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Thread: Genesis changes - From Roisin

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    User Lydias's Avatar
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    Genesis changes - From Roisin

    As the coming age is potentially shorter than the previous one, we're going to do things a little differently this time! There are quite a few suggestions that have been consistently requested on the forums on every single age change - so, as this is Genesis' last round with the current code-base I've put in a few of these, along with some other minor tweaks, to make for a fun, exciting, and possibly less balanced round. These changes probably won't propagate to the next round of WoL - so enjoy while they last

    General Changes
    ========================//
    * All changes made for the last round of WoL have continued into this round of Genesis
    * As this may be a shorter round of Genesis than usual (we just don't know yet) all players will be given additional starting resources
    * Genesis kingdoms last round were far too small - this has been noted, and the world has been shrunk considerably

    Races
    ========================//

    Humans
    * Income : +25%
    * Science Effectiveness : +25% (new: was 30%)
    * Defensive Specialist Strength : +1
    * Magic Effectiveness : -25%
    * Specific Spellbook – Greater Protection, Aggression, Pitfalls (new: Pitfalls)
    * Elite Unit – Knight (6/3, $750, 5.25 nw)

    Elves
    * No longer has +30% Magic Effectiveness (new)
    * Can cast self-spells on others in their KD (new)
    * Mana Recovery / Hour : +1
    * Combat Losses : -50%
    * Wages : -50%
    * No Access to Dungeons
    * Specific Spellbook – Mystic Aura, Quick Feet, Clear Sight, Fountain of Knowledge, Reflect Magic, Amnesia (new: lost Pitfalls)
    * Elite Unit – Elf Lord (6/4, $700, 5.5 nw)

    Dwarves
    * Building Efficiency : +25% (new: was 30%)
    * Free Building Construction
    * Immunity to Fog
    * Thievery Effectiveness : -20% (new: was -30%)
    * Can't use Accelerated Construction
    * Specific Spellbook – Fog, Animate Dead
    * Elite Unit – Berserker (7/4, $900, 6.75 nw) (new: was $1000)

    Orcs
    * Gains on Attacks : +30%
    * Draft Costs and Wages : -50% (new: wages -50%)
    * No longer spreads or is immune to the Plague (new)
    * Train Elites with Specialist credits
    * Bonuses from Honor : -50%
    * Science Costs : +30%
    * Specific Spellbook – Fanaticism, Aggression
    * Elite Unit – Ogre (8/2, $800, 6.75 nw)

    Gnomes
    * Thievery Effectiveness : +40%
    * Food Consumption : +100% (new)
    * Cost of Thieves : -50%
    * Population Limit : +15%
    * Homes increase pop by 10 instead of 8 (new)
    * Birth Rates : -25%
    * No Access to Hospitals
    * Specific Spellbook – Quick Feet, Town Watch, Vermin (new: lost War Spoils)
    * Elite Unit – Golem (5/4, $250, 4.5 nw)

    Dark Elves (EDIT)
    * Spell Strength : +30%
    * Changed DE again:
    * Spells require 50% less runes (new)
    * Bonuses from Honor : +100% (new)
    * Offensive Specialist Strength : +1
    * Exploration Costs : +20%
    * Wages : +25%
    * Specific Spellbook – Invisibility, Fool’s Gold, Nightmares (new: lose Tree of Gold)
    * Elite Unit – Drow (4/6, $800, 5.75 nw) (new: was 5/6, $900, 6.0 nw)


    Undead (new)
    * Some offensive specialists are converted to elites on successful Traditional Marches
    * Offence specs and Elites can not die on attacks you make (but can be killed on defense/ambush)
    * No food needed
    * Spreads & is Immune to the Plague
    * Access only to basic thievery ops
    * Science Effectiveness : -50%
    * Specific Spellbook – War Spoils, Tree of Gold, Animate Dead
    * Elite Unit - Ghoul (9/3, cannot be trained, 8.0 nw)

    Attacks
    ========================//
    * Raze now destroys acres in war, too

    Magic
    ========================//
    * Meteor Shower spell available to all players
    * Paradised Land now comes from the Explore Pool

    Personality Changes
    ========================//

    The Shepherd
    * Land no longer generates 4 bushels of food per acre daily (new)
    * 30% faster military training, building construction, exploring, and scientific research
    * Immunity to food penalties from Drought, Plague, & Storms

    The Mystic
    * No longer has Meteor Shower spell (new)
    * All Guilds and Towers are twice as effective (new: Tower effectiveness)

    The Warrior
    * 10% Lower Attack Time (new: was 15%)
    * 50% Land Losses when Ambushed

    The War Hero
    * Access to enhanced Conquest Attack at all times
    * Gain 50% more Specialist and Building Credits
    * No longer get +25% Enemy Casualties on Attacks (new)
    * Can send 25% more mercenaries/prisoners, and mercenaries cost 25% less (new)
    Last edited by Lydias; 03-04-2009 at 13:29. Reason: Edit2 to Dark Elves and magic

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