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Thread: For die-hard orc players

  1. #1
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    For die-hard orc players

    I'm not playing Orc next round, but I wanted to help those who did want to play them (and show that with the proper strategy, almost any race is playable!)

    So, if you are interested in playing orc and want to see a way to make it work...here is how you do it:

    First, you HAVE to play A/T. If your understanding of orc is such that you cannot bring yourself to do that, then abandon all hope. There just isn't enough room to get the proper economics going in your province and still get your military powerful enough to compete next round. You will have to steal gold to keep your province running.

    Personality: Artisan

    Basic idea: Get your province to the point that only good players can hit you, and use GS to minimize farming.

    RoG: 8% (On average, this strat gives you enough peasants to increase your size by 8% per real-life day)

    Assumptions: (these assumptions assume early-mid age)
    Lord-level honor
    +50% thief science
    +50% channeling
    +5% housing
    +8% tools
    200% wages

    Build
    40% homes
    17% forts
    10% Thieves Dens
    18% Guard Stations = Opponents only get 2/3 gains
    5% farms
    7% guilds
    3% towers

    People per acre: 31.06
    Peasants per acre: 7.43
    Thieves per acre [Raw]: 3.6
    Def Specs per acre: 11.1
    Elites per acre: 7.6
    Expected WPA [Raw]: 1.33

    BE: 113% [this may be off...it depends on how B&S implement artisan bonus..it could be HIGHER than this.]

    Networth per acre: ~181

    TPA (modified): 7
    WPA (modified) [expected]: 2
    DPA [all elites home]: 83.4
    DPA [all elites out]: 60
    APA [all elites out]: 80

    And the most important numbers:

    cDpNW: 46
    cOpNW: 44
    cDpNW (Elites out): 34

    [cDpNW = centi-Defense per NW = 100 * Total Defense/NW
    cOpNW = centi-Offense per NW = 100 * Total Offense/NW]

  2. #2
    Postaholic raiman's Avatar
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    Seems playable.

    Just goes to show that there are many choices this round.
    - Lookin' for Trouble !?!?!

    - The greatest form of patriotism is dissent.

  3. #3
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    i'd rather go orc sage than artisan for the same strat

  4. #4
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    Orc sage with this build won't work...too few people.
    You might make orc sage work wth some other strat...but not this one. You would need to use a lot more acres for dens/GS/Forts and you'd have fewer people per acre.

  5. #5
    Member freewynd69's Avatar
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    i'd rather split the forts with TG so diminishing returns doesn't kick in, higher off mod, build a few more def specs

  6. #6
    Post Fiend shank's Avatar
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    that looks like a seriously sissy orc to me
    "Oops..."

  7. #7
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    I agree with the above, what kind of sissy orc has forts. Use TGs just go for some epic offense and quad tap weaklings.

  8. #8
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    or better yet, run humans.

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    DPA is too high. Better to get higher offense than 60DPA w/o elites....

  10. #10
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    Quote Originally Posted by freewynd69 View Post
    i'd rather split the forts with TG so diminishing returns doesn't kick in, higher off mod, build a few more def specs
    That isn't good with orcs because pushing defense is much more space efficient.

    With 11 defensive specs per acre, saving 20% on defense gives you room for 2.2 more elites [roughly]

    with 7.6 elites, saving 20% on offense just gives you room for about 1.5 more defensive specs

    Even with diminishing returns, forts are much better than TG for orcs because their elites are over 2 times more offensive than their specs are defensive.

  11. #11
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    Quote Originally Posted by Coke View Post
    DPA is too high. Better to get higher offense than 60DPA w/o elites....
    I think you are going to find that next era DPA that used to be good is going to be mediocre.

  12. #12
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    Quote Originally Posted by FireBones View Post
    I think you are going to find that next era DPA that used to be good is going to be mediocre.
    And offense that used to be good is going to be mediocre too. It works both ways......

  13. #13
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    I think 80 OPA is still likely to be decent tnough.

  14. #14
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    Anyone following this strat should be shot. How is 80 opa decent whit an elite whit an 9 point off? An orc/art whit 0 tg's OR rax?! omfg. have fun hitting once every 18-20h in annon oow.

    If you want a decent orc, run warrior and keep 13 epa whit like 30 dpa e/out. Run 20-30% gs and get prepered to be heavely hit all age and grow from gbp+gs.
    Last edited by NoseBlood; 28-01-2010 at 20:54.

  15. #15
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    Quote Originally Posted by NoseBlood View Post
    Anyone following this strat should be shot. How is 80 opa decent whit an elite whit an 9 point off? An orc/art whit 0 tg's OR rax?! omfg. have fun hitting once every 18-20h in annon oow.

    If you want a decent orc, run warrior and keep 13 epa whit like 30 dpa e/out. Run 20-30% gs and get prepered to be heavely hit all age and grow from gbp+gs.

    Agree with this. Orc warrior a lots of rax/TGs heavy off and just keep those ogres out. At least u cant be raze killed in war so u simple should keep hiting no matter what.

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