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Thread: WoL changes for the Next age

  1. #1
    User Lydias's Avatar
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    WoL changes for the Next age

    AMENDMENT

    Gnomes
    - Food Consumption: +50%



    Races (based on wol races)


    Humans

    * Income : +30% (was +25%)
    * Science Effectiveness : +20% (was +30%)
    * Defensive Specialist Strength : +1
    * Magic Effectiveness : -25% (Note: this does not include an auto-fail on self spells, as has been suggested in the forums)
    * Specific Spellbook – Greater Protection, Aggression, Pitfalls (new)
    * Elite Unit – Knight (6/3, $750, 5.25 nw)

    Elves

    * Spell Strength : +30% (new, from DE)
    * Mana Recovery / Hour : +1
    * Combat Losses : -50%
    * No longer have Wages -50% (new)
    * No Access to Dungeons
    * Removed Self-Spells on others as applied on genesis
    * Specific Spellbook – Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Tree of Gold (new)
    * Specific Spellbook – no longer have Quick Feet, Reflect Magic
    * Elite Unit – Elf Lord (6/4, $700, 5.5 nw)

    Dwarves
    * Building Efficiency : +25% (was +30%)
    * Free Building Construction
    * Immunity to Fog
    * Thievery Effectiveness : -20% (was -30%)
    * Can't use Accelerated Construction
    * Specific Spellbook – Fog, Animate Dead
    * Elite Unit – Berserker (7/4, $900, 6.75 nw) (was $1000)

    Orcs
    * Gains on Attacks : +30%
    * Draft Costs and Wages : -50% (new, wages -50%)
    * No longer spreads or is immune to the Plague (new)
    * Train Elites with Specialist credits
    * Bonuses from Honor : -50%
    * Science Costs : +30%
    * Specific Spellbook – Fanaticism, Aggression
    * Elite Unit – Ogre (8/2, $800, 6.75 nw)

    Gnomes
    * Thievery Effectiveness : +40%
    * Food Consumption : +100% (new)
    * Cost of Thieves : -50%
    * Population Limit : +15%
    * Homes increase pop by 10 instead of 8 (new)
    * Birth Rates : -25%
    * No Access to Hospitals
    * Specific Spellbook – Quick Feet, Town Watch, Vermin
    * Specific Spellbook – no longer have War Spoils
    * Elite Unit – Golem (5/4, $250, 4.5 nw)

    Dark Elves
    * Magic Effectiveness : +30% (new, from Elves)
    * 50% less runes needed (new, was 0 runes)
    * Offensive Specialist Strength : +1
    * Cannot use Forts (new)
    * No Honor Bonuses applied as on genesis
    * No longer have Exploration Costs : +20%
    * Wages : +25%
    * Specific Spellbook – Invisibility, Fool’s Gold, Nightmares, Tree of Gold
    * Elite Unit – Drow (4/6, $800, 5.75 nw) (was 5/6, $900, 6.0 nw)

    Undead (new)
    * Some offensive specialists are converted to elites on successful Traditional Marches (not on intra hits, diminishing returns on oversending)
    * Offence specs and Elites can not die on attacks you make (but can be killed on defence/ambush)
    * No food needed
    * Spreads & is Immune to the Plague
    * Access only to basic thievery ops
    * Science Effectiveness : -50%
    * Specific Spellbook – War Spoils, Animate Dead, Reflect Magic (new)
    * Specific Spellbook – no longer have Tree of Gold as they had on Genesis
    * Elite Unit - Ghoul (9/3, cannot be trained, 8.0 nw)

    Personalities

    The Shepherd
    * Land no longer generates 4 bushels of food per acre daily (new)
    * 30% faster military training, building construction, exploring, and scientific research
    * Immunity to food penalties from Drought, Plague, & Storms

    The Mystic

    * No longer has Meteor Shower spell (new)
    * All Guilds and Towers are twice as effective (new: Tower effectiveness)

    The Warrior

    * 15% Lower Attack Time (i.e gen change not applied to wol)
    * 50% Land Losses when Ambushed

    The War Hero

    * Access to enhanced Conquest Attack at all times
    * Gain 50% more Specialist and Building Credits
    * No longer get +25% Enemy Casualties on Attacks (new)
    * Can send 25% more mercenaries/prisoners, and mercenaries cost 25% less (new)

    The Artisan
    (removed)

    The Cleric
    (new)
    * Spell effect Animate Dead is always active
    * -20% troop losses on all attacks

    The Sage
    * Every 2 Acres of land produces 1 Science Book per Hour
    * 50% Protection from Learn Attacks
    * Immune to the Plague (new)

    Attacks
    * Raze now destroys acres in war, too - razes after 200 acres do nothing in war

    Magic
    * Meteor Shower spell available to all players
    * Paradised Land now comes from the Explore Pool

  2. #2
    User Lydias's Avatar
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    Apr 2004
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    Please see amendment

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