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Thread: Advice on Elf Warhero A/M Please?

  1. #16
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    So...

    10% Homes
    5% Farms
    10% Banks
    15% Training Grounds
    10% Forts
    15% Guilds
    10% Towers
    10% Stables

    Last 15% into Rax? Or 10% Rax and up Towers to 15%.

    Is there a standard number of hours that you use for the average attack times in war? Just curious if 10% would be enough for around 12 hr times with Quick Feet or if I'd need 15% or more. Do rax also lower times on Ambushes?

    It's weird, cause I attacked someone like 2.3% NW lower than me, the gains were decent but in the war room it said my times would be about 16hrs or so and instead my army is away for 19hrs?

  2. #17
    Sir Postalot
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    Quote Originally Posted by iDShaDoW View Post
    So...

    10% Homes
    5% Farms
    10% Banks
    15% Training Grounds
    10% Forts
    15% Guilds
    10% Towers
    10% Stables

    Last 15% into Rax? Or 10% Rax and up Towers to 15%.

    Is there a standard number of hours that you use for the average attack times in war? Just curious if 10% would be enough for around 12 hr times with Quick Feet or if I'd need 15% or more. Do rax also lower times on Ambushes?

    It's weird, cause I attacked someone like 2.3% NW lower than me, the gains were decent but in the war room it said my times would be about 16hrs or so and instead my army is away for 19hrs?
    did you hit a dwarf?
    if yes, he probs had fog on

  3. #18
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    Nope, it was actually an Elf which kinda didn't make sense to me. I figure that the war room estimates would already factor in the increased/decreased times for networth differences as well as island.

    Another question... Is it worth increasing homes for BE? I basically used a simulator to increase homes to 30% while dropping TG's to 10% and Forts to 0%.

    Offense remained the same, defense went up 10k points and my BE went from like 81% up to 93% roughly. Of course I'd have no rax though but do you think the 12% increased BE with these buildings would even make a difference or should I just not care that my BE is almost <80%?

  4. #19
    Needs to get out more VT2's Avatar
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    No, it's not worth running homes for BE, because BE is overrated.
    It is, however, worth running homes to get the pop needed for hybrid power.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  5. #20
    Postaholic WolfDGrey's Avatar
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    Quote Originally Posted by VT2 View Post
    No, it's not worth running homes for BE, because BE is overrated.
    It is, however, worth running homes to get the pop needed for hybrid power.
    That's stupid. The pop given by the homes is insignificant, except for gnomes.
    Utopia has to be saved! Join #strategy!

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  6. #21
    Post Demon Ishandra's Avatar
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    Actually, the pop increase is significant in that its a more durable population that refills quicker, as well as being a lil bit bigger.

  7. #22
    Needs to get out more VT2's Avatar
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    The pop-increase is damn significant when you've maxed out, and still need those extra peasants to get that 4-5 raw TPA or WPA you need to be effective.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  8. #23
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    Homes without good scis are fairly useless, the pop boost won't offset what those acres do for you without good science.

    10% Homes
    7% Farms
    10% Banks
    8% Barracks
    15% Training Grounds
    10% Forts
    20% Guilds
    10% Towers
    10% Stables

    Work on upping your wizards and elites for now. You can phase out 5% of the guilds for Rax if you're going to war soon, but otherwise you should focus on getting more elites and wizards. Push for closer to 9-10 epa and 3 raw WPA.

  9. #24
    Needs to get out more VT2's Avatar
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    Everyone has 'good' science this far into the age, guy.
    You get it automatically, and it's not painful at all, anymore.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  10. #25
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    ** Effects Summary (Known Science Only) **
    12% Income (100,124 points)
    6.1% Building Effectiveness (50,336 points)
    4.8% Population Limits (73,553 points)
    49.1% Food Production (51,003 points)
    8.9% Gains in Combat (54,594 points)
    38.3% Thievery Effectiveness (55,154 points)
    37.3% Magic Effectiveness & Rune Production (52,260 points)

    That's not even close to enough Pop or BE sci to justify homes yet, especially consdering this prov will be growing. You know that, pal.

  11. #26
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    Here's my science now. Far from good I suppose. I came in this age not realizing the science system is different than how it used to be so I had a bad start as far as science goes.

    ** Effects summary **
    +11.3% Income (100,124 points)
    +8% Building Effectiveness (98,929 points)
    +5.2% Population Limits (100,072 points)
    +46.9% Food Production (52,894 points)
    +8.3% Gains in Combat (54,594 points)
    +35.9% Thievery Effectiveness (55,154 points)
    +34.9% Magic Effectiveness & Rune Production (52,260 points)

    ** Science Points in Progress **
    Building Effectiveness: 1,237 points in progress
    Food Production: 20,530 points in progress

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