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Thread: How to play Bank?

  1. #61
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    I already know one can make a million gc each day while under 2k acres because like I said before I have already done it.
    Shentit I don't understand what you are saying.

  2. #62
    Needs to get out more VT2's Avatar
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    We're saying you're a compulsory liar.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  3. #63
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    moredragons, I misunderstood your original post. When I here the term bank, I think of a large prov with super economy for the kingdom. I didn't know u wanted to be average size.

    I dont think rouge is going to be the best choice. The way science automatically takes away gc, it makes finding real rich inactives more rare. That leaves only merchant or sage to consider for income advantages. I like merchant over sage because it's more income right off the bat, more useful in war, and offers more flexibility. Sage can eventually catch up with merchants income, but it takes too much time of stagnating.

    Regarding which race, humans and dark elf (with tree of gold) are the 2 races which stick out for income. Dark elf does have a bit more income than human, however if you look at their 2 militaries, human is much better for your purposes.
    A de prov uses elites for defense (6.5 networth for 6 points defense), a human defense uses dspecs (6 networth for 6 points defense).

    Hope that helps moredragons.

    A couple more number to consider before trying this strat:
    For an average sized prov to kill a dragon, it'll take 18-20 specs per acre.
    For an average size prov to fund a dragon in 24 hours it'll take an hourly income of almost 300 gc per acre.

  4. #64
    Post Demon Ishandra's Avatar
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    Rogue doesnt increase TPA, so is useless for banks.

    Gnomes TPA protects gold from theft and if kept turtled its def is generally enough to stop max gains plunders from within range. Only problem is people Fools Golding you when you go into war.

    Elf A/T actually makes a good banks cos of CS+TPA, along with 30% WPA and RM protecting you somewhat from fools gold in war.

    Elf also tends to be one of the last checked for random hits as its a strong turtler and they tend to be active and with good sciences.

  5. #65
    Forum Fanatic freemehul's Avatar
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    2 mill in an hour under 2k acres even with 100% income sci is not feasible
    Corruption is a serious impediment to civil liberties.

  6. #66
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    if u want to do it go DE merchant


    65% draft rate with only def specs or leets and thives, your pretty muc a t\m 30-40% larger then ur kd mates, and u shouldnt b touched in war. run 3 tpa and 3 wpa




    run somthing like


    15%homes(extra pezzies= higher BE%= more cash
    5% farms9Just get the sci ull b safe)
    50%banks
    15%guilds
    5%schools at all times to keep sci coming in more while ur pumpin it

    10%forts with minor protection on at all times


    run a lot of incoem and food sci, put the rest into pop sci and tools to keep be and pezzie numbers up for the complicated mathematical equation i left bove ;)



    also id get bored playin u cud just play a t\m with a lot of banks and alch sci...

  7. #67
    Post Demon Ishandra's Avatar
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    Banks above 30% are wasted, better off with more homes and libs if trying to max income, along with TD and Forts to protect the cash.

  8. #68
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    Quote Originally Posted by Axftw View Post
    2,270,000 bpa with 50% libraries at 1000 acres will give you 100.1%. If you pumped that all at 5k acres, it's 454 bpa.

    Definately possible, save yourself a boring age on gen.
    Hmm, it is possible.
    I may do that anyway-just to have an uber science pumped province for fun.
    Vines, i was telling you i was going to prove you wrong.
    You said anymore nobody can get even near 100% income, and i said you could.

  9. #69
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    OMG, vines is back!
    Quis custodiet ipsos custodes?

  10. #70
    Post Fiend shank's Avatar
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    what the hell, i guess i'll share my experience

    i think i created what the op is describing a little bit by accident this age. I played a DE merch. My goal was really just to maximize what I saw as my advantages... income... and this popped out
    currently 4K+ acres
    Mod tpa of 10
    Kept a mod wpa around 4-5, would have liked it to remain higher... definitely could have committed more fully to a few guild/wizzie pumps and i see that as a mistake this age
    86 mod opa
    80 mod dpa
    I keep around 15,000 o specs on hand for whatever need may arise. A hit, slay half a dragon, blah blah. TPA is sufficient to refill the void with pezzies with some savvy kidnaps, giving tremendous income power and soldier generation for supporting the kd... ToG of course also getting a turbo boost. From there I usually replenished the o specs with whatever i had left over after aiding, doing whatever was the next best step to help the kd. The merch personality obviously is just another bonus with all of this. I think rogue is a bad choice as you lose too much replenishing the thieves from your +1 stealth as it is.

    So there it is. I think I was a pretty effective province and helped my KD a lot this age. It was the first time I'd ever tried anything like it, and I found it to be pretty challenging and fun. Deducing new strategies and maximizing efficiencies with different tools is refreshing. What do try next?
    "Oops..."

  11. #71
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    On main topic... if you're staying in size and looking to pull more than your share of dragons, human is a very strong choice. Forget stockpileing, just run low draft. Build a normal A/T around high sci and 55% draft, and watch how much money you can throw at dragons. Not a 4x size, do it yourself type "bank", but more valuable in your case, since you're still a full A/T. Only problem is low def or low offense, but once your in the thick of it, that doesn't matter much. And the BE bonus on fort/TG make up for a sizable fraction of the power lost from low draft. Thief mostly is to keep stuff running well for you - don't plan on helping with the NS often. Again, key point ***55% draft!***

    On the off topic point about super sci pumped provs... this was rather fun, if totally useless (learn gains cap is sad, can't take 100% targets sci). And no land drops to get here: (Gen, of course)

    The Province of Dark Science (3:37)
    [http://www.UtopiaTemple.com All-in-One v4.23b]

    Server: World of Legends (Age 36)
    Utopian Date: April 17th, YR16 (42% in the day)
    RL Date: October 20th, 2007 (22:25 GMT)
    Formatted: November 3rd, 2008 (22:02 GMT)

    Ruler Name: The Wise Sir Ethan
    Personality & Race: The Sage, Human
    Land: 1,167 Acres
    Money: 5,586,442gc (26,892gc raw daily income)
    Food: 221,770 bushels
    Runes: 97,283 runes
    Population: 40,247 citizens (34.49 per Acre)
    Peasants: 13,446 (132% Building Efficiency)
    Trade Balance: 0gc
    Networth: 309,855 (265.51 per Acre)
    Thieves+Wizards+Science Networth: 112,744gc

    Military Eff. with Stance: 167.6% off. / 129.3% def.
    Soldiers: 1,292 (63% estimated draft rate)
    Swordsmen: 0
    Archers: 6,002 (36,012 defense points)
    Knights: 16,629 (99,774 off. / 66,516 def.)
    War-Horses: 2 (up to 2 additional offense)
    Prisoners: 240

    Total Modified Offense: 169,440 (145.19 per Acre)
    Practical (100% elites): 169,440 (145.19 per Acre)
    Total Modified Defense: 134,207 (115 per Acre)
    Practical (0% elites): 48,234 (41.33 per Acre)

    Thieves: 1,432 (1.23 per Acre / 100% Stealth)
    Wizards: 1,446 (1.24 per Acre / 100% Mana)

    Crystal-Ball on your province will show:
    Max. Possible Thieves/Wizards: 28,186 (24.15 / Acre)
    Estimated Thieves Number: 11,274 (9.66 per Acre)
    Estimated Wizards Number: 4,228 (3.62 per Acre)

    Province is at WAR! (-75% gains and effectiveness)

    Buildings: 1,168gc to build, 642gc to raze
    Away bonus: 67,230gc (12h) / 201,690gc (20h)

    Science Intelligence on [SELF]
    [http://www.UtopiaTemple.com All-in-One v4.23b]

    Server: World of Legends (Age 36)

    ** Effects Summary (Known Science Only) **
    +58.7% Income (624,784 points)
    +46% Building Effectiveness (752,391 points)
    +33% Population Limits (916,440 points)
    +119.9% Food Production (120,729 points)
    +150% Combat Gains (5,114,735 points)
    +116.3% Thievery Effectiveness (133,326 points)
    +130.5% Magic Effectiveness (241,961 points)


    Think Different
    Last edited by Ethan; 24-01-2009 at 10:04.

  12. #72
    Postaholic clarey's Avatar
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    Quote Originally Posted by vines View Post
    By the way my province was not the biggest in my kingdom. One problem I did run into was that my sciences were so high that they were starting to add more and more networth to my province as I grew in size. I was well over 200net per acer. On the bright side if I were to have doubled in size I would have been making around 3 times the amount I was making. 3 times 2mill you do the math.
    iCry.

    wait, do you mean 1 mill gc in a full real life day?

    And want to see the screenshots from what some would consider a real sexy bank? :)

    http://alliancerankings.com/mod_redu...hp?image=12564
    http://alliancerankings.com/mod_redu...hp?image=12561
    http://alliancerankings.com/mod_redu...hp?image=12563

    jd ftw
    Utopian 5 Sept 2005 - 5 Sept 2013

  13. #73
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    Is it normal for a bank to run 6 k thieves?

  14. #74
    Post Demon Ishandra's Avatar
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    That is also a bout a billion ages ago.

  15. #75
    Veteran Someone's Avatar
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    Dorje ftw :D
    Last edited by Someone; 24-01-2009 at 21:32. Reason: typo... stupid keyboard...

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