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Thread: Rate/advise Dwarf Sage

  1. #1
    Post Fiend
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    Rate/advise Dwarf Sage

    Any opinions/advice?



    The Province of xxx
    Ruler Name: The Wise King xxx
    Personality & Race: The Sage, Dwarf
    Land: 1,5xx Acres
    Money: 81,889gc (30,051gc daily income)
    Food: 88,691 bushels
    Runes: 30,662 runes
    Population: 45,736 citizens (28.62 per Acre)
    Peasants: 12,142 (113% Building Efficiency)
    Trade Balance: -879,352gc

    Military Eff. with Stance: 133.18% off. / 111.02% def.
    Soldiers: 0 (66% estimated draft rate)
    Warriors: 0
    Axemen: 7,848 (43,564 defense)
    Berserkers: 19,022 (177,334 offense / 84,472 def.)
    War-Horses: 0
    Prisoners: 400 (1,598 offense)

    Total Modified Offense: 178,932 (111.97 per Acre)
    Practical (100% elites): 178,932 (111.97 per Acre)
    Total Modified Defense: 128,036 (80.12 per Acre)
    Practical (0% elites): 43,564 (27.26 per Acre)

    Thieves: 3,310 (2.07 per Acre / 100% Stealth)
    Wizards: 3,414 (2.14 per Acre / 91% Mana)

    Buildings: 0gc to build, 750gc to raze
    Away bonus: 60,710gc (12h) / 182,130gc (20h)



    ** Effects summary **
    +17% Income (190,391 points)
    +12.9% Building Effectiveness (214,432 points)
    +12.7% Population Limits (489,606 points)
    +46.9% Food Production (44,137 points)
    +17.6% Gains in Combat (203,560 points)
    +82.8% Thievery Effectiveness (244,721 points)
    +68% Magic Effectiveness & Rune Production (164,880 points)

    ** Science Points in Progress **
    Gains in Combat: 19,094 points in progress


    ** Buildings Summary **

    1. Farms: 98 (6.1%)
    2. Banks: 98 (6.1%)
    3. Training Grounds: 214 (13.4%) built + 51 (3.2%) in progress
    4. Armouries: 95 (5.9%)
    5. Barracks: 108 (6.8%)
    6. Guard Stations: 164 (10.3%) built + 30 (1.9%) in progress
    7. Hospitals: 245 (15.3%) built + 5 (0.3%) in progress
    8. Guilds: 160 (10.0%)
    9. Towers: 22 (1.4%)
    10. Watchtowers: 222 (13.9%)
    11. Dungeons: 20 (1.3%)
    12. Libraries: 66 (4.1%)


    Total acres built: 1,512 (94.6% of total)
    In Progress: 86 (5.4% of total)
    Total acres: 1,5xx

  2. #2
    Sir Postalot
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    thats actually pretty reasonable =)
    am curios as to what your nw/a is tho...

  3. #3
    Post Fiend
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    A compliment, didnt expect that lol
    Sadly my nwpa is around 190.
    I find that actually works out well, it works to increase the way I always take more land then I get hit for(the whole point of dwarf strat), as most ppl my NW have more acres yet weaker or equal military.

  4. #4
    Sir Postalot
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    Quote Originally Posted by Shenti View Post
    A compliment, didnt expect that lol
    Sadly my nwpa is around 190.
    I find that actually works out well, it works to increase the way I always take more land then I get hit for(the whole point of dwarf strat), as most ppl my NW have more acres yet weaker or equal military.
    the only 3 things i can really see that are wrong with your prov,

    1) army out, def @ home is low for your nw...
    2) 4% libs is kinda pointless
    3) whats your income like?

  5. #5
    Post Demon Ishandra's Avatar
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    He doesnt need to send out 111 OPA hardly ever though so his def is always gunna be higher than the 'practical' shown there.

    15% WT with 2.4 mod TPA is reasonable, as are hospitals. 3.2 mod WPA is reasonable but your still a lil open to magery.

    I personally would have ditched the thievery science to get BE and Magic sciences higher, upping WT in the process.

    Is it really worth keeping those Armouries for war or are you moving them into Rax for 2 hits a day? Once you've exchanged land those Rax will be gone for 22 hours so having a few more ready would probably be a good idea.

    Are you getting by ok with so low towers? Stealing runes?

    Overall it looks good, but then it should with all those science bonuses ;)

  6. #6
    Post Fiend
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    A few armories have seemed to be worth it, more so then adding them into banks(atleast while running 200% wages.
    My Rax is a little low, I didnt add any of them after my last grab:
    Same goes for the libraries(although with my science they still seem to be worth it)
    Runes are normally fine, I stock them up before war.
    Income is low in war, only a little over 10k gain per hour:/

    Heres a question: if you where assigned to disable me in war, how would you go about it?

  7. #7
    Post Demon Ishandra's Avatar
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    A couple steal runes and 2 Lightnings and your rune stock is gone, now your just an attacker since your towers will only cover self spells and maybe CBs and even that is a stretch. Certainly wont have animate dead and patriotism up at all.

    2 or 3 massacres in War and your vulnerable to FB/Kidnap/NS from loss of WT as well as your TPA/WPA so with you making a few hits your land fat. You cant kidnap back any pop, have no homes, so you'll stay underpopped. Greed/riots soon stops all attack unless your getting Aided GC at the right time. You also stop rebuilding much army.

    Pretty much the same as any other attacker that isnt also a Thief and the same as what happened to me last war. Ended up moving from 20% TG/Rax/Hosp to running 15% homes, dropping Rax for armouries and upping WT to 23% to cope with my crippled BE from pessie drop and a Gold dragon, for the last part of war at least. Set me up nicely to go into a pump build coming OOW though ;)



    I think with your BPA even more libraries might even be worth it? Worth checking at least I would say.

  8. #8
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    In war its hard to conquer you in battle because if you're in a decent kingdom opponents defence will be lowered soon, as a result you wont have to send that much zerkers out.

    I would do the same as Ishandra, going to kill you from the inside, sending a couple of gnomes and DE/elves after you. Meteors, FB's kidnappings, when your low on pezzies NS. But you have a greatly above average province so dont worry about that too much. And its all based on theory.

  9. #9
    Post Demon Ishandra's Avatar
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    13% WT isnt really that above average, even with 13% BE Science.

    Massacres are your provinces main weakness. Anyone who SoS you should realise lowering your acres (unless overpopping you considerably) will actually help you out in many ways.

  10. #10
    Post Fiend
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    Thanks for all that.
    And I appreciate being told my province is above average, after all its my second age:)
    Now I just wish my kingdom had the time/skill to listen to my advice and become good...

    So I guess I'll increase libs a little , but I guess my weaknesses will have to stay, can't be invincible in utopia:P

  11. #11
    Post Demon Ishandra's Avatar
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    Well some have said GS protect against Massacres some what, so could consider adding more of those as you reduce farms with increased BE and Farms. Im not sure if its been tested yet though.

    Also more homes would help on that front, as well as letting our WPA get higher so your still protected relatively against FBs after a massacre or 2.

    But yeah, we can never be invincible, unless we can use Vines Logic ;)

  12. #12
    Needs to get out more VT2's Avatar
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    Tau plasmarifle is ineffective.

    20 points for a gun that shoots one round, with a strength of six, and ignoring any and all armor in the game.
    20 points for one gun that shoots two missiles, with a strength high enough to threaten tanks, and ignores pretty much all non-powered armor, plus you get a second gun, that fires three strength-five shots, which are pretty bad at ignoring armor, but put a lot of hurt on things.

    The tauplasma is no longer part of my mentality, and has now been degraded to a scalpel, used only for dealing with marching marines.

    My newest HQ, mister big boss, painted as Megatron, and his servants Starscream and Soundwave, take to the field in cheap-ass XV8's. Between them, the squad has three miniguns - that's the strength-five gun - three missilepods, a shield generator, two targeting arrays, three multi-trackers, a bonding knife, and some drones.
    It costs a ton less, compared to other other plasma/missilepod/multi-tracker combos, and lets out a god-damn hail of fire.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  13. #13
    Forum Addict Dolgil's Avatar
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    Only thing I can say is too many building types. I think I would hold off on the libs until I got more categories up over 200 bpa. Banks and arm I can see for war recovery, but with hospitals, too? And the Monarch bonus? Might also think about raising the def spec per acre for a cheaper army. Do you really need 111 opa suicide? 80 to 90 should be enough.
    Dolgil Rosethorn
    If it's broke, fix it.
    If it's not, don't.
    If you do not like the results, change your methods.
    Quit making the same old mistakes. Make new ones.

  14. #14
    Post Fiend
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    Sheesh VT2 that made alot of sense, ty for help.



    Too many building types? I am a dwarf lol....
    And dont forget, lower percentages actually help more because of the falling building effect.
    Arms are just split from what would have been put into more banks from before the update.
    111 OPA (actually more dont forget gens) is there because i plan to DT most ppl and get DT'ed in return. The more im hit the more my GS help and my gains science hurts them.

  15. #15
    Veteran
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    March 19th, YR4
    Morbo does not understand the workings of the vastly inferior human brain.

    Morbo declares "Morbo" as the winning suggestion.
    Morbo also thinks that we should have a banner (picture) for our kingdom.

    Morbo has the following ideas.
    -"Morbo standing on the skull of his enemies"
    -"Morbo holding a skull of an enemy"
    -"Morbo at the beach"

    Morbo says that this is a good suggestion.

    Agree!

    All hail!

    - Sir Morbo

    Lo and Behold! The Wise Morbo has spoken!

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