you take their land... and that makes them unable to op you?
I dont understand how you can be so naive relying on 3-4 t/wpa, thinking that is unpenetrable
you would be worn out very quickly in a war
you take their land... and that makes them unable to op you?
I dont understand how you can be so naive relying on 3-4 t/wpa, thinking that is unpenetrable
you would be worn out very quickly in a war
Each acre of guilds gives you 2% chance to train a wizard, vines.
In order to 'pump' them, you need to raise your 50% homes, and that would seriously screw over your provinces.
Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.
Step one: replace everything that works.
Step two: blame the predictable epic fail on outside forces.
Step three: keep the community informed that no progress has been made since the last update.
Step four: thank you for your patience.
Take their land, force them to lose daily income, and lowers their net worth. While their tpa and/or wpa maybe higher their net worth is lower and yours just got higher. This helps lessen the damage a t/m will do to you. And keep taking their land it will force them to lower their tpa and wpa to where it was when they first got attacked. I do not rely on tpa or wpa. When playing attacker I rely on attacking. By the time I get to war I will have gain so much land say around 300-500 acres that I put all that into guilds. Dicoe I attack any magic or thievery threat and take the province's land if they lose their land all the ops they can do will not mean at thing because as their oping me I'm taking their land.
i would give you 2hrs into a war and you will be destroyed. If you suffer even 2 land grabs you would overpopulate and lose your army. Even if you had taken in new lands and built them into guilds or whatever whack idea you had. 50% homes and losing any land would be crippling. Please war me for a good illustration and i can show you this in real time:D
The only possible scenario where this could work would be a 1 on 1 province war. Which well will never happen
if you guys cant do it it doesnt mean vines cant do it... this guy really amazes me keep it going vines ;) looking forward for your CB (without loc of course)
Aw my thread got jacked by a vines war!
Fair enough, considering it is about him.
Anyway, im wondering what my NWPA will end up at-im already at 206 with only 76%DR atm and 20%homes....
30% more homes to build and tons more soldiers to pump! Then its war-anyone interested?
Shenti where is your prov? wol or gen?
and can you pm me the location privately. I just want to have a look around. 8) or post your cb?
- = Paintrain = -
Shenti you'll probably find you have more power at 25-35% homes than you do at 50% homes, and your income issue will rear it's head at about 30% homes since you'll start having unemployeed peasants if you keep a high enough draftrate.
VT2, I've played home heavy strategies before I wouldn't doubt the 135/125 opa/dpa values what I would doubt is that he could attack using that since those values include a really heavy elite usage. 135 opa is attainable with high homes provinces but it will only have 55-65 real dpa when armies are out.
Vines, post your CB, please. You are the master, we are but the learners.
"You're a failtroll Newark." - Catwalk
Ok, from what I've read so far:
The Province of Vines (xx:xx)
Ruler Name: The Vines
Personality & Race: Human Sage
Land: ??? Acres
Money: ??? (<2000 gc daily income)
Food: ??? bushels
Runes: ??? runes
Population: ??? citizens (??? per Acre)
Peasants: 1 (105% Building Efficiency)
ME+Stance (no spells): 107.6% off. / 107.6% def.
Soldiers: 0 (95% estimated draft rate)
Swordsmen: ??? (??? offense)
Archers: ??? (??? defense)
Knights: ??? (??? offense / 9,553 defense)
Total Modified Offense: ??? (135.00 per Acre)
Practical (100% elites): ??? (135.00 per Acre)
Total Modified Defense: ??? (125.00 per Acre)
Practical (0% elites): ??? (80.00 per Acre)
Thieves: ??? (1.35 per Acre / 100% Stealth)
Wizards: ??? (1.50 per Acre / 72% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: ??? (8.00 / Acre)
Estimated Thieves Number: ??? (4.00 per Acre)
Estimated Wizards Number: ??? (4.00 per Acre)
Buildings Report of Vines (xx:xx)
Ruler Name: The Vines
Personality: Sage
Race: Human
Building Efficiency: 105.0%
Kingdom Stance: ???
1. Homes: ??? (50.0%)
2. Farms: ??? (10.0%)
3. Guilds: ??? (40.0%)
** Effects Summary (Available Buildings Only) **
1. +??? maximum population, +91.6% birth rate
2. Produce ??? bushels (??? with FL)
3. Training about ?? wizards per hour
So, no runes to cast spells?
The Province of Farsor (xxxx)
[http://www.utopiatemple.com Angel v1.94 Beta]
Server: Genesis #19
Utopian Date: May 17th, YR13
RL Date: March 23rd, 2009 (16:00 GMT)
Ruler Name: The Wealthy Lord Rolan
Personality & Race: The Merchant, Human
Land: 3,933 Acres
Money: 114gc (69,375gc daily income)
Food: 99,742 bushels
Runes: 54,334 runes
Population: 121,236 citizens (30.83 per Acre)
Peasants: 16,823 (81% Building Efficiency)
Trade Balance: 786,637gc
ME+Stance (no spells): 109.42% off. / 98.65% def.
Soldiers: 1,170 (76.3% estimated draft rate)
Swordsmen: 0
Archers: 35,927 (212,661 defense)
Knights: 48,357 (317,460 offense / 143,119 defense)
War-Horses: 0
Prisoners: 1,060 (3,479 offense)
Total Modified Offense: 322,219 (81.93 per Acre)
Practical (100% elites): 322,219 (81.93 per Acre)
Total Modified Defense: 355,780 (90.46 per Acre)
Practical (0% elites): 213,815 (54.36 per Acre)
Thieves: 7,097 (1.80 per Acre / 100% Stealth)
Wizards: 11,862 (3.02 per Acre / 100% Mana)
1. Homes: 815 (20.7%) + 365 in progress (+9.3%)
2. Farms: 307 (7.8%)
3. Banks: 1,145 (29.1%)
4. Guilds: 582 (14.8%)
5. Towers: 53 (1.3%)
6. Libraries: 613 (15.6%)
7. Dungeons: 53 (1.3%)
Total Land: 3,933 Acres (90.7% built)
In Progress: 365 Acres (9.3%)
** Effects Summary (Available Buildings Only) **
1. +6,520 maximum population, +65.71% birth rate
2. Produce 26,863 bushels (33,578 with FL)
3. 28,625gc, +25.8% income
4. Training about 11.64 wizards per hour
5. Produce 795 runes per hour
6. +26.31% science effects (not affected by BE)
7. 1,060 prisoners (3,180 offense, 530gc, 530 jobs)
** Effects Summary (Including Future Buildings) **
1. +9,440 maximum population, +84% birth rate
** Effects Summary (Known Science Only) **
25.9% Income (538,297 points)
20.2% Building Effectiveness (642,097 points)
15.4% Population Limits (887,386 points)
71.6% Food Production (126,464 points)
25.6% Gains in Combat (526,997 points)
88.8% Thievery Effectiveness (345,364 points)
66.2% Magic Effectiveness & Rune Production (191,989 points)
** Science Points in Progress **
Housing: 26,337 points in progress
There you go-im not sure why it says i only make 69k per hour-i actually make 172k.. I guess it didnt include my banks/sci/personality/race/gen?
complete BS.
#Beastblood
rule #12 no dutchies allowed.
--Amendment 1.1: <3 LDP mucho much
--Amendment 1.2: <3 chrissi
--Amendment 1.3: snirpsner is by far the best dutchie ever. <3
--Amendment 1.4: Prot and Darkie are OK in my book.
vines, that is.
#Beastblood
rule #12 no dutchies allowed.
--Amendment 1.1: <3 LDP mucho much
--Amendment 1.2: <3 chrissi
--Amendment 1.3: snirpsner is by far the best dutchie ever. <3
--Amendment 1.4: Prot and Darkie are OK in my book.
I will post my gen province's cb and location once the age has ended. And it is not a human sage, why do people think that? I did not say the combo I was using.
swanorcolt1 I would love to battle your province however the age is coming to an end. Maybe next age.
My gen province's opa when military is fully built comes out to around 150 opa, maybe a little more, when not in fortified stance.
Shenti if you are able to pull it off no one is going to want to fight you one on one, beside me.
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