I like I said I would post up the example province of a almost top notch dwarf/Sheppard.
reason why its almost top notch is...
i cant decide what should i drop to get my homes to 40%
and shep waste do not pick -_-
dont mind the x's apparently u guys are really good at finding people... if u can still find me... cookie to you i guess??
Personality & Race: The Shepherd, Dwarf
Land: 2,2xx Acres
Money: 231,118gc (46,698gc daily income)
Food: 1,485,305 bushels
Runes: 58,956 runes
Population: 69,449 citizens (30.8x per Acre)
Peasants: 18,8xx (132% Building Efficiency)
Trade Balance: -482,432gc
Military Eff. with Stance: 158.15% off. / 120.85% def.
Soldiers: 0 (67.x% estimated draft rate)
Warriors: 2,5xx (20,473 offense)
Axemen: 12,8xx (77,582 defense)
Berserkers: 25,9xx (287,154 offense / 125,388 def.)
War-Horses: 0
Prisoners: 620 (2,942 offense)
Total Modified Offense: 310,569 (138.xx per Acre)
Practical (100% elites): 310,569 (138.xx per Acre)
Total Modified Defense: 202,970 (90.xx per Acre)
Practical (0% elites): 77,582 (34.xx per Acre)
Thieves: 5,7xx (2.5x per Acre / 70% Stealth)
Wizards: 3,9xx (1.7x per Acre / 92% Mana)
Personality: The Shepherd
Race: Dwarf
Building Efficiency: 132.3%
Kingdom Stance: Normal
1. Homes: 31x (13.8%) + 5 in progress (+0.2%)
2. Banks: 10x (4.5%)
3. Training Grounds: 33x (15%)
4. Barracks: 149 (6.x%)
5. Forts: 15x (6.7%)
6. Guard Stations: 33x (14.9%)
7. Hospitals: 274 (12.x%)
8. Guilds: 173 (7.x%)
9. Towers: 34 (1.x%)
10. Libraries: 33x (14.9%)
11. Dungeons: 4x (1.8%)
Total Land: 2,2xx Acres (99.8% built)
In Progress: 5 Acres (0.2%)
** Effects Summary (Available Buildings Only) **
1. +2,488 maximum population, +63.08% birth rate
2. 3,341gc, +7.1% income
3. +25.35% offense bonus
4. -12.28% attack time
5. +12.36% defense bonus
6. -33.64% losses when attacked
7. 28.32% cure plague, -42.48% military losses
8. Training about 4.58 wizards per hour
9. Produce 540 runes per hour
10. +25.43% science effects (not affected by BE)
11. 820 prisoners (2,460 offense, 410gc, 410 jobs)
** Effects Summary (Including Future Buildings) **
1. +2,528 maximum population, +63.93% birth rate
** Effects Summary (Known Science Only) **
38.1% Income (1,059,000 points)
25.2% Building Effectiveness (908,000 points)
16.7% Population Limits (948,000 points)
85.2% Food Production (162,000 points)
23.7% Gains in Combat (408,000 points)
66.4% Thievery Effectiveness (175,000 points)
70.7% Magic Effectiveness & Rune Production (198,000 points)