  3. #3
    Postaholic
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    i see the A but i dont see the t and m

    elf dont have enough population. u'll be lucky to pull off a good a/t or a/m, nevermind a/t/m.

    a/t will be the easier option since thieves are easy to get. in that case u'll need to cut down some towers and spread them in thief den and TG, then up ur draft to about 64% and get 4 raw tpa

    if u r determined to be a/m, then what u really need to do is convert to ~60% guild for a week or so to get ur wpa to ~3.5, then u can do the buildings u said above, raze ur thief den and instead get 20% guilds. u might also wanna consider cut down the banks and spread that into TG and towers.

    the best solution tho, is to forget a/t/m and just be heavy attacker.

  4. #4
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    A/t/m can't be done with elf since you won't have enough land to make TDs that cover thief losses sufficiently and enough towers/guilds to give you adequate spell coverage. I'd choose 1 or the other or straight attacker.

  5. #5
    Needs to get out more VT2's Avatar
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    Have fun getting stretched thing trying to reach even a/t/m status - as opposed to A/t/m.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  6. #6
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    here ill be more constuctive and say how u can ALMOST do it and let you chose from there

    Land: 1,000 Acres
    Books to Allocate: 0 books

    ** Effects Summary (Known Science Only) **
    15.3% Income (100,000 points)
    12.2% Building Effectiveness (125,000 points)
    11.3% Population Limits (250,000 points)
    75.9% Food Production (75,000 points)
    10.8% Gains in Combat (50,000 points)
    80.5% Thievery Effectiveness (150,000 points)
    80.5% Magic Effectiveness & Rune Production (150,000 points)

    now IF you can get 900 bpp and keep it


    Race: Elf
    Building Efficiency: 92%
    Kingdom Stance: Normal

    1. Homes: 250 (25%)
    2. Farms: 70 (7%)
    3. Training Grounds: 100 (10%)
    4. Guilds: 150 (15%)
    5. Towers: 100 (10%)
    6. Thieves' Dens: 200 (20%)
    7. Libraries: 50 (5%)
    8. Stables: 80 (8%)

    Total Land: 1,000 Acres (100% built)

    ** Effects Summary (Available Buildings Only) **
    1. +2,000 maximum population, +69% birth rate
    2. Produce 4,508 bushels (5,635 with FL)
    3. +12.42% offense bonus
    4. Training about 2.76 wizards per hour
    5. Produce 1,104 runes per hour
    6. -58.88% losses, +44.16% effectiveness
    7. +9.5% science effects (not affected by BE)
    8. Produce 74 horses/hour, hold 4,800 horses

    3 raw wizzys and tpa
    8 leets
    8 dspecs
    8 pezzys
    200% p/r
    45 mod dpa 75 mod opa 7 mod wpa 7.5 mod tpa 17 net gc after IA and yes the above BE is right 92% now the only way this would work is if you run alot of sci and were able to keep it with no rax you would have to use qf for just over 12 hour atk times u have no gs so your prim for gb and defence is kinda low with all leets out so rest of your kingdom would need around the same defence

  7. #7
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    i only say its kinda low as most kingdoms that would think to do this are probly running 50-60 so they can try and honor whore as why else yould u want to atm

  8. #8
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    Thanks for the feedback. I have actually started experiencing some issues with the low wpa and tpa in our current war - whereas our first 2 wars i was able to manage spell and thief ops without much hassle.

    Guess I was just lucky we went against kingdoms with good targets for me earlier.

  9. #9
    Post Fiend
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    looks pretty good military wise but you should raise your theives to 2 raw and wizzie pump to 3 raw

    my military is the same but my BE is like 85% and i have 10% homes. so i dont know how you have 97%.

  10. #10
    Post Fiend
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    Early age every one has low tpa n wpa so it was easy for you. Now that most people are bit more pumped it will be harder for you with those number. I Suggest you go for A/m with just enough TPA to stop getting pummeled by opposition provinces. :)

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