Page 6 of 8 FirstFirst ... 45678 LastLast
Results 76 to 90 of 108

Thread: Utopia Fast Simulator

  1. #76
    Ezzerland
    Guest
    Quote Originally Posted by Sledge1979 View Post
    seems in the sim a dwarf can still speedbuild, and they shouldnt be able to ;-)
    Yes, there are some minor details such as dwarf speed build and the ability to explore more acres than you actually have that you can't do in game.

    The idea is to be able to simulate the effects you need, so these aren't really considered bugs to me. But thank you for pointing it out :)

    Quote Originally Posted by AdamLeeU View Post
    Found an error Dwarf BE is 100
    fixed, ty

  2. #77
    Ezzerland
    Guest
    hrmm.
    Last edited by Ezzerland; 04-08-2009 at 04:29.

  3. #78
    Member
    Join Date
    Jun 2009
    Posts
    9
    Gnome food penalty is still +50%!

  4. #79
    Regular
    Join Date
    Nov 2008
    Posts
    60
    Ezzer i know its not really needed for testing its just something i came across and might be easy to fix, i got no clue on that part ;-p

    was just a headsup.

    good job on the sim btw, i'm one of those heavy users of that kinda stuf

    PS) i tend to make a mistake here and there and have to start all over again. Would it be hard to make an undo function in there, just one step back would do wonders. Again i got no clue if this is difficult or not

  5. #80
    Ezzerland
    Guest
    EDIT- I forgot the reason I came here :p
    Final changes (5/6 Elite at 6 nw for DE) has been put in place.

    Quote Originally Posted by SL1mas View Post
    Gnome food penalty is still +50%!
    No its not. And hasn't been since I updated it yesterday.=

    Quote Originally Posted by Sledge1979 View Post
    Ezzer i know its not really needed for testing its just something i came across and might be easy to fix, i got no clue on that part ;-p

    was just a headsup.
    I know it was a headsup :) also thanked you for it :p

    Quote Originally Posted by Sledge1979 View Post
    PS) i tend to make a mistake here and there and have to start all over again. Would it be hard to make an undo function in there, just one step back would do wonders. Again i got no clue if this is difficult or not
    Yea, I do it from time to time too. tbh, I'm not sure myself how easy/difficult it would be since I've never tried to make something like that. And I'm not sure that Toadi would really concern himself with it. Thing atm to consider is that everything is live updated as you go, and since nothing is actually stored during the sim itself it would be hard to go back. We'd have to start tracking and saving the steps you take to do that.

    I'd imagine the first thing you'd think is "don't you already track them for the history"

    No. Not really tbh. Some things are, but again that's via live updates and I'm not overly familiar with programming myself to be able to get a good idea on how exactly to use live info to backtrack. Most spell durations etc are also only temp tracked. I wouldn't know how many hours to undo, what pop was x hours ago, resources in general, etc.

    It'd be nice to look into, but personally I wouldn't really know where to start.

  6. #81
    Member
    Join Date
    May 2009
    Location
    Malaysia
    Posts
    34
    Good work with the SIM, you deserve a round of applause *clap clap clap*

    I've tried the sim with gnome mystic and apparently I no access to
    1)Natural Blessing
    2)Meteor Shower

    It would be nice if there's a dummy province that allows you to do op and attack on them, maybe give an option customize your enemy ;)

  7. #82
    Newbie
    Join Date
    Aug 2009
    Posts
    2
    Hi

    Any news when this simulator will be rdy for age 44 ?

    Thnx

  8. #83
    Member
    Join Date
    Jul 2009
    Posts
    36
    its ready for Age 44 :-)

  9. #84
    Newbie
    Join Date
    Aug 2009
    Posts
    2
    Quote Originally Posted by AdamLeeU View Post
    its ready for Age 44 :-)
    From the start :
    "Toadi's World of Legends Simulator
    Compatible with the Age of Rebirth (43)"

    After i create the provice i start with 300.000 gc and 6.000 peasants

    i think i started with more gold, because i've built my land and still have 391k gold and 10.000 peasants

    This is the differences i saw until now because i couldnt build my land in simulator

    If i am wrong and dont know how to set it, plz advise me

  10. #85
    Member
    Join Date
    Jan 2009
    Posts
    17
    Oroles, there is a bug ingame, it's why they will reset. you will have 300k and 6k peons after it :)

  11. #86
    Ezzerland
    Guest
    I'll update the front page to say age 44 if I need to. Didn't think that was important.

    afaik, It's been compatible with the new age since before the new age was online :)

    the compatible age read on front page is now updated.

    ty
    Last edited by Ezzerland; 05-08-2009 at 18:49.

  12. #87
    Newbie
    Join Date
    Aug 2009
    Posts
    9
    Thanks for the sim.


    One bug I noticed is that food science doesn't seem to affect food production at all.

  13. #88
    Member
    Join Date
    Jan 2009
    Posts
    17
    Cost of DE elites are still at 800$ instead of 900$.

  14. #89
    Ezzerland
    Guest
    Quote Originally Posted by UGhost View Post
    Thanks for the sim.


    One bug I noticed is that food science doesn't seem to affect food production at all.
    It does, though.
    Quote Originally Posted by aym51 View Post
    Cost of DE elites are still at 800$ instead of 900$.
    fixed, ty

  15. #90
    Newbie
    Join Date
    Aug 2009
    Posts
    9
    Quote Originally Posted by Ezzerland View Post
    It does, though.

    I just ran another sim, and food isn't affected by it at all. So far I've tried it with 3 diff races/personalities and there is no increased food production even with 70%+ food Sci.
    Anyone else wanna try and see if it works for them?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •