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Thread: My First War Build

  1. #1
    Member
    Join Date
    Feb 2009
    Posts
    31

    My First War Build

    I was looking for some assistance in creating a build for war. Currently, I'm looking like this:

    6% Farms
    10% Banks
    15% Training Grounds
    9% Barracks
    15% Forts
    20% Guilds
    15% Towers
    10% Stables
    And I'm an Elf/Sage.

    I was considering something like this:
    6% Farms
    20% Training Grounds
    9% Barracks
    20% Forts
    10% Guilds
    10% Towers
    10% Stables
    15% Watchtowers

    For war, but, as this is my first time, I'm not sure if that would be ideal or not. Any suggestions?

  2. #2
    Post Fiend
    Join Date
    Nov 2008
    Location
    Australia
    Posts
    213
    Race? Personality? CB? SoS? Without those things its kinda hard to tell anything

  3. #3
    Member
    Join Date
    Feb 2009
    Posts
    31
    Well, I said I'm an Elf/Sage. CB is as follows:

    The Province of xxxxxxxxxxxxx (x:xx)
    Land: 4,620 Acres
    Money: 565,734gc (104,380gc daily income)
    Food: 460,238 bushels
    Runes: 700,380 runes
    Population: 113,736 citizens (24.62 per Acre)
    Peasants: 33,739 (84% Building Efficiency)
    Trade Balance: -19,810gc (0% tax rate)

    Military Eff. with Stance: 145.43% off. / 130.18% def.
    Soldiers: 0 (64.1% estimated draft rate)
    Rangers: 0
    Archers: 35,160 (228,852 defense)
    Elf Lords: 31,552 (275,310 offense / 164,294 defense)
    War-Horses: 22,572 (up to 32,826 additional offense)
    Prisoners: 0

    Total Modified Offense: 308,136 (66.70 per Acre)
    Practical (100% elites): 308,136 (66.70 per Acre)
    Total Modified Defense: 393,146 (85.10 per Acre)
    Practical (0% elites): 228,852 (49.54 per Acre)

    Thieves: 6,152 (1.33 per Acre / 46% Stealth)
    Wizards: 7,133 (1.54 per Acre / 33% Mana)

    Sciences are:

    Land: 4,620 Acres

    ** Effects Summary (Known Science Only) **
    16% Income (607,039 points)
    11.7% Building Effectiveness (631,116 points)
    7.4% Population Limits (599,531 points)
    39.3% Food Production (111,747 points)
    8.1% Gains in Combat (152,996 points)
    42% Thievery Effectiveness (226,224 points)
    55.7% Magic Effectiveness & Rune Production (397,662 points)

    ** Science Points in Progress **
    Channeling: 58,232 points in progress

  4. #4
    Moderator for:
    Utopia Forums
    Palem's Avatar
    Join Date
    Jul 2008
    Posts
    22,030
    I would go with something along the lines of the second build. 20% Guilds is too much to have built durring a war.

    Maybe take a little off of TG and Forts and add some to Farms (not sure if 6% if enough), and Towers (if you're planning on casting more than just SS and CBs)

    I know, I'm being really specific, but I'm in a hurry lol

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