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Thread: TD vs WT

  1. #1
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    TD vs WT

    Simple question, I want your advice.

    I'm an Elf Mystic. 3.8 wpa, 3.6 tpa. RAW numbers of course.

    We're going to war, and I want max protection against AW.

    20% WTs, or 20% TDs? Which one would benefit me the most? I would go with the TDs, but that won't be enough protection against Super Thieves.

    Thanks!

  2. #2
    Needs to get out more DHaran's Avatar
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    Need more info.

    Do they have Gnome Rogues who can cut through that + CS?

    What are your tpa/wpa science levels?

    Are you attempting an A/T/M?

    etc.
    S E C R E T S

  3. #3
    Post Fiend Bano's Avatar
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    id go TD. to utilize that 3.6tpa. it increases thievery eff so it means it makes it harder for your prov to be oped as well.

    btw your wpa for an a/m is low.

  4. #4
    Postaholic
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    lol very funny joke

  5. #5
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    Quote Originally Posted by Bano View Post
    id go TD. to utilize that 3.6tpa. it increases thievery eff so it means it makes it harder for your prov to be oped as well.

    btw your wpa for an a/m is low.
    TD do not provide thievery defense. They are for offense.

  6. #6
    Post Fiend Bano's Avatar
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    it increases thievery eff so i think it helps def.. enemy will need to send more thieves to succeed.

  7. #7
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    Quote Originally Posted by DHaran View Post
    Need more info.

    Do they have Gnome Rogues who can cut through that + CS?

    What are your tpa/wpa science levels?

    Are you attempting an A/T/M?

    etc.
    Don't know yet for the Gnomes, but they often have :P

    60% for each science level.

    I'm a t/m...

    I'm back to Utopia after like 3 years, and when I left, 4 raw wpa was wayyy enough to break any attacker.

    Seems like times have changed a lot!

  8. #8
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    Protecting yourself against AW isn't efficient, but given those constraints imposed, you should run a reasonable amount of WT.

    If you're trying to run T/M out of that, you should go with TDs, otherwise you're just a glorified mana whore, unable to attack and unable to thieve.

  9. #9
    Sir Postalot Lestat's Avatar
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    If you are T/M get up to 5/5 and run 20% TD's. If not you are a super mage (not with 3.5 WPA tho) and I don't think anyone has played that for 6 years.

  10. #10
    Veteran pathetic sheep's Avatar
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    3.5 WPA is overkill if your fireballing an not-recently hit orc after his land grabs come in.

    Meteor showers on a heavily hit province that has 30% higher networth and a high percentage guilds would be much more difficult.

    Exposing thieves in the gnome-rogue province can also be tricky.

    You want to have as close to 0 fizzles as possible.

    I would go with TD. The higher efficiency makes you useful. If you can't do damage with your province does it have any value?

    AW suffers from the same problem you will have with meteor showers. It is a difficult opp. The rogue needs to have several multiples of your mod TPA in order to get through reliably.

    I would be more worried about the gnomes taking all the runes. Rob towers is an easy opp. In addition to failing to launch enough meteors, the enemy can denude your attackers using your runes.

    If you get extra dens and fewer towers you might be able to steal enough runes. That way the gnome wastes his stealth on a smaller pile. It can be demoralizing to attackers when their own runes are stolen and then used on them.

    It also makes a huge difference if you are in a ghetto war. In the ghettos it might be just as likely that you will be massacred by gnome shepherds. In that case forts would have been a much better choice than watch towers. The non-gnome or non-shepherds might also massacre you and if you are meteor-showering all of them they might get upset. Massacres destroy buildings in war so the gnomes could mop up afterward. Forts.

  11. #11
    Forum Addict Toadi's Avatar
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    Right now, your province accomplishes pretty much nothing Malow. Try to aim for at least 5 TPA and 5 WPA, otherwise you won't be able to perform anything relevant, including against Attackers.

    Once you have done that, just ask yourself what your province wants to do regarding Thievery. Do you want to sissy or to inflict damage? Obviously you are using your Thieves for damage, so Thieves' Dens are the way to go. You are a T/M, you have plenty space as you do not need military oriented buildings, why limit yourself to 20%? Go for the roof, 30%, that cuts down your losses like crazy. If population permits, you can even ramp TPA to 6 or 7. Fit in a few Homes if you want, Homes are fine on T/M during war because their population won't change much and you'll always be at max population.

    Oh, and "Super XXX" do not exist anymore.

  12. #12
    Veteran pathetic sheep's Avatar
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    Toadi you can find plenty of super XXX out there. Type "super XXX" into google. Turn off the safe search filter for some interesting results.

  13. #13
    Director of Age Changes
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    Why would you even consider WT if you're "t/m"?
    Get more thieves, more wizards and TDs.
    Discord: Hex | IRC: Hextor / Avenger

  14. #14
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    Mod TPA also used to affect the amount of enemy losses when an op fails against you. Is that still the case?

  15. #15
    Sir Postalot
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    Quote Originally Posted by Ivo View Post
    Mod TPA also used to affect the amount of enemy losses when an op fails against you. Is that still the case?
    nope
    raw tpa does

    you will have same success against someone with 2 raw, 5 mod tpa, as someone with 5 raw, 5 mod

    you will just lose more against the one with 5 raw/5mod
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

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