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Thread: Human Sage Example Province

  1. #31
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    how old is this province? 1-2 weeks? at what point did you start to build libraries? you plundered a lot to fund your elites? why 35% homes instead putting in some of it in banks?

  2. #32
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    Less than 2 weeks old. Strong econ--very econ, and I did one plunder for one ~1.5mill. The day before I had nothing but banks and arms. Now I have the tgs and forts. I put in the libraries as an example. My build will change yet again. This will allow for comparison science/w libraries and science/w out.
    All the questions you guys have will be answered just stay tuned.

  3. #33
    Sir Postalot
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    1. Homes: 369 (36.5%)
    2. Farms: 54 (5.3%)
    3. Training Grounds: 152 (15%)
    4. Forts: 153 (15.1%)
    5. Guilds: 102 (10.1%)
    6. Towers: 30 (3%)
    7. Libraries: 150 (14.9%)
    i love how no-one has commented on the fact that 37% of his land is in homes...

    EDIT: sorry took till moomoo for someone to comment =)
    and libs with that sci is useless, banks would give you more of a boost, which would give more science!!!

  4. #34
    Forum Addict Toadi's Avatar
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    I am wondering what would be the best approach one could use to destroy this province. Nightstrike is obviously a good call, since vines has awful thieves and no Watchtowers, but Tornadoes would actually be extremely funny with his 36% Homes and the side effect of Librairies on Housing science. Of course there is also the option of not doing anything and watch the province collapse on its own due to its lack of Hospitals and low durability in war.

    I would probably go for a Greater Arson - Homes + Tornadoes combo, it would likely be the easiest to perform.

    I do not really understand what vines is trying to show here, an example of how one should not build his province and invest in science?

  5. #35
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    nice topic keep it going. I could use some fun before doing my exam today
    Kaer Loche Alliance

  6. #36
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    Quote Originally Posted by Toadi View Post
    I would probably go for a Greater Arson - Homes + Tornadoes combo, it would likely be the easiest to perform.
    Probably better to arson the farms then vermin + drought + explosions. Libraries and homes might not matter for BE but 35% homes + 0 farms = QQ

  7. #37
    Forum Addict Toadi's Avatar
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    It is too easy to rob food, and Explosions wont prevent him from receiving aid shipments, just destroy some. Starvation strategies are cute on paper but do not work in real game conditions.

  8. #38
    Post Demon Ishandra's Avatar
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    He has 500k food at the min too. He spent most of that GC training his soldiers now at least!

    Dharan there is already a DW named DHaran empire, I guess it isnt you heh.

    Vines my Orc friend came OOP 2 days ago, wait a couple days and he will kill you.
    Proud to be a WannaBee

    We are recruiting again now for 1-2 spots, let me know if your interested via pm. Experience isnt necessary as long as you are committed and IRC capable to aid the learning process.

  9. #39
    Needs to get out more DHaran's Avatar
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    It's quite comical. I wish OMAC would clone this province and give it to me. All I would do is convert the 36% homes + 15% Libs into useful buildings, and I would CRUSH him in a 1v1 conflict. I only would need about a week to adjust the province, if that.

    36% Home--> 12% Rax 12% Hospitals 12% TDs
    15% Libs---> 12% Banks 3% TDs (for a total of 15% TD)

    I would train 3 tpa, readjust my sci levels appropriately, bump draft to 62% or so. I would have higher OPA/DPA, with faster attack times, less troop losses, and the ability to easily NS the crap out of his military.
    S E C R E T S

  10. #40
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    I'd go with the GA homes and Tornadoes route myself maybe even help his province along with a few fireballs and kidnaps so his peasants drop to 0 faster.

    His high homes strategies fail every time due to his lack of T/M defenses, I have seen this far too often in ghetto kingdoms, which is why they stay ghetto kingdoms. keeping more than 10-15% homes on a province is usually a waste very often people who use more than 10% homes don't understand how the game actually works and thus cause themselves more grief by running homes.

    Any kingdom with a brain will destory his homes first and let this province overpop out of control, dropping it out of the war without having to waste an attack on it. Leaves more attacks for taking out his kingdom mates who actually can build provinces for warring.

  11. #41
    Needs to get out more DHaran's Avatar
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    Yea I said earlier a Gnome/Rogue would completely dominate him. Tornado+GA and a good hit would destroy his province, and he would not even be able to retal from the overpop, and vines most likely lacks the knowledge to recover from an overpop without leaving his prov in ruins (tho it is in pretty bad shape already).

    I think the C+ Catwalk gave it was being nice, this is a horrendous province, and most ghettos would be able to disable it in a war.
    S E C R E T S

  12. #42
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    This is how it's done:

    The Province of Chong (XX:XX)
    [http://www.utopiatemple.com Angel v1.94 Alpha 1]

    Server: Genesis #19
    Utopian Date: February 18th, YR7
    RL Date: February 6th, 2009 (17:30 GMT)

    Ruler Name: The Wise Lord Me
    Personality & Race: The Sage, Human
    Land: ~1,500 Acres
    Money: 995,003gc (38,226gc daily income)
    Food: 540,035 bushels
    Runes: 53,685 runes
    Population: 43,943 citizens (30.28 per Acre)
    Peasants: 10,660 (91% Building Efficiency)
    Trade Balance: 1,565,393gc

    ME+Stance (no spells): 148.14% off. / 112.94% def.
    Soldiers: 826 (69.8% estimated draft rate)
    Swordsmen: 729 (5,400 offense)
    Archers: 11,592 (78,553 defense)
    Knights: 11,853 (105,354 offense / 40,161 defense)
    War-Horses: 2 (up to 3 additional offense)
    Prisoners: 371 (1,649 offense)

    Total Modified Offense: 113,629 (78.31 per Acre)
    Practical (100% elites): 113,629 (78.31 per Acre)
    Total Modified Defense: 119,646 (82.46 per Acre)
    Practical (0% elites): 79,485 (54.78 per Acre)

    Thieves: 5,674 (3.91 per Acre / 89% Stealth)
    Wizards: 2,609 (1.80 per Acre / 80% Mana)



    ** Effects Summary (Known Science Only) **
    37.3% Income (448,975 points)
    21.3% Building Effectiveness (287,072 points)
    19.9% Population Limits (589,110 points)
    89.3% Food Production (78,615 points)
    23.8% Gains in Combat (182,306 points)
    134.2% Thievery Effectiveness (315,630 points)
    87.2% Magic Effectiveness & Rune Production (133,157 points)

    ** Science Points in Progress **
    Housing: 12,668 points in progress


    1. Farms: (6.1%)
    2. Training Grounds: (15%)
    3. Barracks: (13.2%)
    4. Hospitals: (15%)
    5. Guilds: (11.1%)
    6. Towers: (4.1%)
    7. Thieves' Dens: (20.2%)
    8. Libraries: (12.1%)
    9. Dungeons: (2.4%)

    ** Effects Summary (Available Buildings Only) **
    1. Produce 7,024 bushels (8,780 with FL)
    2. +17.41% offense bonus
    3. -15.65% attack time
    4. 23.21% cure plague, -34.82% military losses
    5. Training about 2.93 wizards per hour
    6. Produce 818 runes per hour
    7. -58.6% losses, +43.95% effectiveness
    8. +21.32% science effects (not affected by BE)
    9. 700 prisoners (2,100 offense, 350gc, 350 jobs)

  13. #43
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    Quote Originally Posted by Archi View Post
    Vines you will get the status as lol troll soon.
    SOON?! LOLLOLOLOLOLOLOL!

    D. On the bright side vines, that's an upgrade from where I've ranked many of your previous problems...err, provinces. (that was actually a completely honest Freudian slip)

    I'm glad to see you've decided that science just might be worth the tremendous NW penalty.
    "Oops..."

  14. #44
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    I first statement state that was science was useless if used with a garbage province. Even with science a garbage province will still be a garbage province, the only difference is that it has science.

  15. #45
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    And how are 37% homes better than the buildings I'm using?

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