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Thread: Rate my human/mech stat

  1. #1
    Newbie
    Join Date
    Jan 2009
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    philippines
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    Rate my human/mech stat

    need advice on building stats advice as a Human Merchant Attacker.
    OOW
    1. Homes: 150 (15%)
    2. Farms: 70 (7%)
    3. Training Grounds: 180 (18%)
    4. Forts: 150 (15%)
    5. Hospitals: 120 (12%)
    6. Guilds: 100 (10%)
    7. Towers: 30 (3%)
    8. Watchtowers: 100 (10%)
    9. Stables: 100 (10%)

    i will run about 1.5-2TPA and 2-3WPA
    my offense will be off spec and def will be def spec and small elite offspec2:defspec3:elite1 ratio

    Thanks for any advice in advance.

  2. #2
    Post Fiend
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    Texas.
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    o-specs fail. use elites for offense
    -Zack-

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  3. #3
    Ezzerland
    Guest
    No rax? I guess you'll take the long hit times :p

    Outside war the watchtowers aren't really necessary. As a Merchant, your income should be fairly steady, but even 10% banks may allow you to keep a rather steady elite offense, especially if you intend on not using rax. The no rax will buy you time to prepare for a quick rebuild, swapping WT's for banks will only boost that.

  4. #4
    Veteran
    Join Date
    Jul 2008
    Location
    Michigan
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    While OOW, I'd imagine your goal is to get yourself ready for your next war. That means mainly getting science, wizards and elites.

    10% Homes
    7% Farms
    20% Banks
    15% TG
    5% Arms
    7% Forts
    20% Guilds
    5% Towers
    10% Stables
    1% Dungeon

    This build wont require much razing if your kd goes to war on short notice. If your going to be OOW for a long time, you can boost banks to allow urself more science.

    Also, ditch the o-specs when OOW.

  5. #5
    Newbie
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    philippines
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    i mean will be going in a war will that work?

  6. #6
    Ezzerland
    Guest
    Ok, so you mean you're looking for an in-war strat?

  7. #7
    Enthusiast
    Join Date
    Dec 2008
    Posts
    290
    Human are good for A/T so to use 1-2 tpa is quite a waste. At this point in time, use 3tpa and switch to TDs, and u make a pretty good thief. Also, use more barracks (10-20%), or u wont be a threatening attacker at all. The elites are also far better than o-specs. Although ambushable, I didnt get any last age as human/merch. Without sci, i wud think 8 elites/acre and 6-7dspecs/acre shud be manageable. Prolly train offspecs for oop plunders, but thereafter train only elites.

  8. #8
    Veteran
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    Michigan
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    Quote Originally Posted by yehhey View Post
    i mean will be going in a war will that work?
    Looks better as a war build :) You'll need barracks for sure, and probably GS, but otherwise it looks fine.

  9. #9
    Member
    Join Date
    Nov 2008
    Posts
    16
    Barracks are needed.

  10. #10
    Post Fiend
    Join Date
    Jan 2009
    Posts
    125
    Your strat is epic fail. nuf said

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